Hi,
I was testing the toon shader and encountered this situation on low poly models, the secondary shadow seems like is not using phong while the primary seems to work fine.
I don't know if it is something wrong with my setup but I couldn't find a workaround.
Phong angle: 40
https://media ...
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- Sat Mar 17, 2018 2:02 am
- Forum: Releases
- Topic: Version 3.08-RC1.1
- Replies: 168
- Views: 100249