Hello,
I'm having an issue with using an Open VDB and also a Octane fog volume. With both in the scene as you will see attached, the fog volume cancels out the smoke plume VDB. I know this is how the system is supposed to work but is there a work around so that I can see both my fog volume and the ...
Search found 24 matches
- Tue Aug 20, 2024 5:02 pm
- Forum: Help / Tutorials
- Topic: Octane VDB and Octane Fog Volume Conflicting in Render
- Replies: 0
- Views: 1553
- Sat Aug 05, 2023 1:29 pm
- Forum: Maxon Cinema 4D
- Topic: Ambient Occlusion AOV Pass Renders Black
- Replies: 0
- Views: 707
Ambient Occlusion AOV Pass Renders Black
Hello,
I have never had this issue before, but after rendering out my AO AOV Pass, when I open it in AE it's all black. I have seen people run into this before and I made sure to turn off the C4D save options in the render settings. I'm only using the Octane output module. I have also made sure to ...
I have never had this issue before, but after rendering out my AO AOV Pass, when I open it in AE it's all black. I have seen people run into this before and I made sure to turn off the C4D save options in the render settings. I'm only using the Octane output module. I have also made sure to ...
- Thu Sep 01, 2016 8:49 pm
- Forum: Maxon Cinema 4D
- Topic: Trail object only rendering one color in Octane
- Replies: 1
- Views: 844
Trail object only rendering one color in Octane
I am working on a project where there are trails being produced from an xp emitter. I want to shade the trails with a gradient hair texture, but after a few videos I found out you can not do that. So I created a glossy material with noise + colorizer to try to get the same effect. The only problem ...
- Wed Jul 27, 2016 2:13 pm
- Forum: Maxon Cinema 4D
- Topic: Recreating this material
- Replies: 13
- Views: 4852
Re: Recreating this material
I will definitely try that. The image I attached does have a fractal noise applied to it from after effects. I did use the block fractal noise as you suggested. But I did not invert it. I have never used the highlight compression. Since it is a float value I am guessing a little goes a long way?
- Wed Jul 27, 2016 2:09 pm
- Forum: Maxon Cinema 4D
- Topic: Recreating this material
- Replies: 13
- Views: 4852
Re: Recreating this material
Awesome! I am glad you like it. I am interested to see what you have in mind for the specular map. Here is another image you may like it is the same object in a cloth material. I too am excited by this.
- Wed Jul 27, 2016 12:56 am
- Forum: Maxon Cinema 4D
- Topic: Recreating this material
- Replies: 13
- Views: 4852
Re: Recreating this material
Here is another image.
- Tue Jul 26, 2016 11:19 pm
- Forum: Maxon Cinema 4D
- Topic: Recreating this material
- Replies: 13
- Views: 4852
Re: Recreating this material
Hey Bud I wanted you to check this out and see what you think. Your critique is welcome. So I found out that silver wing has done some work for Axisponza which is the company that did the image I attached before. So I found C4DAPT2 and Raphal Rau had a two hour session on how he creates the ...
- Wed Jul 20, 2016 8:15 pm
- Forum: Maxon Cinema 4D
- Topic: Recreating this material
- Replies: 13
- Views: 4852
Re: Recreating this material
It all seems so obvious now. Thanks a lot man, when I have something worthy I will post it here to see what you think. Where did you find the second image, I have seen somewhere as a promotion for a octane training course. I would like to find that course and watch it to increase my Octane skills ...
- Wed Jul 20, 2016 12:14 pm
- Forum: Maxon Cinema 4D
- Topic: Recreating this material
- Replies: 13
- Views: 4852
Re: Recreating this material
Thanks for the insight. You say that the objects design patterns are similar to silver wing designs? I will keep working on it to see what I can come up with.
Thanks again
Thanks again
- Wed Jul 20, 2016 4:30 am
- Forum: Maxon Cinema 4D
- Topic: Recreating this material
- Replies: 13
- Views: 4852
Recreating this material
I could really use some help or ideas on how to recreate the texture in the image attached. I am guessing that the geometric patterns are in a displacement channel, but when I try this the pattern indents too much into the geometry and does not look like it is a part of the surface texture like in ...