Search found 333 matches

by Yambo
Tue Dec 05, 2017 2:13 pm
Forum: Maxon Cinema 4D
Topic: MatID Change randomly every task with Render Manager
Replies: 3
Views: 1489

Re: MatID Change randomly every task with Render Manager

Nop. happen on the same machine.

Every time new task is starting, new color for the Mat ID generated.

I tried now to re-create it inside C4D, but indeed the Mat IDs are constant in the live viewer.

Any idea what else can cause it?
by Yambo
Tue Dec 05, 2017 1:33 pm
Forum: Maxon Cinema 4D
Topic: MatID Change randomly every task with Render Manager
Replies: 3
Views: 1489

MatID Change randomly every task with Render Manager

Hi Ahmet,

This is an issue that's here since day one with the plugin, But with the last project we worked on, its become a real pain in the ass.
Basically, the problem is that every time Octane compile the scene and send to renderer, The matID colors change randomly, Example is here: https://vgy.me ...
by Yambo
Tue Nov 14, 2017 2:50 pm
Forum: Maxon Cinema 4D
Topic: Rendering Paricles imported from Houdini as Alembic
Replies: 1
Views: 1321

Rendering Paricles imported from Houdini as Alembic

Hi Ahmet,

I'm trying to import particles simulation from Houdini via Alembic, and render them with Octane, without cloning geometry on the particles (Like we can do with xparticles or c4d particles combined with Octane tag)

1. Putting Octane tag on the Alembic object, and Enable particle rendering ...
by Yambo
Mon Oct 30, 2017 12:52 pm
Forum: Releases
Topic: Version 3.07-R2 (previous stable) update on 01.11.2017
Replies: 150
Views: 126949

Re: Version 3.07-R2 (Stable) update on 30.10.2017

:D

i looked for it anywhere else besides that.

Thanks, Ahmet.
by Yambo
Mon Oct 30, 2017 12:18 pm
Forum: Releases
Topic: Version 3.07-R2 (previous stable) update on 01.11.2017
Replies: 150
Views: 126949

Re: Version 3.07-R2 (Stable) update on 30.10.2017

mmmm not writing multipass with R19 fixed?

Y
by Yambo
Sat Sep 02, 2017 5:09 pm
Forum: Releases
Topic: Test Version 3.07-Test3a
Replies: 118
Views: 71375

Re: Test Version 3.07-Test3a

Hey Ahmet, I've been using the plugin for a day and a half and it's working beautifully. REALLY nice job. Undo in the node editor is sooo nice. Network rendering works awesome too. I have a request though: would it be an easy addition to make the texture project path pop up when dragging maps into ...
by Yambo
Sun Apr 02, 2017 1:44 pm
Forum: Maxon Cinema 4D
Topic: Make an Object a Fog Volume?
Replies: 2
Views: 2132

Re: Make an Object a Fog Volume?

Just convert to vdb inside Houdini. only few clicks
by Yambo
Thu Mar 30, 2017 1:24 pm
Forum: Releases
Topic: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
Replies: 106
Views: 60109

Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

BUG Report: X-Particles scenes are crushing with this version.

Revert to 3.05.3 (13.01.2017) rendering properly
by Yambo
Wed Mar 29, 2017 3:44 pm
Forum: Releases
Topic: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
Replies: 106
Views: 60109

Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)

Ahmet, render layer mask is broken, just not working in this version (generating blank frames). Are you aware of that?

Y
with png? I think it's about my changes to drop the using of embedded alphas with png.

Yap, basically if i'm loading some layer mask to after effects i can see only a full ...
by Yambo
Wed Mar 29, 2017 12:36 pm
Forum: Maxon Cinema 4D
Topic: Z-depth for Octane Volume?
Replies: 1
Views: 1855

Z-depth for Octane Volume?

Hey Ahmet,

Is there any chance it's possible somehow to render a zdepth pass for octane volumes (TFD Smoke & Houdini VDB)?

Trying it with the latest versions without success. if not, can you think of any workaround to do that?

Thanks!

Y

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