If only Octane had a way to generate pool caustics without texture cheating
Search found 75 matches
- Mon Feb 27, 2012 9:59 pm
- Forum: M is for Metaverse Gallery
- Topic: Reform Inside Apartment
- Replies: 5
- Views: 3001
Re: Reform Inside Apartment
nice work 
If only Octane had a way to generate pool caustics without texture cheating
If only Octane had a way to generate pool caustics without texture cheating
- Mon Nov 28, 2011 8:59 am
- Forum: Works In Progress
- Topic: Test SSS render - NUDITY alert
- Replies: 24
- Views: 13447
Re: Test SSS render - NUDITY alert
The breasts are superb! The problem is that when she is in a position lying on the floor the gravity will take effect and you know..
. I agree about the floor though but its a lovely result.
- Mon Nov 07, 2011 5:23 pm
- Forum: M is for Metaverse Gallery
- Topic: Little Green Monster
- Replies: 4
- Views: 4338
Re: Little Green Monster
I was thinking of this movie :) with Robim Williams-> Flabber.
http://pictures.todocoleccion.net/fot/2007/09/12/5899226.jpg
Try to play with the scale parameter of your SSS settings so you have graduate effect. Right now it looks good but too uniformly distributed almost like a simple diffuse going ...
http://pictures.todocoleccion.net/fot/2007/09/12/5899226.jpg
Try to play with the scale parameter of your SSS settings so you have graduate effect. Right now it looks good but too uniformly distributed almost like a simple diffuse going ...
- Sun Nov 06, 2011 7:46 pm
- Forum: M is for Metaverse Gallery
- Topic: Little Green Monster
- Replies: 4
- Views: 4338
Re: Little Green Monster
I suggest increasing the subsurf because the black outlined edge (Terminator effect).
How about trying heavy SSS. Make it look like Flabber?
How about trying heavy SSS. Make it look like Flabber?
- Sat Nov 05, 2011 2:27 pm
- Forum: Works In Progress
- Topic: Help with first render with Octane
- Replies: 15
- Views: 7784
Re: Help with first render with Octane
Yes you need a plane outside or the way i do it is close the window whole with a Face/polygon then assign portal material to that polygon but the expected speed up in your render should be at least 30% in such a setup. What Rico_uk said will work as a test.
- Fri Nov 04, 2011 10:56 pm
- Forum: Development Build Releases
- Topic: OctaneRender® 1.025 b2.55 test release [Obsolete]
- Replies: 88
- Views: 25516
Re: OctaneRender® 1.025 b2.55 test release [Obsolete]
evo, im not so sure that your results are great because of SSS. SSS needs a closed volume a geometry. Your leaves,grass and curtains are simple planes...the effect you are getting is mostly based on the material transmittance.
- Fri Nov 04, 2011 9:51 pm
- Forum: M is for Metaverse Gallery
- Topic: any way for lightinig my scene
- Replies: 11
- Views: 6127
Re: any way for lightinig my scene
Pathtracing algorithms are always working best with open environments because the rays are shot from the camera and try to find the light sources. The more open space the easier it is to find a light source. However as this is unbiased photo-realistic render you will get far from realistic renders ...
- Fri Nov 04, 2011 8:01 pm
- Forum: M is for Metaverse Gallery
- Topic: Another SSS Dragon
- Replies: 3
- Views: 3654
Re: Another SSS Dragon
- Thu Nov 03, 2011 3:04 pm
- Forum: Works In Progress
- Topic: A complex pmc situation
- Replies: 16
- Views: 8974
Re: A complex pmc situation
Great steps have been made by you...
when i ask for the first time about MLT has been a long time (May 2010)..and today is not yet clear how it will end.
Octane Render is a fantastic program and you are great but MLT or similar is very very important (for me), and a solution should be found as soon ...
when i ask for the first time about MLT has been a long time (May 2010)..and today is not yet clear how it will end.
Octane Render is a fantastic program and you are great but MLT or similar is very very important (for me), and a solution should be found as soon ...
- Tue Nov 01, 2011 10:46 pm
- Forum: Works In Progress
- Topic: A complex pmc situation
- Replies: 16
- Views: 8974
Re: A complex pmc situation
Caustics on glossy materials are actually very fast and good looking. But on refractive they are relatively slow and on pmc it needs >1000 samples until they are as bright as they should be. Also on pmc it looks like it darkens refractive materials a lot, most with a high exploration_strength or ...