Hi,
For some reason, the issue have resolved it-self. Not sure what / if I changed anything. But it seems to be working fine right now. Lets call the issue resolved.
-t
Search found 17 matches
- Tue Jul 14, 2015 1:44 pm
- Forum: Bug Reports
- Topic: Not reloading the geo between frames.
- Replies: 8
- Views: 3927
- Mon Jul 13, 2015 9:12 am
- Forum: Bug Reports
- Topic: Not reloading the geo between frames.
- Replies: 8
- Views: 3927
Re: Not reloading the geo between frames.
I can strip out the cache files and sensitive data and ship it to you later today.
- Mon Jul 13, 2015 7:20 am
- Forum: Bug Reports
- Topic: Not reloading the geo between frames.
- Replies: 8
- Views: 3927
Re: Not reloading the geo between frames.
This was working in the last build I've used.
I'm rendering "full scene reload", but I've tried the update one too. but neither actually updates the geo. The ROP doesn't have any flags set besides the default one and the "full scene reload" set. Its pretty much out of the box.
The cache is an ...
I'm rendering "full scene reload", but I've tried the update one too. but neither actually updates the geo. The ROP doesn't have any flags set besides the default one and the "full scene reload" set. Its pretty much out of the box.
The cache is an ...
- Sun Jul 12, 2015 7:27 pm
- Forum: Bug Reports
- Topic: Not reloading the geo between frames.
- Replies: 8
- Views: 3927
Not reloading the geo between frames.
Hey Juan,
I noticed in the latest build (2.23.2.6) I no longer have the memory leaks, but the geometry is no longer being re-freshed between frames. So it looks like its uploading someting to the GPU, but the geo is static for all my frames rendering only the first (from what I could tell) frame ...
I noticed in the latest build (2.23.2.6) I no longer have the memory leaks, but the geometry is no longer being re-freshed between frames. So it looks like its uploading someting to the GPU, but the geo is static for all my frames rendering only the first (from what I could tell) frame ...
- Mon Jul 06, 2015 10:50 am
- Forum: Bug Reports
- Topic: Memory leak ?
- Replies: 8
- Views: 5141
Re: Memory leak ?
Terrific Juan, excellent support and work on the plugin! I'm really digging working with Octane in Houdini. It complements mantra very well, and with the advent of Octane3 and deep I should be able to integrate both renders properly.
- Mon Jul 06, 2015 10:28 am
- Forum: Bug Reports
- Topic: Memory leak ?
- Replies: 8
- Views: 5141
Re: Memory leak ?
Thats great news! I don't have my system in front of me today, so I'll have to get back to you on the setup specs. I assume you'll push this into the next release ?
-theo
-theo
- Sun Jul 05, 2015 4:32 pm
- Forum: Bug Reports
- Topic: Memory leak ?
- Replies: 8
- Views: 5141
Re: Memory leak ?
I'd love to send you a scene, but I'm NDA'd up to my ears. Besides, alembic caches are clocking in at 15gb each.
If it matters, I've got one big alembic cache at 15gb, (about 400mb a frame) and 5 instanced verisions dottet around, so I dont know if this is an instancing issue. Oh and two 8k ...
If it matters, I've got one big alembic cache at 15gb, (about 400mb a frame) and 5 instanced verisions dottet around, so I dont know if this is an instancing issue. Oh and two 8k ...
- Sun Jul 05, 2015 1:03 pm
- Forum: Bug Reports
- Topic: Memory leak ?
- Replies: 8
- Views: 5141
Re: Memory leak ?
Right now, I get about 25 frames before I need to restart the render.
Tried disabling rendering to mplay and displaying the render, but its still "leaking". I keep a close eye on the resource monitor and can see when it peaks.
Win8.1
Tried disabling rendering to mplay and displaying the render, but its still "leaking". I keep a close eye on the resource monitor and can see when it peaks.
Win8.1
- Sun Jul 05, 2015 12:43 pm
- Forum: Bug Reports
- Topic: Memory leak ?
- Replies: 8
- Views: 5141
Memory leak ?
Hi Juan,
I'm doing a long sequence (600ish frames), and need to do a full scene update on each frame due to large-ish alembic files with changing topology. Still frames works wonders, it usually peaks around 4-5 gb in memory usage.
Now I've noticed it doesn't max out my TitanX card (12gb ram) but ...
I'm doing a long sequence (600ish frames), and need to do a full scene update on each frame due to large-ish alembic files with changing topology. Still frames works wonders, it usually peaks around 4-5 gb in memory usage.
Now I've noticed it doesn't max out my TitanX card (12gb ram) but ...
- Wed Jul 01, 2015 5:15 pm
- Forum: Releases
- Topic: OctaneRender™ 2.2 for Houdini™ build 2.23.2.5
- Replies: 2
- Views: 2807
Re: OctaneRender™ 2.2 for Houdini™ build 2.23.2.5
Cheers for the quick update Juan, much appreciated! Well done!