It's such a great news for sure !
Can't wait to learn more soon.
Search found 77 matches
- Mon Apr 10, 2023 1:34 pm
- Forum: Lightwave 3D
- Topic: Long live Lightwave!
- Replies: 10
- Views: 6776
- Tue Mar 21, 2023 9:52 am
- Forum: Lightwave 3D
- Topic: RAW pass don't save - BUG or something changed ?
- Replies: 4
- Views: 3853
Re: RAW pass don't save - BUG or something changed ?
It's a known bug, I've the same issue with LW2015, LW2018 and LW2020 with the last version of Octane. ( Free version or studio+ )
I think it's probably a standalone issue at this stage.
Waiting for the next build...
I think it's probably a standalone issue at this stage.
Waiting for the next build...
- Mon Dec 19, 2022 8:53 pm
- Forum: Releases
- Topic: OctaneRender 2021.1.7 LightWave build
- Replies: 23
- Views: 15738
Re: OctaneRender 2021.1.7 LightWave EOL Tribute build
Nice to see this update !
Thanks Juanjo, and merry Christmas !
Thanks Juanjo, and merry Christmas !
- Thu Sep 22, 2022 8:53 pm
- Forum: Lightwave 3D
- Topic: Orbix Material to Lightwave Material ?
- Replies: 2
- Views: 1831
Re: Orbix Material to Lightwave Material ?
Oh ok, thank you Juan for your quick answer.
- Thu Sep 22, 2022 3:42 pm
- Forum: Lightwave 3D
- Topic: Orbix Material to Lightwave Material ?
- Replies: 2
- Views: 1831
Orbix Material to Lightwave Material ?
Hi there,
A quick question, can I convert an Orbix material to a Lightwave Material ?
I know I can use the LiveDB or my personal database to load an Orbix Mat, but can I translate my Orbix mat to a readable shader in Lightwave 2020.3 with Octane 2021.1.5 ?
Thanks.
A quick question, can I convert an Orbix material to a Lightwave Material ?
I know I can use the LiveDB or my personal database to load an Orbix Mat, but can I translate my Orbix mat to a readable shader in Lightwave 2020.3 with Octane 2021.1.5 ?
Thanks.
- Sun May 22, 2022 6:02 pm
- Forum: Releases
- Topic: OctaneRender 2021.1.5 LightWave EOL Tribute build
- Replies: 36
- Views: 17623
Re: OctaneRender 2021.1.5 LightWave EOL Tribute build
Thanks Juan !
- Mon Feb 21, 2022 9:44 pm
- Forum: Releases
- Topic: OctaneRender 2021.1.2 LightWave EOL Tribute build
- Replies: 24
- Views: 10534
Re: OctaneRender 2021.1.2 LightWave EOL Tribute build
Thanks Juan !
- Wed Feb 02, 2022 11:13 pm
- Forum: Lightwave 3D
- Topic: Alembic Deformation Motion Blur?
- Replies: 3
- Views: 3041
Re: Alembic Deformation Motion Blur?
Make sure you've check the Photoreal MoBlur in Lightwave...(LW2015)
Normally, with a true render (F9 or F10) you should have the motionblur visible.
IPR don't render deformation MoBlur. (Only the camera, translation, scale and rotation are supported.)
Normally, with a true render (F9 or F10) you should have the motionblur visible.
IPR don't render deformation MoBlur. (Only the camera, translation, scale and rotation are supported.)
- Tue Jan 04, 2022 10:34 pm
- Forum: Releases
- Topic: OctaneRender 2021.1.1 LightWave EOL Tribute build
- Replies: 23
- Views: 10060
Re: OctaneRender 2021.1.1 LightWave EOL Tribute build
Thanks Juan.
And Happy New Year !
And Happy New Year !
- Sun Nov 14, 2021 8:45 pm
- Forum: Releases
- Topic: OctaneRender 2021.1 LightWave EOL Tribute build
- Replies: 31
- Views: 13887
Re: OctaneRender 2021.1 LightWave EOL Tribute build
H there,
I wanna just report a bug with Octane 2021.
The denoiser seems to be broken when you're using an RTX card (2080ti) and a TitanX Maxwell in the same computer.
Precisely,the denoiser starts and stay blocked...
I've tried in the plugin option to desactivate the TitanX, but the denoiser stay ...
I wanna just report a bug with Octane 2021.
The denoiser seems to be broken when you're using an RTX card (2080ti) and a TitanX Maxwell in the same computer.
Precisely,the denoiser starts and stay blocked...
I've tried in the plugin option to desactivate the TitanX, but the denoiser stay ...