Thank you Paul.
I'll wait for next version.
Search found 19 matches
- Sat Jul 22, 2017 9:55 am
- Forum: Foundry Modo
- Topic: Rendering to animate substance designer tweak options.
- Replies: 4
- Views: 3313
- Mon Jul 17, 2017 4:08 am
- Forum: Foundry Modo
- Topic: Rendering to animate substance designer tweak options.
- Replies: 4
- Views: 3313
Re: Rendering to animate substance designer tweak options.
No~ Don't worry about delay. I always thank to your efforts.
- Thu Jul 06, 2017 1:31 pm
- Forum: Foundry Modo
- Topic: Rendering to animate substance designer tweak options.
- Replies: 4
- Views: 3313
Rendering to animate substance designer tweak options.
Hi paul.
I have some problems with substance designer.
I want to render some images tweaking some option for making an animation like procedural effects.
So I made some simple material with substance designer (it is a same like Allegorithmic's site, S.D beginner part 1,2,3) and save sbsar file ...
I have some problems with substance designer.
I want to render some images tweaking some option for making an animation like procedural effects.
So I made some simple material with substance designer (it is a same like Allegorithmic's site, S.D beginner part 1,2,3) and save sbsar file ...
- Sun May 28, 2017 7:35 am
- Forum: Foundry Modo
- Topic: VDB problem...
- Replies: 4
- Views: 2800
Re: VDB problem...
In my opinion, your problem was caused by Modo's version.
As far as i know, Houdini use openvdb 3.0. And Modo 10 can't read openvdb 3.0 and Modo 11 can.
Here're my images from openvdb website smoke2.
Left is modo render, middle is O.S, right is Octane render Modo plugins.
Each version are modo ...
As far as i know, Houdini use openvdb 3.0. And Modo 10 can't read openvdb 3.0 and Modo 11 can.
Here're my images from openvdb website smoke2.
Left is modo render, middle is O.S, right is Octane render Modo plugins.
Each version are modo ...
- Sat May 27, 2017 2:38 am
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 722441
Re: OctaneRender 3 for Modo [TEST and STABLE]
Wow! Thanks Paul.
But..another question..
How can i render animation?
i tried it, but i didn't get fire images but cube(proxy) images only.
when i render frame by frame, i got a normal fire image. However rendering it start to end all at once, i got only cubes(proxy mesh).
To solve it, What ...
But..another question..
How can i render animation?
i tried it, but i didn't get fire images but cube(proxy) images only.
when i render frame by frame, i got a normal fire image. However rendering it start to end all at once, i got only cubes(proxy mesh).
To solve it, What ...
- Sat May 27, 2017 12:49 am
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 722441
Re: OctaneRender 3 for Modo [TEST and STABLE]
Wow! Thanks funk.
And one more question.
Why smoke in octane render is dimmer than Modo's it?
When i saw a tutorial video, both Octane's and Modo's are rendered same alike.
But when i render my vdb files in modo with octane, it looks vague.
And one more question.
Why smoke in octane render is dimmer than Modo's it?
When i saw a tutorial video, both Octane's and Modo's are rendered same alike.
But when i render my vdb files in modo with octane, it looks vague.
- Fri May 26, 2017 12:43 am
- Forum: Foundry Modo
- Topic: OctaneRender 3 for Modo [OBSOLETE]
- Replies: 620
- Views: 722441
Re: OctaneRender 3 for Modo [TEST and STABLE]
When i use vdb, i can't see and drag drop VDB Voxel's source channel in OctaneRender Layout. It can only Schematic Fusion Layout. And Volume's channels(particle source and voxel source) are too.
- Thu May 18, 2017 11:41 am
- Forum: General Discussion
- Topic: Higher than 8K Displacement & UDIM
- Replies: 5
- Views: 4128
Re: Higher than 8K Displacement & UDIM
Modo plug-in supports udims but it is unstable. It can't support displacement maps and modo's unreal shaders.
Especially when i use unreal shader in modo, it does well. but it works well only one map file map.
in order to use udims, commanding 'octane.createUdim', i do octane override first..but ...
Especially when i use unreal shader in modo, it does well. but it works well only one map file map.
in order to use udims, commanding 'octane.createUdim', i do octane override first..but ...
- Wed May 17, 2017 9:06 am
- Forum: Foundry Modo
- Topic: Can't Render openvdb
- Replies: 10
- Views: 5810
Re: Can't Render openvdb
Hi paul
I think you couldn't render my openvdb files Because that were extracted houdini.
Houdini uses openvdb 3.0 but Modo 10 uses V2.0.
But the modo 11 now supports openvdb 3.0.
So i could render with modo renderer but as you knew failed with octane.
I think you couldn't render my openvdb files Because that were extracted houdini.
Houdini uses openvdb 3.0 but Modo 10 uses V2.0.
But the modo 11 now supports openvdb 3.0.
So i could render with modo renderer but as you knew failed with octane.
- Tue May 16, 2017 10:24 pm
- Forum: Foundry Modo
- Topic: Modo, Mari and Octane
- Replies: 18
- Views: 12897
Re: Modo, Mari and Octane
Hello Paul!
Due to your efforts, i use unreal shader with octane well. but it works well one map file map.
How can i use udim files with unreal shader?
in order to command 'octane.createUdim', i do octane override first..but once i do that, my unreal shader changed octane diffuse material or ...
Due to your efforts, i use unreal shader with octane well. but it works well one map file map.
How can i use udim files with unreal shader?
in order to command 'octane.createUdim', i do octane override first..but once i do that, my unreal shader changed octane diffuse material or ...