Search found 18 matches
- Mon Nov 19, 2018 3:03 pm
- Forum: User requests
- Topic: Cryptomatte support
- Replies: 5
- Views: 2802
Re: Cryptomatte support
Does your reply mean.. as of some previous release in 2018, cryptomatte is in fact supported..?
- Wed Nov 14, 2018 8:10 pm
- Forum: User requests
- Topic: Cryptomatte support
- Replies: 5
- Views: 2802
Cryptomatte support
Any update on if/when cryptomatte will be coming to octane c4d? pls n thx
- Sun Oct 09, 2016 10:17 pm
- Forum: Help / Tutorials
- Topic: "Octane: generate material" being slow
- Replies: 6
- Views: 5838
Re: "Octane: generate material" being slow
Ok thanks for the advice.
I've been using Jpegs to keep the size and load-time low.
Would TIFFs be better for octane than jpegs in this respect?
I've been using Jpegs to keep the size and load-time low.
Would TIFFs be better for octane than jpegs in this respect?
- Sun Oct 09, 2016 7:54 pm
- Forum: Help / Tutorials
- Topic: "Octane: generate material" being slow
- Replies: 6
- Views: 5838
Re: "Octane: generate material" being slow
This does the trick, although now it doesn't texture in viewport. But i can live with that. Rather have speed if I have to choose.
Thanks!
Thanks!
- Sun Oct 09, 2016 7:22 pm
- Forum: Help / Tutorials
- Topic: "Octane: generate material" being slow
- Replies: 6
- Views: 5838
Re: "Octane: generate material" being slow
I have a few complex material node networks. Some are using a few 8K image textures.
Is there a way to disable these previews?
Is there a way to disable these previews?
- Sun Oct 09, 2016 6:38 pm
- Forum: Help / Tutorials
- Topic: "Octane: generate material" being slow
- Replies: 6
- Views: 5838
"Octane: generate material" being slow
Hi
I'm getting a lot of beachballing slow-downs because octane is constantly generating materials over and over again.
Even when I'm not rendering it does this, showing it in the process bar (image attached)
Why is it doing this? And is there a way to stop it or speed it up?
Thanks!
I'm getting a lot of beachballing slow-downs because octane is constantly generating materials over and over again.
Even when I'm not rendering it does this, showing it in the process bar (image attached)
Why is it doing this? And is there a way to stop it or speed it up?
Thanks!
- Sat Oct 01, 2016 4:26 pm
- Forum: Bug Reports
- Topic: Environment with animated HDRI texture
- Replies: 6
- Views: 3774
Re: Environment with animated HDRI texture
May I ask what the rest of your Settings/Other look like?
- Sat Oct 01, 2016 4:16 pm
- Forum: Bug Reports
- Topic: Environment with animated HDRI texture
- Replies: 6
- Views: 3774
Re: Environment with animated HDRI texture
That did it! Much thanks! No bug after all.
- Sat Oct 01, 2016 3:46 pm
- Forum: Bug Reports
- Topic: Environment with animated HDRI texture
- Replies: 6
- Views: 3774
Re: Environment with animated HDRI texture
Hey - i attached a project file with animated texture included. You'll see what I mean.
32bit animated PSDs do work, but It only updates in Live Viewer when i toggle the Imp. Sample on and off.
It would be great if live viewer updated the Environment image sequence when scrubbing the timeline ...
32bit animated PSDs do work, but It only updates in Live Viewer when i toggle the Imp. Sample on and off.
It would be great if live viewer updated the Environment image sequence when scrubbing the timeline ...
- Fri Sep 30, 2016 4:41 pm
- Forum: Bug Reports
- Topic: Environment with animated HDRI texture
- Replies: 6
- Views: 3774
Environment with animated HDRI texture
I'm using a image sequence (32bit PSDs) inside the Octane Texture Environment but the Live Viewer does not update to show the animated texture.
Yes, I set the proper image range in the Animation tab.
For some reason, It only updates when I toggle on and off Imp. Sample within the Env tag.
Seems ...
Yes, I set the proper image range in the Animation tab.
For some reason, It only updates when I toggle on and off Imp. Sample within the Env tag.
Seems ...