As octane isnt build into the viewport and serves a s a standalone view it is important that the users have realtime feedback on shadows working with the Nitrous viewport drivers.
It is practical to light in Nitrous where they model and shade too.
Adding Octane lights doesnt seem to be supported and ...
Search found 524 matches
- Fri Oct 26, 2012 12:55 pm
- Forum: Autodesk 3Ds Max
- Topic: workflow enhancement regarding lights
- Replies: 0
- Views: 947
- Wed Jan 11, 2012 1:29 pm
- Forum: Autodesk 3Ds Max
- Topic: sturation?
- Replies: 1
- Views: 1758
Re: sturation?
The guy who build the UI needs to enable "grid" in the visualiser and snap everything into place..gabrielefx wrote:mismatch text
Text floats unaligned everywhere in this user interface very messy to look at...
- Mon Dec 26, 2011 6:23 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 2.56 [OBSOLETED]
- Replies: 186
- Views: 81397
Re: OctaneRender® for 3ds max® v1.0 beta 2.56 [NEW/CURRENT]
Im too busy to go into dev mode anyways, Ill hold my purchase untill stuff moves, transforms and animates on the fly.
- Mon Dec 26, 2011 5:10 pm
- Forum: Autodesk 3Ds Max
- Topic: OctaneRender® for 3ds max® v1.0 beta 2.56 [OBSOLETED]
- Replies: 186
- Views: 81397
- Wed Dec 21, 2011 2:45 am
- Forum: Demo Version Questions & Discussion
- Topic: Will this rig run Octane at a reasonable speed?
- Replies: 4
- Views: 3038
Re: Will this rig run Octane at a reasonable speed?
yes,
but get a faster gfx card, thats the only real bottleneck regarding octane render speed.
4xx series or 5xx series, if you have a limited budget then cut down on system mem or something else.
The card matters.
Also the more memory ( memory on the gfx card ) the better, 1gb is fine on the card ...
but get a faster gfx card, thats the only real bottleneck regarding octane render speed.
4xx series or 5xx series, if you have a limited budget then cut down on system mem or something else.
The card matters.
Also the more memory ( memory on the gfx card ) the better, 1gb is fine on the card ...
- Tue Dec 20, 2011 12:25 pm
- Forum: General Discussion
- Topic: Workaround to speed up render animations process -HELP-
- Replies: 5
- Views: 1746
- Mon Dec 19, 2011 8:31 pm
- Forum: M is for Metaverse Gallery
- Topic: animation test .
- Replies: 20
- Views: 9406
Re: animation test .
I know.
I was just manning some doubts in the ground that could spring up.
Complelty unrelated to your angle as you have no problem looking at the animation.
Was also directed to Elvis and who ever would like to write something like that again.
I was just manning some doubts in the ground that could spring up.
Complelty unrelated to your angle as you have no problem looking at the animation.
Was also directed to Elvis and who ever would like to write something like that again.
- Mon Dec 19, 2011 8:15 pm
- Forum: Resources and Sharing
- Topic: Real life objects in 3D
- Replies: 4
- Views: 2675
Re: Real life objects in 3D
happy to inspire your search down your own road with your own solutions.
It cant hardly be any better than that.
It cant hardly be any better than that.
- Mon Dec 19, 2011 8:10 pm
- Forum: M is for Metaverse Gallery
- Topic: animation test .
- Replies: 20
- Views: 9406
Re: animation test .
You are on a fundamentally wrong path if you think "more realistic light=better product"
If you have problems understanding that part, train harder.
If you have problems understanding that part, train harder.
- Mon Dec 19, 2011 2:58 am
- Forum: Resources and Sharing
- Topic: Real life objects in 3D
- Replies: 4
- Views: 2675