nice!
do I understand it right that we are able to render volumes as:
- houdini volume primitives
- or as a vdb but from disk
its not possible to render vdbs directly out of houdini (without having them cached on disk), only when converted to classic houdini volume prims.
is that right?
I cant ...
Search found 22 matches
- Fri Jan 22, 2016 7:15 pm
- Forum: Releases
- Topic: OctaneRender™ 3.0 for Houdini™ alpha build 3.00.4.0
- Replies: 31
- Views: 21562
- Thu Nov 05, 2015 1:45 pm
- Forum: User Requests
- Topic: read attributes at rendertime planed ?
- Replies: 4
- Views: 3693
Re: read attributes at rendertime planed ?
its not about a particular attribute, its more about general access to attributes.
right now I am doing some procedural modeling where I use some dozen attributes to help me with the shading. which is therefore procedural too.
right now I am doing some procedural modeling where I use some dozen attributes to help me with the shading. which is therefore procedural too.
- Thu Nov 05, 2015 1:17 pm
- Forum: User Requests
- Topic: read attributes at rendertime planed ?
- Replies: 4
- Views: 3693
read attributes at rendertime planed ?
hey
Houdinis main advantage against all other packages is the access to all generated data. Which is rendered useless with octane for the moment.
Ive could really use attributes at rendertime, and for point instancing too.
Is this planed to implement or straight up not possible with octane?
Houdinis main advantage against all other packages is the access to all generated data. Which is rendered useless with octane for the moment.
Ive could really use attributes at rendertime, and for point instancing too.
Is this planed to implement or straight up not possible with octane?
- Mon Nov 02, 2015 10:23 am
- Forum: User Requests
- Topic: point instancing
- Replies: 2
- Views: 2212
Re: point instancing
ah of course.. I always forget to apply the octane properties. thanks for pointing that out.
- Sun Nov 01, 2015 9:47 pm
- Forum: User Requests
- Topic: point instancing
- Replies: 2
- Views: 2212
point instancing
hey
when using point instancing, the source transform should not be applied to the instance.
furthermore we need some way to hide that source, as for now we need to have it visible in the render for it to be visible as instance.
when using point instancing, the source transform should not be applied to the instance.
furthermore we need some way to hide that source, as for now we need to have it visible in the render for it to be visible as instance.
- Sun Nov 01, 2015 9:41 pm
- Forum: User Requests
- Topic: support for instancefile attribute
- Replies: 4
- Views: 2641
support for instancefile attribute
hey it would be great to have support for the instancefile attribute, for loading on disk geometry.
- Mon Sep 21, 2015 11:25 am
- Forum: Releases
- Topic: OctaneRender™ 2.2 for Houdini™ build 2.24.1.0
- Replies: 10
- Views: 7284
Re: OctaneRender™ 2.2 for Houdini™ build 2.24.1.0
'/bin' damn, that was it, I am so sorry for the noise.
Thanks for helping out!
Thanks for helping out!
- Mon Sep 21, 2015 10:30 am
- Forum: Releases
- Topic: OctaneRender™ 2.2 for Houdini™ build 2.24.1.0
- Replies: 10
- Views: 7284
Re: OctaneRender™ 2.2 for Houdini™ build 2.24.1.0
standalone is working fine, paths are also good. the error message shows the right path so hou is trying to load the dll.
is there any way to check if the c++ package is installed correctly, or if I have right version? went thru that link in the docs
is there any way to check if the c++ package is installed correctly, or if I have right version? went thru that link in the docs
- Sun Sep 20, 2015 10:00 am
- Forum: Releases
- Topic: OctaneRender™ 2.2 for Houdini™ build 2.24.1.0
- Replies: 10
- Views: 7284
Re: OctaneRender™ 2.2 for Houdini™ build 2.24.1.0
its an new install of win 7. the c# package is installed. guess there is something else missing
- Sat Sep 19, 2015 7:51 pm
- Forum: Releases
- Topic: OctaneRender™ 2.2 for Houdini™ build 2.24.1.0
- Replies: 10
- Views: 7284
Re: OctaneRender™ 2.2 for Houdini™ build 2.24.1.0
I cant load the plugin anymore, and I have no idea why..