Search found 57 matches
- Sun Nov 17, 2019 4:45 pm
- Forum: Foundry Modo
- Topic: Discrete files naming convention
- Replies: 2
- Views: 1855
- Mon Nov 11, 2019 10:04 am
- Forum: Foundry Modo
- Topic: Discrete files naming convention
- Replies: 2
- Views: 1855
Discrete files naming convention
Hi
When selecting to "export render passes as discrete files", octane appends the name of the pass (ex: "beauty") to the end of the file. The last characters should be the frame number and not the name of the pass. I have to rename the files so that the compositing software recognises as an image ...
When selecting to "export render passes as discrete files", octane appends the name of the pass (ex: "beauty") to the end of the file. The last characters should be the frame number and not the name of the pass. I have to rename the files so that the compositing software recognises as an image ...
- Wed Jun 12, 2019 11:31 am
- Forum: Foundry Modo
- Topic: VDB instancing - Artefacts
- Replies: 2
- Views: 1504
Re: VDB instancing - Artefacts
Thank you for your help
Just a quick update. I made more tests with different resolutions and settings. This was the result
CloudVDBScatter-Before_ Intersection.png
CloudVDBScatter-After_Intersection.png
Exported to Standalone, same issue.
Will submit a request to Standalone team as ...
Just a quick update. I made more tests with different resolutions and settings. This was the result
CloudVDBScatter-Before_ Intersection.png
CloudVDBScatter-After_Intersection.png
Exported to Standalone, same issue.
Will submit a request to Standalone team as ...
- Wed Jun 12, 2019 12:14 am
- Forum: Foundry Modo
- Topic: VDB instancing - Artefacts
- Replies: 2
- Views: 1504
VDB instancing - Artefacts
Hi
I was experimenting with tiling a .VDB volume to see if it was possible to make a cloudscape using VDBs inside Octane for MODO.
Imported a single .orbx proxy to a mesh, replicated it using a particle generator, changed scattering and resolution inside the "edit proxy", and made a test rendering ...
I was experimenting with tiling a .VDB volume to see if it was possible to make a cloudscape using VDBs inside Octane for MODO.
Imported a single .orbx proxy to a mesh, replicated it using a particle generator, changed scattering and resolution inside the "edit proxy", and made a test rendering ...
- Wed May 22, 2019 2:17 pm
- Forum: Foundry Modo
- Topic: Proxy VDB: Cloning, Instancing and Replicating
- Replies: 3
- Views: 1753
- Wed May 22, 2019 2:28 am
- Forum: Foundry Modo
- Topic: Proxy VDB: Cloning, Instancing and Replicating
- Replies: 3
- Views: 1753
Proxy VDB: Cloning, Instancing and Replicating
Hi
I used standalone to create an .orbx with a .vdb inside
VDB proxy.jpg
Then imported it in Modo using "proxy" with "live geometry" disabled
ImportProxy.jpg
It's possible to "clone" the mesh that has the proxy loaded resulting in new mesh items, and it renders ok inside Octane. It's ...
I used standalone to create an .orbx with a .vdb inside
VDB proxy.jpg
Then imported it in Modo using "proxy" with "live geometry" disabled
ImportProxy.jpg
It's possible to "clone" the mesh that has the proxy loaded resulting in new mesh items, and it renders ok inside Octane. It's ...
- Sun Dec 16, 2018 3:58 pm
- Forum: Foundry Modo
- Topic: OctaneRender 4 for Modo [OBSOLETE]
- Replies: 129
- Views: 219653
Re: OctaneRender 4 for Modo [TEST and STABLE]
In the meantime, I exported the animation to standalone (Standalone 4.01.1) and had no problem rendering.
Thanks
Thanks
- Sun Dec 16, 2018 3:49 pm
- Forum: Foundry Modo
- Topic: Animating focal depth
- Replies: 12
- Views: 10340
Re: Animating focal depth
For me the problem existed: In modo the animation was fine, but after exporting and opening in standalone the focal depth stopped updating the animated values after some frames.
I eventually managed to solve this issue:
1) I added one keyframe before, and one a keyframe after the existing octane ...
I eventually managed to solve this issue:
1) I added one keyframe before, and one a keyframe after the existing octane ...
- Wed Dec 12, 2018 7:49 pm
- Forum: Foundry Modo
- Topic: Animating focal depth
- Replies: 12
- Views: 10340
Re: Animating focal depth
I'm using Octane 4, and I'm having the same problem.
Camera focal length animation isn't exporting correctly to .OCS with "octane.saveAnimation"
I'm attaching the Modo scene and the OCS export.
Thanks in advance.
Intel Xeon E5-2680 v3
32GB RAM
GPUs 2x GTX1800TI
Windows 10 64bit
OctaneRender 4.00 ...
Camera focal length animation isn't exporting correctly to .OCS with "octane.saveAnimation"
I'm attaching the Modo scene and the OCS export.
Thanks in advance.
Intel Xeon E5-2680 v3
32GB RAM
GPUs 2x GTX1800TI
Windows 10 64bit
OctaneRender 4.00 ...
- Wed Dec 12, 2018 2:40 pm
- Forum: Foundry Modo
- Topic: OctaneRender 4 for Modo [OBSOLETE]
- Replies: 129
- Views: 219653
Re: OctaneRender 4 for Modo [TEST and STABLE]
Upgraded to the latest Octane 4.
I Had to re-render a scene made previously with octane 3. With Octane 4 there's always the error
"CUDA error 700 on device ...: an illegal memory access was encountered"
on all my devices, and the render freezes (Modo is responsive, but I have to kill the ...
I Had to re-render a scene made previously with octane 3. With Octane 4 there's always the error
"CUDA error 700 on device ...: an illegal memory access was encountered"
on all my devices, and the render freezes (Modo is responsive, but I have to kill the ...