Search found 9 matches
- Mon May 22, 2017 7:08 am
- Forum: User requests
- Topic: Migrate Env. settings
- Replies: 2
- Views: 1697
Re: Migrate Env. settings
Yes. The problem is that it is local for each workstation, it would be convenient to make it in the scene.
- Sun May 21, 2017 10:15 pm
- Forum: User requests
- Topic: Migrate Env. settings
- Replies: 2
- Views: 1697
Migrate Env. settings
A large request to migrate the Env. settings. From the local settings for each machine. In the project settings. You even have a bookmark there. Now it causes a lot of problems when using deadline or teamrender. We now have about 20 licenses and 20 workstations. And very often people change these ...
- Fri Feb 26, 2016 9:27 am
- Forum: Releases
- Topic: Version 3.00 - Alpha10.1 (30.04.2016)
- Replies: 403
- Views: 230026
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
and when can we expect an upgrade to 3 alpha 5?
there are a bunch of delicious added!
there are a bunch of delicious added!
- Mon Feb 15, 2016 11:04 am
- Forum: Releases
- Topic: Version 2.26.1 (28.11.2016) - Obsolete Stable
- Replies: 126
- Views: 116124
Re: Version 2.25-R2 (04.02.2016)
Thank you very much for this tip, I'll try.
but here's the problem with the EXR format recording and Object ID and Material ID is still there. I want to bring one pass, rather than a bunch of masks. Probably expect a fix for this problem.
I think that's fine here. Sample scene and output ...
- Sat Feb 13, 2016 6:39 pm
- Forum: Releases
- Topic: Version 2.26.1 (28.11.2016) - Obsolete Stable
- Replies: 126
- Views: 116124
Re: Version 2.25-R2 (04.02.2016)
Wrong save "render layer id" and "Material Id" and "Object ID".
save when should record each color in a separate channel for EXR and RPF formats. then it will be normal to choose a mask when using ID MATTE IDentifier and in the after-effect.
And if there is a render with motionBlur impossible to ...
save when should record each color in a separate channel for EXR and RPF formats. then it will be normal to choose a mask when using ID MATTE IDentifier and in the after-effect.
And if there is a render with motionBlur impossible to ...
- Fri Feb 12, 2016 3:24 pm
- Forum: Releases
- Topic: Version 2.26.1 (28.11.2016) - Obsolete Stable
- Replies: 126
- Views: 116124
Re: Version 2.25-R2 (04.02.2016)
Wrong save "render layer id" and "Material Id" and "Object ID".
save when should record each color in a separate channel for EXR and RPF formats. then it will be normal to choose a mask when using ID MATTE IDentifier and in the after-effect.
And if there is a render with motionBlur impossible to ...
save when should record each color in a separate channel for EXR and RPF formats. then it will be normal to choose a mask when using ID MATTE IDentifier and in the after-effect.
And if there is a render with motionBlur impossible to ...
- Fri Jan 22, 2016 12:56 pm
- Forum: Releases
- Topic: Version 3.00 - Alpha10.1 (30.04.2016)
- Replies: 403
- Views: 230026
Re: Version 3.00 - Alpha 3.1 (15.01.2016) - Preview version
not working camera visibility, when considered turbulencefd. I want to receive only the light from the fire, not the fire itself!
- Mon Sep 21, 2015 9:15 pm
- Forum: Releases
- Topic: Version 2.24.1-R3 (06.10.2015) - obsolete stable
- Replies: 198
- Views: 112956
Re: Version 2.24.1-R1 (17.09.2015) - latest stable
1. Is it possible to expect the support of this function? greatly simplifies the animation color of a set of objects.
2. Thank you, did not see it. I've recently been using octane.
2. Thank you, did not see it. I've recently been using octane.
- Mon Sep 21, 2015 6:24 pm
- Forum: Releases
- Topic: Version 2.24.1-R3 (06.10.2015) - obsolete stable
- Replies: 198
- Views: 112956
Re: Version 2.24.1-R1 (17.09.2015) - latest stable
I have a few problems.
1. Standard Cinema 4D render. turn Display color on the object and animate it, then do one material for all animated objects in the correct slot, for example, put a Color "color shader", very easy to change the color of many objects,
http://s8.postimg.org/ndnh8xfgx/2015_09_21 ...
1. Standard Cinema 4D render. turn Display color on the object and animate it, then do one material for all animated objects in the correct slot, for example, put a Color "color shader", very easy to change the color of many objects,
http://s8.postimg.org/ndnh8xfgx/2015_09_21 ...