such an ugly solution.
When I excute script in editor, the output will be blocking。
During excuting, I can't see only output log which I use octane.common.print or print function to print in the script。
If the script exit, the all output log can display in the Output pannel together。
My script ...
Search found 11 matches
- Tue Aug 25, 2015 5:23 am
- Forum: Lua Scripting
- Topic: HELP!!lua script and "open editor" problem。
- Replies: 5
- Views: 6718
- Mon Aug 24, 2015 6:40 am
- Forum: Lua Scripting
- Topic: LuaSocket and LuaFileSystem for Windows
- Replies: 5
- Views: 22046
Re: LuaSocket and LuaFileSystem for Windows
Well done! can you make an OpenCV lib for windows?
- Mon Aug 24, 2015 6:32 am
- Forum: Lua Scripting
- Topic: HELP!The octane.nodegraph.importFromFile Problem!
- Replies: 0
- Views: 3205
HELP!The octane.nodegraph.importFromFile Problem!
When I use octane.nodegraph.importFromFile and if there's some missing assets like bitmap or obj file, the octane will pop up a window to ask me to "Choose a new image file: xxxxx"。 and the whole scripts will be blocked。
Is there any argument or method to avoid this problem? ignore the missing ...
Is there any argument or method to avoid this problem? ignore the missing ...
- Wed Jul 08, 2015 9:00 am
- Forum: Lua Scripting
- Topic: [help] How can I save the render image to .jpg format?
- Replies: 2
- Views: 4495
Re: [help] How can I save the render image to .jpg format?
so sad.abreukers wrote:hi, I'm not into lua right now, but octane's output format for rendered images are derived from the standalone:so saving octane rendered images even through lua will still be based on this.
- Wed Jul 08, 2015 9:00 am
- Forum: Lua Scripting
- Topic: HELP!!lua script and "open editor" problem。
- Replies: 5
- Views: 6718
Re: HELP!!lua script and "open editor" problem。
Yes, when a script is executing, the user interface is disable. This is by design, we don't want users fiddling around with the nodes while a script is executing because this can lead to unexpected behaviour.
You cannot avoid this. Some users work around this by displaying a progress bar.
cheers ...
You cannot avoid this. Some users work around this by displaying a progress bar.
cheers ...
- Sun Jul 05, 2015 9:03 am
- Forum: OctaneVR Questions & Discussion
- Topic: Why the octane.exe launch slowly?
- Replies: 5
- Views: 3176
Re: Why the octane.exe launch slowly?
It tooks nearly 10-20 seconds to launch the application every time. And sometime it authorsize failed and need to retry 20 seconds later.
But in my usage, we want to use octane render to build an automatic quick(30s per task) render farm, octane.exe needs to launch every task by other python ...
But in my usage, we want to use octane render to build an automatic quick(30s per task) render farm, octane.exe needs to launch every task by other python ...
- Fri Jul 03, 2015 2:28 pm
- Forum: Lua Scripting
- Topic: HELP!!lua script and "open editor" problem。
- Replies: 5
- Views: 6718
HELP!!lua script and "open editor" problem。
When I excute script in editor, the output will be blocking。
During excuting, I can't see only output log which I use octane.common.print or print function to print in the script。
If the script exit, the all output log can display in the Output pannel together。
My script will excute with a long ...
During excuting, I can't see only output log which I use octane.common.print or print function to print in the script。
If the script exit, the all output log can display in the Output pannel together。
My script will excute with a long ...
- Fri Jul 03, 2015 8:44 am
- Forum: Lua Scripting
- Topic: [help] How can I save the render image to .jpg format?
- Replies: 2
- Views: 4495
[help] How can I save the render image to .jpg format?
With use the lua api octane.render.saveImage。
The only supported type are
• EXR = 2
• EXRTONEMAPPED = 3
• PNG16 = 1
• PNG8 = 0
no jpg or other file type extension?
The only supported type are
• EXR = 2
• EXRTONEMAPPED = 3
• PNG16 = 1
• PNG8 = 0
no jpg or other file type extension?
- Wed Jun 24, 2015 11:11 am
- Forum: OctaneVR Questions & Discussion
- Topic: Why the octane.exe launch slowly?
- Replies: 5
- Views: 3176
Re: Why the octane.exe launch slowly?
It tooks nearly 10-20 seconds to launch the application every time. And sometime it authorsize failed and need to retry 20 seconds later.
But in my usage, we want to use octane render to build an automatic quick(30s per task) render farm, octane.exe needs to launch every task by other python ...
But in my usage, we want to use octane render to build an automatic quick(30s per task) render farm, octane.exe needs to launch every task by other python ...
- Tue Jun 23, 2015 12:39 pm
- Forum: OctaneVR Questions & Discussion
- Topic: can't post topic?
- Replies: 13
- Views: 10375
can't post topic?
can't post topic?