Hi,
I recently installed 3.02 and plugin 3.17 and updated my graphics drivers.
After playing around a bit I must ask what have happened?
The Octane viewport is slow, laggy and freezes for about 5-10 seconds from time to time?
Often there´s also a quarter of the viewport or half the viewport ...
Search found 75 matches
- Tue Aug 23, 2016 10:48 pm
- Forum: Bug Reports
- Topic: What happened with Octane viewport?
- Replies: 8
- Views: 3626
- Tue Aug 23, 2016 10:13 pm
- Forum: Bug Reports
- Topic: What happened with Octane viewport?
- Replies: 8
- Views: 3626
Re: What happened with Octane viewport?
The extra memory consumption is due to the film buffer being shifted into the VRAM. This refactoring was necessary in order to make much of the V3 feature set possible.
These factors will require a lot of lower end PCs to be upgraded. In saying that, such upgrades would be necessary in any case ...
These factors will require a lot of lower end PCs to be upgraded. In saying that, such upgrades would be necessary in any case ...
- Mon Aug 22, 2016 10:49 pm
- Forum: Bug Reports
- Topic: What happened with Octane viewport?
- Replies: 8
- Views: 3626
Re: What happened with Octane viewport?
Really? I didn´t notice that must check.
I´m guessing devs are ignoring this, not uncommon around here...
I´m guessing devs are ignoring this, not uncommon around here...
- Wed Jul 13, 2016 3:50 pm
- Forum: Bug Reports
- Topic: Regular bitmap usage completely broken..
- Replies: 7
- Views: 2624
Re: Regular bitmap usage completely broken..
It seems to work now, thanks JimStar!JimStar wrote:You can try THIS VERSION.
- Mon Jul 11, 2016 7:17 pm
- Forum: Bug Reports
- Topic: Regular bitmap usage completely broken..
- Replies: 7
- Views: 2624
Re: Regular bitmap usage completely broken..
JimStar wrote:Can't reproduce so far... Could you please give me the scene where it happens for you?
I´ve tried several old scenes with the same issue. I will try with a new scene and se how that works.
If that doesn´t work I will send over a scene to you.
How/where should I send it?
- Mon Jul 11, 2016 2:32 pm
- Forum: Bug Reports
- Topic: Regular bitmap usage completely broken..
- Replies: 7
- Views: 2624
Regular bitmap usage completely broken..
Hello,
Regular 3ds max bitmaps plugged in to the rgb image node is completely broken.
I have attached a image showing this (all the purple error everywhere).
If I copy the texture location and paste it in to the rgb image everything works as it should.
This scene worked perfectly with 2.x version ...
Regular 3ds max bitmaps plugged in to the rgb image node is completely broken.
I have attached a image showing this (all the purple error everywhere).
If I copy the texture location and paste it in to the rgb image everything works as it should.
This scene worked perfectly with 2.x version ...
- Thu Jul 07, 2016 3:06 pm
- Forum: Bug Reports
- Topic: 4,13 Bitmap
- Replies: 1
- Views: 1069
Re: 4,13 Bitmap
Yep, that feature stopped working. Haven´t tried the latest version though.
- Sat Jul 02, 2016 9:15 pm
- Forum: Bug Reports
- Topic: What happened with Octane viewport?
- Replies: 8
- Views: 3626
Re: What happened with Octane viewport?
I have tried 3.17, 4.0 and 4.1 and the same there.
I also tried standalone and same there.
I guess it´s Octane v3.....
I also tried standalone and same there.
I guess it´s Octane v3.....
- Fri Jul 01, 2016 10:27 pm
- Forum: Bug Reports
- Topic: What happened with Octane viewport?
- Replies: 8
- Views: 3626
What happened with Octane viewport?
Hi,
I recently installed 3.02 and plugin 3.17 and updated my graphics drivers.
After playing around a bit I must ask what have happened?
The Octane viewport is slow, laggy and freezes for about 5-10 seconds from time to time?
Often there´s also a quarter of the viewport or half the viewport that ...
I recently installed 3.02 and plugin 3.17 and updated my graphics drivers.
After playing around a bit I must ask what have happened?
The Octane viewport is slow, laggy and freezes for about 5-10 seconds from time to time?
Often there´s also a quarter of the viewport or half the viewport that ...
- Thu Jun 09, 2016 3:31 pm
- Forum: General Discussion
- Topic: Altus rendering denoising system
- Replies: 130
- Views: 135742
Re: Altus rendering denoising system
Would it be possible for you to share some insight how Altus Denoiser can be used with Octane 3.0?Goldorak wrote:
- 3.00 Denoiser (done - Altus works with 3.00 today. We use it internally to cut down render times by half. Deeper integration is coming in 3.1 via the new module system; see below)