Hello all,
We are running Lua scripts to create large render image sets that can take days to complete.
I would like to be able to send an email to report on progress of the render process by email or text message.
Has anyone done this?
Regards,
Craig
Search found 9 matches
- Fri Sep 04, 2015 4:05 pm
- Forum: Lua Scripting
- Topic: Lua script to send an email?
- Replies: 1
- Views: 4369
- Fri Sep 04, 2015 3:58 pm
- Forum: Lua Scripting
- Topic: Octane Crashes running Lua Script
- Replies: 2
- Views: 6025
Re: Octane Crashes running Lua Script
This issue has been determined to be a bug in 2.24.
We currently resolved the issue by reverting to 2.23.2.
Craig
We currently resolved the issue by reverting to 2.23.2.
Craig
- Thu Aug 27, 2015 3:05 pm
- Forum: Lua Scripting
- Topic: Octane Crashes running Lua Script
- Replies: 2
- Views: 6025
Re: Octane Crashes running Lua Script
I have not received much assistance from Otoy on this issue.
We purchased an ASUS X99-E WS motherboard and set it up yesterday. Got the same freeze behaviour. No difference from the previous Gigabyte MOBO.
4th titan card interferes with the usb and front panel connectors so I'm testing with three ...
We purchased an ASUS X99-E WS motherboard and set it up yesterday. Got the same freeze behaviour. No difference from the previous Gigabyte MOBO.
4th titan card interferes with the usb and front panel connectors so I'm testing with three ...
- Mon Aug 17, 2015 8:01 pm
- Forum: Lua Scripting
- Topic: Octane Crashes running Lua Script
- Replies: 2
- Views: 6025
Octane Crashes running Lua Script
Octane Standalone
Lua script (below) needs to render 65,536 images.
Machine is Win7, Intel Core i7-5930K CPU - Six Cores, 3.5GHz
Quad Titan X air cooled not overclocked, fans on 100%
64 Gig memory, 1500 watt ps running at 850 watts while rendering.
all components running cool.
Crashes happen at ...
Lua script (below) needs to render 65,536 images.
Machine is Win7, Intel Core i7-5930K CPU - Six Cores, 3.5GHz
Quad Titan X air cooled not overclocked, fans on 100%
64 Gig memory, 1500 watt ps running at 850 watts while rendering.
all components running cool.
Crashes happen at ...
- Mon Aug 17, 2015 7:42 pm
- Forum: Lua Scripting
- Topic: Changing a Single Scatter Transform From a Script
- Replies: 7
- Views: 7659
Re: Changing a Single Scatter Transform From a Script
Octane crash info;
just crashed again. Grrrr!
Cpu dropped from 25% to 0%
GPUs all cooled down.
Octane and Lua Windows indicated "not responding"
Windows log did not record anything coincidental with failure.
Craig
just crashed again. Grrrr!
Cpu dropped from 25% to 0%
GPUs all cooled down.
Octane and Lua Windows indicated "not responding"
Windows log did not record anything coincidental with failure.
Craig
- Mon Aug 17, 2015 4:34 pm
- Forum: Lua Scripting
- Topic: Changing a Single Scatter Transform From a Script
- Replies: 7
- Views: 7659
Re: Changing a Single Scatter Transform From a Script
Still experiencing random crashes of Octane when running our render script. Errors occur at random times.
Last run ran ~47,000 frames out of 65,536 before it crashed.
After crash Octane and script show "Not Responding" and are greyed out.
Windows has no coincidental log event.
My current system is ...
Last run ran ~47,000 frames out of 65,536 before it crashed.
After crash Octane and script show "Not Responding" and are greyed out.
Windows has no coincidental log event.
My current system is ...
- Mon Aug 17, 2015 2:01 am
- Forum: Lua Scripting
- Topic: Changing a Single Scatter Transform From a Script
- Replies: 7
- Views: 7659
Re: Changing a Single Scatter Transform From a Script
Hello again,
The prototype script shown below seems to work fine... some of the time.
It runs to completion on another machine with a single titan X card.
We built a new machine with 4 Titan X cards.
The script renders from 5000-9000 frames and it crashes the machine.
images are roughly 512 ...
The prototype script shown below seems to work fine... some of the time.
It runs to completion on another machine with a single titan X card.
We built a new machine with 4 Titan X cards.
The script renders from 5000-9000 frames and it crashes the machine.
images are roughly 512 ...
- Tue Jul 07, 2015 3:28 pm
- Forum: Lua Scripting
- Topic: Changing a Single Scatter Transform From a Script
- Replies: 7
- Views: 7659
Re: Changing a Single Scatter Transform From a Script
Thanks for your quick response.
I've tried this:
local myScatterNode = octane.nodegraph.findItemsByName(SCENE_GRAPH,"myScatter",false)
local matrix = { { 1, 0, 0.33, 0 }, { 0, 1, 0.66, 0 }, { 0, 0, 1, 0 } }
myScatterNode:setAttribute(octane.A_TRANSFORMS,{matrix})
I get this error on the last ...
I've tried this:
local myScatterNode = octane.nodegraph.findItemsByName(SCENE_GRAPH,"myScatter",false)
local matrix = { { 1, 0, 0.33, 0 }, { 0, 1, 0.66, 0 }, { 0, 0, 1, 0 } }
myScatterNode:setAttribute(octane.A_TRANSFORMS,{matrix})
I get this error on the last ...
- Mon Jul 06, 2015 10:55 pm
- Forum: Lua Scripting
- Topic: Changing a Single Scatter Transform From a Script
- Replies: 7
- Views: 7659
Changing a Single Scatter Transform From a Script
I am evaluating Octane currently for a new project.
I need to create a script to change the shear coefficients in a Scatter node in a very precise way.
I will be producing a large number of frames for the production of light field holograms.
My script will need to change the shear elements for ...
I need to create a script to change the shear coefficients in a Scatter node in a very precise way.
I will be producing a large number of frames for the production of light field holograms.
My script will need to change the shear elements for ...