Search found 9 matches
- Sun Feb 17, 2019 2:58 pm
- Forum: News & Announcements
- Topic: RTX OctaneBench 2019 Preview
- Replies: 93
- Views: 339186
Re: RTX OctaneBench 2019 Preview
Excellent, I can't wait to try this out.
- Sat Dec 08, 2018 2:39 pm
- Forum: General Discussion
- Topic: Octane for unreal engine discarded ?
- Replies: 21
- Views: 13427
Re: Octane for unreal engine discarded ?
Hi Goldorak, when does Otoy expect to release this plugin to All-Access subscribers? First quarter 2019 still? Thank you.
- Fri Nov 23, 2018 4:13 pm
- Forum: News & Announcements
- Topic: OctaneRender 4 / All Access - Update FAQ
- Replies: 365
- Views: 475865
Re: OctaneRender 4 / All Access -Update FAQ
Thanks Goldorak. Will any plugins be "All Access" - only, or will they all be offered separately as well (i.e. the way licenses for plugins are offered now)? I bought All Access today, but was curious.
- Sat Nov 17, 2018 1:48 pm
- Forum: General Discussion
- Topic: Octane for unreal engine discarded ?
- Replies: 21
- Views: 13427
Re: Octane for unreal engine discarded ?
Thanks Goldorak, looking forward to the public beta.Goldorak wrote:It's still closed testing for now. We want to make sure we get V4 launched first and move to Octane 2018|2019 asap before we widen the testing pool.pxlntwrk wrote:Hey,
bump again!
What about the public beta announced for q4 2018 ?
- Tue Sep 04, 2018 11:18 pm
- Forum: General Discussion
- Topic: Octane for unreal engine discarded ?
- Replies: 21
- Views: 13427
Re: Octane for unreal engine discarded ?
Excellent. Will any invites to the public beta be available to current Octane license holders in the general public (I'd like one!)?Goldorak wrote:https://home.otoy.com/unreal-engine-announcement-siggraph/
- Thu Apr 19, 2018 12:54 am
- Forum: General Discussion
- Topic: Octane for unreal engine discarded ?
- Replies: 21
- Views: 13427
Re: Octane for unreal engine discarded ?
Someone on the Unreal forums has produced a crude, but working, example of what GPU-accelerated Lightmass would look like:
https://forums.unrealengine.com/development-discussion/rendering/1460002-luoshuang-s-gpulightmass
I've tried it, and it's several times faster for a similar level of quality ...
https://forums.unrealengine.com/development-discussion/rendering/1460002-luoshuang-s-gpulightmass
I've tried it, and it's several times faster for a similar level of quality ...
- Thu Mar 23, 2017 1:23 am
- Forum: Off Topic Forum
- Topic: Octane v3 baked maps & UE4
- Replies: 77
- Views: 28355
Re: Octane v3 baked maps & UE4
There's no 1:1 way to get material results from UE due to the way their materials are constructed and then compiled into HLSL - the only answer is to get results from the GPU...Great for archvis, maybe not so great for a swamp monster's skin. I'll post a video soon and you'll get an idea of what it ...
- Mon Jul 04, 2016 4:26 pm
- Forum: General Discussion
- Topic: Unity and Octane 3?
- Replies: 2
- Views: 1957
Re: Unity and Octane 3?
I'm definitely looking forward to the UE4 plugin, it would be a huge time saver for working with lighting. Is it still intended to eventually replace Lightmass? I'll be interested to see how much VRAM is recommended, and the plugin price.
- Tue Nov 03, 2015 1:31 am
- Forum: General Discussion
- Topic: Phantom VR [in dev] Professional VR presentation
- Replies: 16
- Views: 8200
Re: Phantom VR [in dev] Professional VR presentation
Looks good so far--I tested the Windows app. If it works the way that you describe, I'd definitely use it. Keep us posted please.