Search found 23 matches

by ZombieDisco
Mon Nov 14, 2016 11:55 pm
Forum: Off Topic Forum
Topic: Octane v3 baked maps & UE4
Replies: 77
Views: 27953

Re: Octane v3 baked maps & UE4

I will check to see if I can post a video and get back to you!
by ZombieDisco
Wed Sep 14, 2016 1:52 am
Forum: Off Topic Forum
Topic: Octane v3 baked maps & UE4
Replies: 77
Views: 27953

Re: Octane v3 baked maps & UE4

As soon as possible! Likely this year.
by ZombieDisco
Tue Sep 13, 2016 9:34 pm
Forum: Off Topic Forum
Topic: Octane v3 baked maps & UE4
Replies: 77
Views: 27953

Re: Octane v3 baked maps & UE4

It sounds like you're describing the Sequencer functionality I mentioned above, in which case it's something we'd like to do and under most circumstances should look good. You wouldn't need to make a blueprint for this, you'd just set up your animation and start rendering out. I'll definitely let ...
by ZombieDisco
Tue Sep 13, 2016 6:39 am
Forum: Off Topic Forum
Topic: Octane v3 baked maps & UE4
Replies: 77
Views: 27953

Re: Octane v3 baked maps & UE4

Just having the material ID isn't enough unfortunately, you also need the results of the material which can look like this: https://i.imgur.com/XEmyORc.png

So while it'd be possible to fetch the texture samples assigned to a material (pretty easily too) what the shader actually does with them can ...
by ZombieDisco
Tue Sep 13, 2016 4:13 am
Forum: Off Topic Forum
Topic: Octane v3 baked maps & UE4
Replies: 77
Views: 27953

Re: Octane v3 baked maps & UE4

This feature exists although at the moment but due to how we capture materials it's not as high quality a result as other plugins, but it's very close. The plan was to add an option in the future to render from Matinee/Sequencer using Octane. I've been using it as a mini-viewport but if there's any ...
by ZombieDisco
Tue Sep 13, 2016 3:59 am
Forum: Off Topic Forum
Topic: Octane v3 baked maps & UE4
Replies: 77
Views: 27953

Re: Octane v3 baked maps & UE4

This feature exists although at the moment but due to how we capture materials it's not as high quality a result as other plugins, but it's very close. The plan was to add an option in the future to render from Matinee/Sequencer using Octane. I've been using it as a mini-viewport but if there's any ...
by ZombieDisco
Mon Sep 12, 2016 9:29 pm
Forum: Off Topic Forum
Topic: Octane v3 baked maps & UE4
Replies: 77
Views: 27953

Re: Octane v3 baked maps & UE4

Hey! Making steady progress. Everything is basically working now, I'm working on a video demonstrating features at the moment.
by ZombieDisco
Thu Jul 21, 2016 9:43 pm
Forum: M is for Metaverse Gallery
Topic: Octane render + Unreal 4
Replies: 14
Views: 11243

Re: Octane render + Unreal 4

Try configuring your material like this: http://imgur.com/a/Ga8sC

If you've already unwrapped your UVs (which you probably have) then you should use the first channel for your lighting UVs, but it's a good option to separate out your lighting UVs and your texture UVs so you can do repeating diffuse ...
by ZombieDisco
Thu Jul 21, 2016 5:05 am
Forum: M is for Metaverse Gallery
Topic: Octane render + Unreal 4
Replies: 14
Views: 11243

Re: Octane render + Unreal 4

Niiiice!

I have question for Octane developers is it possible to render in one pass only shadows and lights with transparent background?
So when I import to Unreal I could mix baked shadows+light with regular texture, because for floor or carpet that you saw in video I needed to bake floor,carpet ...
by ZombieDisco
Tue May 24, 2016 10:12 am
Forum: Off Topic Forum
Topic: Octane v3 baked maps & UE4
Replies: 77
Views: 27953

Re: Octane v3 baked maps & UE4

Hi Ristoraven! You're absolutely right. That's similar to the workflow I use as well. Fortunately Octane in UE doesn't mind where you got your assets from as long as they're suitable for a game engine scene.

Just from talking to a few people from here the biggest hurdle is going to be switching ...

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