Search found 5 matches
- Mon Oct 24, 2016 4:09 pm
- Forum: Foundry Modo
- Topic: Saving and reusing presets materials
- Replies: 19
- Views: 12819
Re: Saving and reusing presets materials
Thanks Paul!
- Sun Oct 23, 2016 2:51 pm
- Forum: Foundry Modo
- Topic: Saving and reusing presets materials
- Replies: 19
- Views: 12819
Saving and reusing presets materials
Can somebody please point me in the right direction regarding saving and reapplying materials presets with the modo plugin.
I have seen that in the Cinema plugin I can save presets in the Local Live Database so that they can later be loaded in a different scene.
Is it possible to do this in the Modo ...
I have seen that in the Cinema plugin I can save presets in the Local Live Database so that they can later be loaded in a different scene.
Is it possible to do this in the Modo ...
- Fri Sep 30, 2016 4:04 pm
- Forum: Foundry Modo
- Topic: Disable cast shadow on a mesh
- Replies: 6
- Views: 5356
Re: Disable cast shadow on a mesh
You are right guys. Sorry to have lost your time.
This happens when one works much more than is necessary!!
Thanks again
Andrea
This happens when one works much more than is necessary!!
Thanks again
Andrea
- Fri Sep 30, 2016 10:23 am
- Forum: Foundry Modo
- Topic: Disable cast shadow on a mesh
- Replies: 6
- Views: 5356
Re: Disable cast shadow on a mesh
Thanks for the reply Lfedit but that seems to affect the receiving shadows on a mesh and not the contrary.
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and ...
I have a plane with an image in front of a window. I want it to be visible in the render but I don't want it to occlude the Gi and to cast shadow in the room.
In modo its pretty easy to do and ...
- Thu Sep 29, 2016 7:29 pm
- Forum: Foundry Modo
- Topic: Disable cast shadow on a mesh
- Replies: 6
- Views: 5356
Disable cast shadow on a mesh
Hi, is it possible to prevent a mesh from casting shadows but still been visible to the camera in the octane plugin for modo.
Since the shader controls in the shader tree don't work with octane overrides how can i make this work?
Thanks
Andrea
Since the shader controls in the shader tree don't work with octane overrides how can i make this work?
Thanks
Andrea