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by manalokos
Mon Jun 16, 2025 10:36 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2025.2.1 [current 2025]
Replies: 6
Views: 701

Re: OctaneRender® 2025.2.1 [current 2025]

Here is a ORBX and the result in 2024.1 and 2025.2
It should behave as in 2024
by manalokos
Thu Jun 12, 2025 12:02 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2025.2.1 [current 2025]
Replies: 6
Views: 701

Re: OctaneRender® 2025.2.1 [current 2025]

There is a shading bug where if 2 textures with OSL projection are mixed with a mix2colors they lose the OSL projection and use the standard UV's instead
by manalokos
Tue Sep 24, 2024 9:32 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2024.1
Replies: 13
Views: 15467

Re: OctaneRender® 2024.1 [current 2024.1]

There is a BUG on the Gizmos of Local transform, they act as they are global transforms.
Check the image:
by manalokos
Thu Oct 26, 2023 3:27 pm
Forum: General Discussion
Topic: Point Cloud Importer for Standalone
Replies: 1
Views: 4045

Re: Point Cloud Importer for Standalone

This is really great! Thanks so much!
by manalokos
Wed Oct 25, 2023 12:40 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2023.1 [updated 2023-10-18]
Replies: 36
Views: 25050

Re: OctaneRender® 2023.1 [current 2023.1, updated 2023-10-18]

This duplicate frame bug is causing a lot of trouble, I managed to find the source of it.

It seems that when using a sequence of csv in a scatter or a sequence of images in a texture,
the batch render job seems to skip every other frame and creates a duplicate frame instead.

I managed to create a ...
by manalokos
Tue Oct 17, 2023 5:39 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2023.1 [updated 2023-10-18]
Replies: 36
Views: 25050

Re: OctaneRender® 2023.1 [current 2023.1]

Thanks, already fixed in the script.

Probably unrelated but I am getting a weird behaviour in one of my scenes,
I have a bunch of alembic cameras, and others animated with animate-value lua script, any animation I render with the batch render job
creates duplicate frames, and saves them 2 by 2 ...
by manalokos
Tue Oct 17, 2023 2:47 pm
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® 2023.1 [updated 2023-10-18]
Replies: 36
Views: 25050

Re: OctaneRender® 2023.1 [current 2023.1]

I am getting this error on some scripted operators that worked on previous versions.
Could you fix this?

Thanks

Kind regards
Filipe
by manalokos
Fri Feb 25, 2022 4:00 pm
Forum: Development Build Releases
Topic: OctaneRender® 2022.1 XB 0
Replies: 109
Views: 62377

Re: OctaneRender® 2022.1 XB 0

This version is working flawlessly.
by manalokos
Sat Feb 19, 2022 11:49 pm
Forum: Development Build Releases
Topic: Displacement
Replies: 2
Views: 1396

Re: Displacement

Octane's displacement seems to be this.
by manalokos
Mon Dec 06, 2021 1:06 pm
Forum: Development Build Releases
Topic: OctaneRender® 2022.1 XB 0
Replies: 109
Views: 62377

Re: OctaneRender® 2022.1 XB 0

Hi Roeland,

I think I found the issue, on the final renders I cranked up the "photon gather samples" thinking it would speed up the render,
but it seems that it reduces the amount of photons? It is a bit confusing, since it says "photon gather samples" instead of "photon gather interval".

Maybe it ...

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