I saw your Fstorm version too, really great. In my opinion the light and colour balance were far more natural in the Fstorm render.
I think Fstorm will have fully overtaken Octane for Max when the commercial release is finished, based on a comparison of development history and customer interaction I ...
Search found 60 matches
- Sat Nov 19, 2016 12:14 pm
- Forum: M is for Metaverse Gallery
- Topic: Wall Lamp
- Replies: 4
- Views: 4184
- Tue Jul 05, 2016 10:08 am
- Forum: User Requests
- Topic: Place Highlight and Octane light normals
- Replies: 8
- Views: 4416
Re: Place Highlight and Octane light normals
Hi Jim,
Many thanks for your consideration to this feature! Appreciate it!
Many thanks for your consideration to this feature! Appreciate it!
- Mon Jul 04, 2016 10:35 am
- Forum: User Requests
- Topic: Place Highlight and Octane light normals
- Replies: 8
- Views: 4416
Re: Place Highlight and Octane light normals
Hi Jim or Azen
Do I take it the lack of a reply means that it is not achievable by the Octane team.
Do I take it the lack of a reply means that it is not achievable by the Octane team.
- Sun Jun 26, 2016 10:44 pm
- Forum: Autodesk 3Ds Max
- Topic: ETA on proper v3 version
- Replies: 48
- Views: 20503
Re: ETA on proper v3 version
AMD Firerender now enters the fray.......currently free whilst in Alpha! You snooze, you lose in this game!
- Sat Jun 25, 2016 6:12 pm
- Forum: Autodesk 3Ds Max
- Topic: ETA on proper v3 version
- Replies: 48
- Views: 20503
Re: ETA on proper v3 version
Jeez......just checked the FStorm facebook page......astonishing! What a development rate!! Definately had my eye off the ball on that one!
- Thu Jun 23, 2016 11:53 am
- Forum: Autodesk 3Ds Max
- Topic: ETA on proper v3 version
- Replies: 48
- Views: 20503
Re: ETA on proper v3 version
Interesting to hear gary......some of our guys are pushing to trial it and i must confess i was blocking them initially in a hope to move to Octane after v3. I dont have to describe my dissapointment over the last 6 months with Octane Max development.
I have heard similar good reports from a ...
I have heard similar good reports from a ...
- Mon May 30, 2016 10:17 am
- Forum: User Requests
- Topic: Target Area Light
- Replies: 2
- Views: 2002
Target Area Light
As above, invaluable for finer light detailing and product shots.
- Sun May 29, 2016 6:46 pm
- Forum: User Requests
- Topic: Place Highlight and Octane light normals
- Replies: 8
- Views: 4416
Re: Place Highlight and Octane light normals
Good one, thanks for that.
I've just checked - looks like it's 3ds Max itself is screwing this up... Just an example. The normal of this light plane (in 3ds Max system) is (0, 0, 1) - that is positive along Z (in 3ds Max viewport it is marked by normal pointer line of the light planes). So during ...
I've just checked - looks like it's 3ds Max itself is screwing this up... Just an example. The normal of this light plane (in 3ds Max system) is (0, 0, 1) - that is positive along Z (in 3ds Max viewport it is marked by normal pointer line of the light planes). So during ...
- Thu May 26, 2016 8:42 pm
- Forum: Autodesk 3Ds Max
- Topic: 3DS Max Roadmap & Strategy
- Replies: 15
- Views: 4536
Re: 3DS Max Roadmap & Strategy
Oh dear, starting to think Rob you could be right , there is that feeling that since Otoy bought Octane it has been 'Autodesked'.
Waste of a great engine if it goes that way
Waste of a great engine if it goes that way

- Thu May 26, 2016 2:52 pm
- Forum: Autodesk 3Ds Max
- Topic: 3DS Max Roadmap & Strategy
- Replies: 15
- Views: 4536
Re: 3DS Max Roadmap & Strategy
Purely speculating, but in releases it says (test) and is available to users who have not paid for the upgrade, also it is not in the official download section yet.
I hope when it is an official release that we have a lot more information on the current status quo and the future of the plugin ...
I hope when it is an official release that we have a lot more information on the current status quo and the future of the plugin ...