Search found 4 matches
- Thu Oct 17, 2019 7:54 am
- Forum: Releases
- Topic: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1
- Replies: 28
- Views: 15471
Re: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1
Noted, thank you very much Chris.
- Wed Oct 16, 2019 3:05 pm
- Forum: Releases
- Topic: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1
- Replies: 28
- Views: 15471
Re: Octane 2019 For Unreal Engine - v0.25: Octane 2019.1.1
Hello,
I am using Quixel Megascans assets in Unreal Engine 4.23 and the decal material is not rendering in Octane. Attached is an image with both renders of Unreal and Octane's viewports and the Deferred Decal Material settings. Is there a way to make it seeable/renderable by Octane in Unreal? Or ...
I am using Quixel Megascans assets in Unreal Engine 4.23 and the decal material is not rendering in Octane. Attached is an image with both renders of Unreal and Octane's viewports and the Deferred Decal Material settings. Is there a way to make it seeable/renderable by Octane in Unreal? Or ...
- Fri Oct 04, 2019 9:17 am
- Forum: News & Announcements
- Topic: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
- Replies: 364
- Views: 797676
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
I tried the new release for Blender 2.8 yesterday and render was very slow, basically as slow as Cycles itself, it didn't seem to be using RTX hardware accelaration at all. Is this a current limitation or is there a way to turn RTX on? Also, is multiGPU possible on this free tier for Blender?
Thank ...
Thank ...
- Wed Apr 25, 2018 1:36 pm
- Forum: Octane for Unity
- Topic: Gamma Difference Issue - PBR Viewport VS Node Editor
- Replies: 4
- Views: 2951
Re: Gamma Difference Issue - PBR Viewport VS Node Editor
Hello,
I have run into the same situation regarding the different display views between the PBR Viewport and the Node Editor. Do you know when you will implement a fix for that? It makes the workflow really unsuitable in several aspects, would be great to have a workaround as soon as possible ...
I have run into the same situation regarding the different display views between the PBR Viewport and the Node Editor. Do you know when you will implement a fix for that? It makes the workflow really unsuitable in several aspects, would be great to have a workaround as soon as possible ...