Very excited to try out the new Realistic Lens models - however, I've noticed some serious limitations:
1) IPR UI controls (ie Pick Focus, Disable DOF) don't work with Realistic Lens enabled.
2) With Realistic Lens enabled, you can't zoom/pan the IPR camera. (Which is extremely important for look ...
Search found 10 matches
- Fri Apr 25, 2025 2:51 pm
- Forum: Releases
- Topic: OctaneRender 2025.1 for Houdini production (2025.1.0.0)
- Replies: 39
- Views: 3514
- Fri Jan 03, 2025 6:04 pm
- Forum: Houdini
- Topic: IPR Navigation?
- Replies: 6
- Views: 11890
Re: IPR Navigation?
Following up here to see if there are any potential updates!
The lack of proper navigation controls (ie panning, zoom) as well as an integrated A/B Compare for the Qt5 IPR is incredibly disruptive to artist workflows.
The lack of proper navigation controls (ie panning, zoom) as well as an integrated A/B Compare for the Qt5 IPR is incredibly disruptive to artist workflows.
- Fri Jun 22, 2018 4:22 pm
- Forum: Maxon Cinema 4D
- Topic: Octane Texture Manager - Sort by File Size
- Replies: 0
- Views: 584
Octane Texture Manager - Sort by File Size
I've been working on a large scene and have constantly battled the VRAM-limit/black frame output.
While attempting a pass at optimizations, I discovered the Octane Texture Manager provides estimates of VRAM Allocation per texture file, as well as some additional information that C4D's native ...
While attempting a pass at optimizations, I discovered the Octane Texture Manager provides estimates of VRAM Allocation per texture file, as well as some additional information that C4D's native ...
- Sat Jan 13, 2018 7:22 pm
- Forum: General Discussion
- Topic: Octane Material ball OBJ?
- Replies: 5
- Views: 3244
Re: Octane Material ball OBJ?
Hey Beppe!
I've been working on a script for Cinema4D that generates a shader ball rig for easy look development.
It allows for different shader ball models and materials to be loaded, and currently I'm including the Octane Material Ball as 1 of 3 options. It's really not much, but I'm hoping to ...
I've been working on a script for Cinema4D that generates a shader ball rig for easy look development.
It allows for different shader ball models and materials to be loaded, and currently I'm including the Octane Material Ball as 1 of 3 options. It's really not much, but I'm hoping to ...
- Sun Dec 03, 2017 4:19 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 118097
Re: Version 3.08-test6 (TEST VERSION)
Great! Well, fingers-crossed for a quick release. Thanks again Ahmet for your hard work and quick response!
- Sun Dec 03, 2017 4:14 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 118097
Re: Version 3.08-test6 (TEST VERSION)
Okay! That's great news. So we're basically waiting for Maxon's next release?
- Sun Dec 03, 2017 3:42 pm
- Forum: Releases
- Topic: Version 3.08-test6.1 (TEST VERSION) updated on 8.12.2017
- Replies: 194
- Views: 118097
Re: Version 3.08-test6 (TEST VERSION)
Awesome work Ahmet! Can't wait to give this a try.
I might have missed this, but will this new version patch the R19 render passes output issue?
Thanks!
Aaron
I might have missed this, but will this new version patch the R19 render passes output issue?
Thanks!
Aaron
- Sun Dec 13, 2015 8:24 pm
- Forum: General Discussion
- Topic: Mac + eGPU
- Replies: 236
- Views: 214608
Re: Mac + eGPU
have You shorten 24pin cable?
Alright, small update. I discovered that by powering on the akitio, the GPU card was able to power on. (I suspect by pulling through the Powered Riser) However, I understand that the Akitio itself doesn't supply ample enough power, thus the need for the Corsair RM ...
- Sun Dec 13, 2015 5:23 pm
- Forum: General Discussion
- Topic: Mac + eGPU
- Replies: 236
- Views: 214608
Re: Mac + eGPU
try adjusting the fanspeed manually with a program like msi afterburner or evga precision
when i connected a gtx960 through e.c. i also noticed 0 fanspeeds, thinking it wasnt working, but win7 recognised it. Then when rendering I just turned the fans on and it worked flawlessly
Wouldn't that ...
when i connected a gtx960 through e.c. i also noticed 0 fanspeeds, thinking it wasnt working, but win7 recognised it. Then when rendering I just turned the fans on and it worked flawlessly
Wouldn't that ...
- Sun Dec 13, 2015 8:31 am
- Forum: General Discussion
- Topic: Mac + eGPU
- Replies: 236
- Views: 214608
Re: Mac + eGPU
Hey everyone.
This is my first attempt at building an EGPU setup. The task has proven a bit more difficult than imagined. Currently, I am having a hard time getting my Corsair RM 1000 to power the Titan X. I understand that the Corsair fan won't turn on without stress, but I am unable to get the ...
This is my first attempt at building an EGPU setup. The task has proven a bit more difficult than imagined. Currently, I am having a hard time getting my Corsair RM 1000 to power the Titan X. I understand that the Corsair fan won't turn on without stress, but I am unable to get the ...