Search found 75 matches

by telemmaite
Mon Feb 27, 2012 9:59 pm
Forum: M is for Metaverse Gallery
Topic: Reform Inside Apartment
Replies: 5
Views: 2962

Re: Reform Inside Apartment

nice work :)
If only Octane had a way to generate pool caustics without texture cheating :(
by telemmaite
Mon Nov 28, 2011 8:59 am
Forum: Works In Progress
Topic: Test SSS render - NUDITY alert
Replies: 24
Views: 13239

Re: Test SSS render - NUDITY alert

The breasts are superb! The problem is that when she is in a position lying on the floor the gravity will take effect and you know.. ;). I agree about the floor though but its a lovely result.
by telemmaite
Mon Nov 07, 2011 5:23 pm
Forum: M is for Metaverse Gallery
Topic: Little Green Monster
Replies: 4
Views: 4317

Re: Little Green Monster

I was thinking of this movie :) with Robim Williams-> Flabber.
http://pictures.todocoleccion.net/fot/2007/09/12/5899226.jpg
Try to play with the scale parameter of your SSS settings so you have graduate effect. Right now it looks good but too uniformly distributed almost like a simple diffuse going ...
by telemmaite
Sun Nov 06, 2011 7:46 pm
Forum: M is for Metaverse Gallery
Topic: Little Green Monster
Replies: 4
Views: 4317

Re: Little Green Monster

I suggest increasing the subsurf because the black outlined edge (Terminator effect).
How about trying heavy SSS. Make it look like Flabber? :)
by telemmaite
Sat Nov 05, 2011 2:27 pm
Forum: Works In Progress
Topic: Help with first render with Octane
Replies: 15
Views: 7704

Re: Help with first render with Octane

Yes you need a plane outside or the way i do it is close the window whole with a Face/polygon then assign portal material to that polygon but the expected speed up in your render should be at least 30% in such a setup. What Rico_uk said will work as a test.
by telemmaite
Fri Nov 04, 2011 10:56 pm
Forum: Development Build Releases
Topic: OctaneRender® 1.025 b2.55 test release [Obsolete]
Replies: 88
Views: 24904

Re: OctaneRender® 1.025 b2.55 test release [Obsolete]

evo, im not so sure that your results are great because of SSS. SSS needs a closed volume a geometry. Your leaves,grass and curtains are simple planes...the effect you are getting is mostly based on the material transmittance.
by telemmaite
Fri Nov 04, 2011 9:51 pm
Forum: M is for Metaverse Gallery
Topic: any way for lightinig my scene
Replies: 11
Views: 6057

Re: any way for lightinig my scene

Pathtracing algorithms are always working best with open environments because the rays are shot from the camera and try to find the light sources. The more open space the easier it is to find a light source. However as this is unbiased photo-realistic render you will get far from realistic renders ...
by telemmaite
Fri Nov 04, 2011 8:01 pm
Forum: M is for Metaverse Gallery
Topic: Another SSS Dragon
Replies: 3
Views: 3619

Re: Another SSS Dragon

:twisted: hopefully we will see in a few months similar caustics with Octane.
by telemmaite
Thu Nov 03, 2011 3:04 pm
Forum: Works In Progress
Topic: A complex pmc situation
Replies: 16
Views: 8866

Re: A complex pmc situation

Great steps have been made by you...
when i ask for the first time about MLT has been a long time (May 2010)..and today is not yet clear how it will end.
Octane Render is a fantastic program and you are great but MLT or similar is very very important (for me), and a solution should be found as soon ...
by telemmaite
Tue Nov 01, 2011 10:46 pm
Forum: Works In Progress
Topic: A complex pmc situation
Replies: 16
Views: 8866

Re: A complex pmc situation

Caustics on glossy materials are actually very fast and good looking. But on refractive they are relatively slow and on pmc it needs >1000 samples until they are as bright as they should be. Also on pmc it looks like it darkens refractive materials a lot, most with a high exploration_strength or ...

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