Just as an update:
Not sure if installing updated drivers and rebooting was the solution or not, but I also noticed that the tree that the scatter object was referencing was multiple meshes within a null, so I connected all + delete. This dropped the mesh count from 50k to around 20k. No rendering ...
Search found 34 matches
- Fri Jun 23, 2017 3:15 pm
- Forum: Maxon Cinema 4D
- Topic: C4D crash while rendering sequence
- Replies: 4
- Views: 5089
- Wed Jun 21, 2017 3:53 pm
- Forum: Maxon Cinema 4D
- Topic: C4D crash while rendering sequence
- Replies: 4
- Views: 5089
Re: C4D crash while rendering sequence
Hmmm... okay.
The scene isn't super complex. There's road, guard rails, car, and ground terrain + trees in the Octane scatter.
I have a 980 + 980 ti so 4gb memory total. Memory usage is 1.054Gb/1.947Gb/4Gb, so even with the scatter object it's using not even half of the available memory. Tri: 0 ...
The scene isn't super complex. There's road, guard rails, car, and ground terrain + trees in the Octane scatter.
I have a 980 + 980 ti so 4gb memory total. Memory usage is 1.054Gb/1.947Gb/4Gb, so even with the scatter object it's using not even half of the available memory. Tri: 0 ...
- Wed Jun 21, 2017 2:40 pm
- Forum: Maxon Cinema 4D
- Topic: C4D crash while rendering sequence
- Replies: 4
- Views: 5089
C4D crash while rendering sequence
Sorry for the issue posts so close to each other (thanks aoktar fo resolving the first one).
I'm trying to render out a 175 frame sequence at work (left overnight to render). Around 20-25 frames into the render (from any point not just the beginning), Cinema 4D crashes.
The only thing I can think ...
I'm trying to render out a 175 frame sequence at work (left overnight to render). Around 20-25 frames into the render (from any point not just the beginning), Cinema 4D crashes.
The only thing I can think ...
- Wed Jun 21, 2017 2:13 pm
- Forum: Maxon Cinema 4D
- Topic: Moving volume does not update
- Replies: 5
- Views: 2077
Re: Moving volume does not update
aoktar wrote:Just add some position keyframe as very small amount of movement to volume object. So it will update. As you may know plugin works as state machine and needs to detect changes. There's a weakness for detection of volume object's updates. Will be improved for next version.
Perfect, thanks!
- Tue Jun 20, 2017 9:10 pm
- Forum: Maxon Cinema 4D
- Topic: Moving volume does not update
- Replies: 5
- Views: 2077
- Tue Jun 20, 2017 8:48 pm
- Forum: Maxon Cinema 4D
- Topic: Moving volume does not update
- Replies: 5
- Views: 2077
Moving volume does not update
Hey all,
I have a scene with a car The car is moving forward thanks to a parent null. I created a volume to create some fog for the headlights to shine through. Since my scene is huge, and volumes are a chore, I have it just large enough to achieve the effect I need.
I also placed the volume in ...
I have a scene with a car The car is moving forward thanks to a parent null. I created a volume to create some fog for the headlights to shine through. Since my scene is huge, and volumes are a chore, I have it just large enough to achieve the effect I need.
I also placed the volume in ...
- Thu May 18, 2017 9:28 pm
- Forum: Maxon Cinema 4D
- Topic: Render a single pass?
- Replies: 2
- Views: 1044
Re: Render a single pass?
Hey Aoktar,
Yeah, I should have tried that before posting, but I figured out that that's the way to do it. Thanks!
Yeah, I should have tried that before posting, but I figured out that that's the way to do it. Thanks!
- Thu May 18, 2017 8:19 pm
- Forum: Maxon Cinema 4D
- Topic: Render a single pass?
- Replies: 2
- Views: 1044
Render a single pass?
Hey guys,
Can I render out a single pass as a sequence without having to render the "main" composite pass?
I want to render a wireframe pass, which completes in about 4 seconds, but the main pass still takes 40 seconds.
Anyway for it to just render the wireframe sequence?
Cheers
Can I render out a single pass as a sequence without having to render the "main" composite pass?
I want to render a wireframe pass, which completes in about 4 seconds, but the main pass still takes 40 seconds.
Anyway for it to just render the wireframe sequence?
Cheers
- Fri May 12, 2017 6:31 pm
- Forum: Maxon Cinema 4D
- Topic: Just for me or is the node editor "useless"?!
- Replies: 14
- Views: 4421
Re: Just for me or is the node editor "useless"?!
Hmm interesting. Maybe I accidentally ticked it off early on. I just remember having node issues and clicking that on solved most of them!aoktar wrote: "Auto Load Materials" is ON by default and designed/tested mostly in case. Don't know why keeping it OFF.
- Wed May 10, 2017 3:05 pm
- Forum: Maxon Cinema 4D
- Topic: Just for me or is the node editor "useless"?!
- Replies: 14
- Views: 4421
Re: Just for me or is the node editor "useless"?!
I used to have problems with the node editor crashing while connecting nodes, or especially when selecting a large number of nodes and then deleting them.
Checking on "Auto Load Materials" from the Node Editor "Edit" Menu solved about 99% of crashes I had with it.
Every once in a while I will ...
Checking on "Auto Load Materials" from the Node Editor "Edit" Menu solved about 99% of crashes I had with it.
Every once in a while I will ...