Sounds like a hardware stability issue. My render is going consistent. Can you post a screenshot with PV? I see long scene creation times in your log, about 85 secs. Mine is 5 sec. It's very strange.
Right now, I cant, but I tested something.
I reduced the TdrDelay back to 10 seconds, as I felt ...
Search found 75 matches
- Sat May 08, 2021 11:12 am
- Forum: Maxon Cinema 4D
- Topic: crashes every x frames
- Replies: 9
- Views: 2035
- Fri May 07, 2021 4:14 pm
- Forum: Maxon Cinema 4D
- Topic: crashes every x frames
- Replies: 9
- Views: 2035
Re: crashes every x frames
take look for render statistics for the frames. Check where they spend time and compare render speed
It seems to be "Start Rendering" which takes more and more time. In this scene I have 15 seconds for the 2nd frame, and 1 minute for the 100th frame, 1:42 150th frame... c4d and Log attached. The ...
It seems to be "Start Rendering" which takes more and more time. In this scene I have 15 seconds for the 2nd frame, and 1 minute for the 100th frame, 1:42 150th frame... c4d and Log attached. The ...
- Mon May 03, 2021 4:49 pm
- Forum: Maxon Cinema 4D
- Topic: crashes every x frames
- Replies: 9
- Views: 2035
Re: crashes every x frames
OK so share some data with me to show crashes.
Screenshot/_bugreport.zip/console outputs
I will, yet no crashes occur since I changed the delay to 60 seconds. What happens now is that every frames takes longer than the one before, unless I restart the rendering.
Frame 1: 49 Seconds
...
Frame 949 ...
Screenshot/_bugreport.zip/console outputs
I will, yet no crashes occur since I changed the delay to 60 seconds. What happens now is that every frames takes longer than the one before, unless I restart the rendering.
Frame 1: 49 Seconds
...
Frame 949 ...
- Mon May 03, 2021 11:11 am
- Forum: Maxon Cinema 4D
- Topic: crashes every x frames
- Replies: 9
- Views: 2035
Re: crashes every x frames
system has 128gb ram, gpu 10gb.
The scene shows it uses 2.9gb vram and claims 5.7 are available, from second frame on it is 1.7gb free, sill 2.9gb used. Thats odd, no?
The scene shows it uses 2.9gb vram and claims 5.7 are available, from second frame on it is 1.7gb free, sill 2.9gb used. Thats odd, no?
- Mon May 03, 2021 8:52 am
- Forum: Maxon Cinema 4D
- Topic: crashes every x frames
- Replies: 9
- Views: 2035
crashes every x frames
After having an issue with a heavy scene, making it crash every 20 frames, more or less, I decided to reinstall my gpu-drivers. Did not help. Now I realise older stable scenes, when rerendering, crash every few frames aswell. The error is "cant unload gpu memory, device x deactivated". So I browsed ...
- Sat Dec 28, 2019 4:51 pm
- Forum: General Discussion
- Topic: Octane Crashes - nvidia drivers 441.66
- Replies: 0
- Views: 1332
Octane Crashes - nvidia drivers 441.66
Hey guys,
since Ive updated my Studio Drivers to version 441.66 Octane crashes during Live Viewer Rendering, in the Render Queue and while Rendering to the Picture Viewer, in my case in Cinema 4D R20 with multiple Geforce 1080 ti cards.
I found some topics in the C4D-Octane-Forums and on Reddit ...
since Ive updated my Studio Drivers to version 441.66 Octane crashes during Live Viewer Rendering, in the Render Queue and while Rendering to the Picture Viewer, in my case in Cinema 4D R20 with multiple Geforce 1080 ti cards.
I found some topics in the C4D-Octane-Forums and on Reddit ...
- Fri May 10, 2019 8:34 am
- Forum: Maxon Cinema 4D
- Topic: materials not loading and freeze - maybe this is a solution
- Replies: 2
- Views: 2581
Re: materials not loading and freeze - maybe this is a solution
Sure. Yet Maxon Support told me they get a lot of these scenes to fix. So yeah, might be not too uncommon. Especially since it shouldn't be possible to create loops which kinda break the scene.
- Mon May 06, 2019 10:57 am
- Forum: Maxon Cinema 4D
- Topic: materials not loading and freeze - maybe this is a solution
- Replies: 2
- Views: 2581
materials not loading and freeze - maybe this is a solution
Hey guys,
once in a while it occurs to me that older Cinema 4D Files with Octane Materials won't open. It loads forever, gets stuck, c4d freezes. Reason for that are Cinema 4D Gradients used inside the shader tree. They are supported, you may use them, but sometimes it can be problematic. It seems ...
once in a while it occurs to me that older Cinema 4D Files with Octane Materials won't open. It loads forever, gets stuck, c4d freezes. Reason for that are Cinema 4D Gradients used inside the shader tree. They are supported, you may use them, but sometimes it can be problematic. It seems ...
- Wed Mar 20, 2019 3:21 pm
- Forum: Maxon Cinema 4D
- Topic: MoGraph Color with falloff
- Replies: 3
- Views: 1165
Re: MoGraph Color with falloff
Pardon?
- Wed Mar 20, 2019 2:57 pm
- Forum: Maxon Cinema 4D
- Topic: MoGraph Color with falloff
- Replies: 3
- Views: 1165
MoGraph Color with falloff
Hey guys,
I'm using a linear field to steer clones' opacity via mograph color shader. The Field is animated across the clone array. Works perfectly in Live Viewer, works completely not in Picture Viewer. What am I missing?
I'm using a linear field to steer clones' opacity via mograph color shader. The Field is animated across the clone array. Works perfectly in Live Viewer, works completely not in Picture Viewer. What am I missing?