LOL!! You found my easter egg!JPCastel wrote:USB 3.1, next iteration of USB 3.rcheezum wrote: * Asus x99-e WS USB 3.1 (whatever the heck 3.1 means)
Double the speed. From 5Gbit/s to 10 Gbit/s
Wikipedia it
Search found 8 matches
- Wed Mar 09, 2016 1:49 pm
- Forum: General Discussion
- Topic: Performance machine for the professional
- Replies: 5
- Views: 2622
Re: Performance machine for the professional
- Tue Mar 08, 2016 4:46 pm
- Forum: General Discussion
- Topic: Performance machine for the professional
- Replies: 5
- Views: 2622
Re: Performance machine for the professional
Yeah, remember the old phrase, model in poweranimator, animate in Softimage? My first Mental Ray experience was in Softimage. When they released Softimage ICE at Siggraph, they actually brought in Vanilla Ice for the party! Siggraph used to be really, really cool!
Yeah, I added some notes in my ...
Yeah, I added some notes in my ...
- Tue Mar 08, 2016 7:02 am
- Forum: General Discussion
- Topic: Performance machine for the professional
- Replies: 5
- Views: 2622
Performance machine for the professional
I am posting my machine specs for the benefit of the professional trying to understand GPU systems vs CPU based systems. That is the artist who gets paid for their work using Octane render, and therefore have a lot to consider regarding reliability, costs, and ROI. I have been in the industry since ...
- Tue Nov 03, 2015 6:43 pm
- Forum: General Discussion
- Topic: New Machine Build - Tips/Advice Requested
- Replies: 3
- Views: 2699
Re: New Machine Build - Tips/Advice Requested
Octane version:
2.17
Operating system:
Windows 7 64-bit
Devices:
GeForce GTX 980 Ti
GeForce GTX 980 Ti
GeForce GTX 980 Ti
Scene Kernel Ms/s GTX980 Ms/s Ratio Weight Score
Idea (by Julio Cayetaño) info channels 339.53063 81.25 4.179 10 13.929462
Idea (by Julio Cayetaño) direct ...
2.17
Operating system:
Windows 7 64-bit
Devices:
GeForce GTX 980 Ti
GeForce GTX 980 Ti
GeForce GTX 980 Ti
Scene Kernel Ms/s GTX980 Ms/s Ratio Weight Score
Idea (by Julio Cayetaño) info channels 339.53063 81.25 4.179 10 13.929462
Idea (by Julio Cayetaño) direct ...
- Tue Nov 03, 2015 6:42 pm
- Forum: General Discussion
- Topic: New Machine Build - Tips/Advice Requested
- Replies: 3
- Views: 2699
Re: New Machine Build - Tips/Advice Requested
Thanks everyone for all of their great tips! It's super nice to know that people on here are willing to help out from time to time. :D
Anyways, for those of you who are looking for similar information that I was looking for, I'll share what I learned:
The Hybrid cooling cards are absolutely easy ...
Anyways, for those of you who are looking for similar information that I was looking for, I'll share what I learned:
The Hybrid cooling cards are absolutely easy ...
- Tue Oct 27, 2015 3:52 pm
- Forum: General Discussion
- Topic: New Machine Build - Tips/Advice Requested
- Replies: 3
- Views: 2699
New Machine Build - Tips/Advice Requested
Hello friends,
I am hoping some of you may have some insight to share based on your experiences building custom Octane rigs. I am building a new machine for one of my artists to use, and am hoping to maximize the cost and performance of the setup for Octane, Maya, Davinci and Adobe CS work. Please ...
I am hoping some of you may have some insight to share based on your experiences building custom Octane rigs. I am building a new machine for one of my artists to use, and am hoping to maximize the cost and performance of the setup for Octane, Maya, Davinci and Adobe CS work. Please ...
- Thu Jun 25, 2015 4:41 pm
- Forum: General Discussion
- Topic: Standalone GUI Request - Independant viewport scaling
- Replies: 4
- Views: 1394
Re: Standalone GUI Request - Independant viewport scaling
This is exactly what I was looking for, it works both in locked and unlocked modes. Just wish it was documented or had some GUI buttons then 

- Wed Jun 24, 2015 4:29 am
- Forum: General Discussion
- Topic: Standalone GUI Request - Independant viewport scaling
- Replies: 4
- Views: 1394
Standalone GUI Request - Independant viewport scaling
For background, I have been working in CG for 15 years, working in everything from PowerAnimator and Softimage in the early days, up through 3dsmax, Maya and all the lovely rendering technologies that have evolved over the years. I have watched the progression of GPU based rendering for the last 5 ...