That is not a fair statement. Everything promised and hinted at is well within reach.
It is up to the market to publish real leading edge results with the technology currently provided, and get to behind the roadmap.
From my experience, 18K VR media is extremely resource intensive to produce and ...
Search found 7 matches
- Tue Oct 20, 2015 7:31 am
- Forum: OctaneVR Questions & Discussion
- Topic: ORBX viewer 2.0
- Replies: 221
- Views: 183316
- Mon Oct 12, 2015 10:36 pm
- Forum: OctaneVR Questions & Discussion
- Topic: ORBX viewer 2.0
- Replies: 221
- Views: 183316
Re: ORBX viewer 2.0
Is not using a .lua script file to serialize orbx scene tables for downloading in violation of Apple's no-script rules?
A downloaded orbx lua scene table file has to be interpreted before it can be accessed (it is executable code with embedded data).
Why not just use JSON, or even XML (orbxML?)
The ...
A downloaded orbx lua scene table file has to be interpreted before it can be accessed (it is executable code with embedded data).
Why not just use JSON, or even XML (orbxML?)
The ...
- Wed Oct 07, 2015 4:51 pm
- Forum: OctaneVR Questions & Discussion
- Topic: ORBX viewer 2.0
- Replies: 221
- Views: 183316
Re: ORBX viewer 2.0
That is an interesting demo.
Will you support stereo rollovers/thumbs? Here is an example of the glowing arrow included in the demo as an L/R side-by-side stereo rollover/thumb:
https://standard3d.com/arrowglow_SBS.png
I shall be publishing the version of Holodeck this week which will be able ...
Will you support stereo rollovers/thumbs? Here is an example of the glowing arrow included in the demo as an L/R side-by-side stereo rollover/thumb:
https://standard3d.com/arrowglow_SBS.png
I shall be publishing the version of Holodeck this week which will be able ...
- Mon Oct 05, 2015 3:44 pm
- Forum: OctaneVR Questions & Discussion
- Topic: ORBX 2.0 Shareable Storyboards (Metaverse schema)
- Replies: 2
- Views: 3400
Re: ORBX 2.0 Shareable Storyboards (Metaverse schema)
There is an Holodeck iOS alpha program under review.
Holodeck shall be interoperable with ORBX Media Scenes which have issues in iOS ...
Holodeck shall be interoperable with ORBX Media Scenes which have issues in iOS ...
- Sat Oct 03, 2015 1:12 pm
- Forum: OctaneVR Questions & Discussion
- Topic: ORBX 2.0 Shareable Storyboards (Metaverse schema)
- Replies: 2
- Views: 3400
ORBX 2.0 Shareable Storyboards (Metaverse schema)
@Goldorack
The new ORBX scene table (storyboard) schema looks very versatile.
https://render.otoy.com/forum/viewtopic.php?f=98&t=49621&start=40#p251298
A "metaverse" requires a schema that supports shareable storyboards (directed graphs).
This means the ability to seamlessly navigate to other ...
The new ORBX scene table (storyboard) schema looks very versatile.
https://render.otoy.com/forum/viewtopic.php?f=98&t=49621&start=40#p251298
A "metaverse" requires a schema that supports shareable storyboards (directed graphs).
This means the ability to seamlessly navigate to other ...
- Wed Aug 19, 2015 5:47 pm
- Forum: OctaneRender Cloud
- Topic: Stereo Cubemap format as video frame
- Replies: 8
- Views: 13908
Re: Stereo Cubemap format as video frame
We will be showing samples of 18k stereo cube map video on Gear VR at the booth at Siggraph this week.
As I said in the other thread, it would be nice to have these sample after the Siggraph is over.
Some of these are early tests are studio content we can't put publicly out yet. We will render ...
- Wed Aug 12, 2015 3:19 pm
- Forum: OctaneRender Cloud
- Topic: Stereo Cubemap format as video frame
- Replies: 8
- Views: 13908
Re: Stereo Cubemap format as video frame
ORBX seems dependent on WebGL, not leveraging the hardware video codecs I was referring to.
AMD is putting out LiquidVR (dual embedded GPUs), and Kronos is pushing Vulkan.
Are there any plans to leverage these or even burn the ORBX codec into hardware?
Us fanboys love the technology, but WebGL ...
AMD is putting out LiquidVR (dual embedded GPUs), and Kronos is pushing Vulkan.
Are there any plans to leverage these or even burn the ORBX codec into hardware?
Us fanboys love the technology, but WebGL ...