Search found 4 matches

by Sabbinet
Thu Oct 17, 2019 7:54 am
Forum: Releases
Topic: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1
Replies: 28
Views: 15471

Re: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1

Noted, thank you very much Chris.
by Sabbinet
Wed Oct 16, 2019 3:05 pm
Forum: Releases
Topic: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1
Replies: 28
Views: 15471

Re: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1

Hello,

I am using Quixel Megascans assets in Unreal Engine 4.23 and the decal material is not rendering in Octane. Attached is an image with both renders of Unreal and Octane's viewports and the Deferred Decal Material settings. Is there a way to make it seeable/renderable by Octane in Unreal? Or ...
by Sabbinet
Fri Oct 04, 2019 9:17 am
Forum: News & Announcements
Topic: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
Replies: 364
Views: 797676

Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

I tried the new release for Blender 2.8 yesterday and render was very slow, basically as slow as Cycles itself, it didn't seem to be using RTX hardware accelaration at all. Is this a current limitation or is there a way to turn RTX on? Also, is multiGPU possible on this free tier for Blender?

Thank ...
by Sabbinet
Wed Apr 25, 2018 1:36 pm
Forum: Octane for Unity
Topic: Gamma Difference Issue - PBR Viewport VS Node Editor
Replies: 4
Views: 2951

Re: Gamma Difference Issue - PBR Viewport VS Node Editor

Hello,

I have run into the same situation regarding the different display views between the PBR Viewport and the Node Editor. Do you know when you will implement a fix for that? It makes the workflow really unsuitable in several aspects, would be great to have a workaround as soon as possible ...

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