Search found 10 matches

by atcovrett
Fri Apr 25, 2025 2:51 pm
Forum: Releases
Topic: OctaneRender 2025.1 for Houdini production (2025.1.0.0)
Replies: 39
Views: 3514

Re: OctaneRender 2025.1 for Houdini production (2025.1.0.0)

Very excited to try out the new Realistic Lens models - however, I've noticed some serious limitations:

1) IPR UI controls (ie Pick Focus, Disable DOF) don't work with Realistic Lens enabled.

2) With Realistic Lens enabled, you can't zoom/pan the IPR camera. (Which is extremely important for look ...
by atcovrett
Fri Jan 03, 2025 6:04 pm
Forum: Houdini
Topic: IPR Navigation?
Replies: 6
Views: 11890

Re: IPR Navigation?

Following up here to see if there are any potential updates!
The lack of proper navigation controls (ie panning, zoom) as well as an integrated A/B Compare for the Qt5 IPR is incredibly disruptive to artist workflows.
by atcovrett
Fri Jun 22, 2018 4:22 pm
Forum: Maxon Cinema 4D
Topic: Octane Texture Manager - Sort by File Size
Replies: 0
Views: 584

Octane Texture Manager - Sort by File Size

I've been working on a large scene and have constantly battled the VRAM-limit/black frame output.

While attempting a pass at optimizations, I discovered the Octane Texture Manager provides estimates of VRAM Allocation per texture file, as well as some additional information that C4D's native ...
by atcovrett
Sat Jan 13, 2018 7:22 pm
Forum: General Discussion
Topic: Octane Material ball OBJ?
Replies: 5
Views: 3244

Re: Octane Material ball OBJ?

Hey Beppe!

I've been working on a script for Cinema4D that generates a shader ball rig for easy look development.
It allows for different shader ball models and materials to be loaded, and currently I'm including the Octane Material Ball as 1 of 3 options. It's really not much, but I'm hoping to ...
by atcovrett
Sun Dec 03, 2017 4:19 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 118097

Re: Version 3.08-test6 (TEST VERSION)

Great! Well, fingers-crossed for a quick release. Thanks again Ahmet for your hard work and quick response!
by atcovrett
Sun Dec 03, 2017 4:14 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 118097

Re: Version 3.08-test6 (TEST VERSION)

Okay! That's great news. So we're basically waiting for Maxon's next release?
by atcovrett
Sun Dec 03, 2017 3:42 pm
Forum: Releases
Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
Replies: 194
Views: 118097

Re: Version 3.08-test6 (TEST VERSION)

Awesome work Ahmet! Can't wait to give this a try.

I might have missed this, but will this new version patch the R19 render passes output issue?

Thanks!

Aaron
by atcovrett
Sun Dec 13, 2015 8:24 pm
Forum: General Discussion
Topic: Mac + eGPU
Replies: 236
Views: 214608

Re: Mac + eGPU


have You shorten 24pin cable?

Alright, small update. I discovered that by powering on the akitio, the GPU card was able to power on. (I suspect by pulling through the Powered Riser) However, I understand that the Akitio itself doesn't supply ample enough power, thus the need for the Corsair RM ...
by atcovrett
Sun Dec 13, 2015 5:23 pm
Forum: General Discussion
Topic: Mac + eGPU
Replies: 236
Views: 214608

Re: Mac + eGPU

try adjusting the fanspeed manually with a program like msi afterburner or evga precision
when i connected a gtx960 through e.c. i also noticed 0 fanspeeds, thinking it wasnt working, but win7 recognised it. Then when rendering I just turned the fans on and it worked flawlessly

Wouldn't that ...
by atcovrett
Sun Dec 13, 2015 8:31 am
Forum: General Discussion
Topic: Mac + eGPU
Replies: 236
Views: 214608

Re: Mac + eGPU

Hey everyone.

This is my first attempt at building an EGPU setup. The task has proven a bit more difficult than imagined. Currently, I am having a hard time getting my Corsair RM 1000 to power the Titan X. I understand that the Corsair fan won't turn on without stress, but I am unable to get the ...

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