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by manalokos
Wed Aug 26, 2026 1:40 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2026.4
Replies: 11
Views: 3120

Re: OctaneRender® 2026.4 [current 2026]

Hi, there is no specific scene where this happens, I can give you the steps to replicate:

1 - Empty scene
2 - import a heavy obj or image, like 1gb or something
3 - Copy the node with ctrl-c
4 - paste anywhere in the nodegraph

When pasting it will reload the data like you never loaded it before ...
by manalokos
Tue Aug 25, 2026 10:01 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2026.4
Replies: 11
Views: 3120

Re: OctaneRender® 2026.4 [current 2026]

There is a behaviour on this new version that is very inconvenient, not sure if it is a bug or a feature.

Usually when I copy/cut and paste something that is on the scene, I can paste it anywhere and it pastes immediately because all the assets are in memory.
But on this 2026.4 version, whenever I ...
by manalokos
Mon Jun 16, 2025 10:36 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2025.2.1
Replies: 10
Views: 6396

Re: OctaneRender® 2025.2.1 [current 2025]

Here is a ORBX and the result in 2024.1 and 2025.2
It should behave as in 2024
by manalokos
Thu Jun 12, 2025 12:02 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2025.2.1
Replies: 10
Views: 6396

Re: OctaneRender® 2025.2.1 [current 2025]

There is a shading bug where if 2 textures with OSL projection are mixed with a mix2colors they lose the OSL projection and use the standard UV's instead
by manalokos
Tue Sep 24, 2024 9:32 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2024.1
Replies: 13
Views: 26808

Re: OctaneRender® 2024.1 [current 2024.1]

There is a BUG on the Gizmos of Local transform, they act as they are global transforms.
Check the image:
by manalokos
Thu Oct 26, 2023 3:27 pm
Forum: General Discussion
Topic: Point Cloud Importer for Standalone
Replies: 1
Views: 4762

Re: Point Cloud Importer for Standalone

This is really great! Thanks so much!
by manalokos
Wed Oct 25, 2023 12:40 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2023.1 [updated 2023-10-18]
Replies: 36
Views: 31952

Re: OctaneRender® 2023.1 [current 2023.1, updated 2023-10-18]

This duplicate frame bug is causing a lot of trouble, I managed to find the source of it.

It seems that when using a sequence of csv in a scatter or a sequence of images in a texture,
the batch render job seems to skip every other frame and creates a duplicate frame instead.

I managed to create a ...
by manalokos
Tue Oct 17, 2023 5:39 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2023.1 [updated 2023-10-18]
Replies: 36
Views: 31952

Re: OctaneRender® 2023.1 [current 2023.1]

Thanks, already fixed in the script.

Probably unrelated but I am getting a weird behaviour in one of my scenes,
I have a bunch of alembic cameras, and others animated with animate-value lua script, any animation I render with the batch render job
creates duplicate frames, and saves them 2 by 2 ...
by manalokos
Tue Oct 17, 2023 2:47 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2023.1 [updated 2023-10-18]
Replies: 36
Views: 31952

Re: OctaneRender® 2023.1 [current 2023.1]

I am getting this error on some scripted operators that worked on previous versions.
Could you fix this?

Thanks

Kind regards
Filipe
by manalokos
Fri Feb 25, 2022 4:00 pm
Forum: Development Build Releases
Topic: OctaneRender® 2022.1 XB 0
Replies: 108
Views: 73862

Re: OctaneRender® 2022.1 XB 0

This version is working flawlessly.

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