Search found 5 matches

by andreaborlo
Mon Oct 24, 2016 4:09 pm
Forum: Foundry Modo
Topic: Saving and reusing presets materials
Replies: 19
Views: 12819

Re: Saving and reusing presets materials

Thanks Paul!
by andreaborlo
Sun Oct 23, 2016 2:51 pm
Forum: Foundry Modo
Topic: Saving and reusing presets materials
Replies: 19
Views: 12819

Saving and reusing presets materials

Can somebody please point me in the right direction regarding saving and reapplying materials presets with the modo plugin.
I have seen that in the Cinema plugin I can save presets in the Local Live Database so that they can later be loaded in a different scene.
Is it possible to do this in the Modo ...
by andreaborlo
Fri Sep 30, 2016 4:04 pm
Forum: Foundry Modo
Topic: Disable cast shadow on a mesh
Replies: 6
Views: 5356

Re: Disable cast shadow on a mesh

You are right guys. Sorry to have lost your time.
This happens when one works much more than is necessary!!

Thanks again

Andrea
by andreaborlo
Fri Sep 30, 2016 10:23 am
Forum: Foundry Modo
Topic: Disable cast shadow on a mesh
Replies: 6
Views: 5356

Re: Disable cast shadow on a mesh

Thanks for the reply Lfedit but that seems to affect the receiving shadows on a mesh and not the contrary.
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and ...
by andreaborlo
Thu Sep 29, 2016 7:29 pm
Forum: Foundry Modo
Topic: Disable cast shadow on a mesh
Replies: 6
Views: 5356

Disable cast shadow on a mesh

Hi, is it possible to prevent a mesh from casting shadows but still been visible to the camera in the octane plugin for modo.
Since the shader controls in the shader tree don't work with octane overrides how can i make this work?

Thanks

Andrea

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