Search found 57 matches

by jtmsf
Sun Nov 17, 2019 4:45 pm
Forum: Foundry Modo
Topic: Discrete files naming convention
Replies: 2
Views: 1855

Re: Discrete files naming convention

Thanks!
by jtmsf
Mon Nov 11, 2019 10:04 am
Forum: Foundry Modo
Topic: Discrete files naming convention
Replies: 2
Views: 1855

Discrete files naming convention

Hi

When selecting to "export render passes as discrete files", octane appends the name of the pass (ex: "beauty") to the end of the file. The last characters should be the frame number and not the name of the pass. I have to rename the files so that the compositing software recognises as an image ...
by jtmsf
Wed Jun 12, 2019 11:31 am
Forum: Foundry Modo
Topic: VDB instancing - Artefacts
Replies: 2
Views: 1504

Re: VDB instancing - Artefacts

Thank you for your help

Just a quick update. I made more tests with different resolutions and settings. This was the result

CloudVDBScatter-Before_ Intersection.png

CloudVDBScatter-After_Intersection.png

Exported to Standalone, same issue.

Will submit a request to Standalone team as ...
by jtmsf
Wed Jun 12, 2019 12:14 am
Forum: Foundry Modo
Topic: VDB instancing - Artefacts
Replies: 2
Views: 1504

VDB instancing - Artefacts

Hi

I was experimenting with tiling a .VDB volume to see if it was possible to make a cloudscape using VDBs inside Octane for MODO.

Imported a single .orbx proxy to a mesh, replicated it using a particle generator, changed scattering and resolution inside the "edit proxy", and made a test rendering ...
by jtmsf
Wed May 22, 2019 2:28 am
Forum: Foundry Modo
Topic: Proxy VDB: Cloning, Instancing and Replicating
Replies: 3
Views: 1753

Proxy VDB: Cloning, Instancing and Replicating

Hi

I used standalone to create an .orbx with a .vdb inside

VDB proxy.jpg

Then imported it in Modo using "proxy" with "live geometry" disabled

ImportProxy.jpg

It's possible to "clone" the mesh that has the proxy loaded resulting in new mesh items, and it renders ok inside Octane. It's ...
by jtmsf
Sun Dec 16, 2018 3:58 pm
Forum: Foundry Modo
Topic: OctaneRender 4 for Modo [OBSOLETE]
Replies: 129
Views: 219653

Re: OctaneRender 4 for Modo [TEST and STABLE]

In the meantime, I exported the animation to standalone (Standalone 4.01.1) and had no problem rendering.

Thanks
by jtmsf
Sun Dec 16, 2018 3:49 pm
Forum: Foundry Modo
Topic: Animating focal depth
Replies: 12
Views: 10340

Re: Animating focal depth

For me the problem existed: In modo the animation was fine, but after exporting and opening in standalone the focal depth stopped updating the animated values after some frames.

I eventually managed to solve this issue:
1) I added one keyframe before, and one a keyframe after the existing octane ...
by jtmsf
Wed Dec 12, 2018 7:49 pm
Forum: Foundry Modo
Topic: Animating focal depth
Replies: 12
Views: 10340

Re: Animating focal depth

I'm using Octane 4, and I'm having the same problem.
Camera focal length animation isn't exporting correctly to .OCS with "octane.saveAnimation"

I'm attaching the Modo scene and the OCS export.

Thanks in advance.

Intel Xeon E5-2680 v3
32GB RAM
GPUs 2x GTX1800TI
Windows 10 64bit
OctaneRender 4.00 ...
by jtmsf
Wed Dec 12, 2018 2:40 pm
Forum: Foundry Modo
Topic: OctaneRender 4 for Modo [OBSOLETE]
Replies: 129
Views: 219653

Re: OctaneRender 4 for Modo [TEST and STABLE]

Upgraded to the latest Octane 4.

I Had to re-render a scene made previously with octane 3. With Octane 4 there's always the error

"CUDA error 700 on device ...: an illegal memory access was encountered"

on all my devices, and the render freezes (Modo is responsive, but I have to kill the ...

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