Nop. happen on the same machine.
Every time new task is starting, new color for the Mat ID generated.
I tried now to re-create it inside C4D, but indeed the Mat IDs are constant in the live viewer.
Any idea what else can cause it?
Search found 333 matches
- Tue Dec 05, 2017 2:13 pm
- Forum: Maxon Cinema 4D
- Topic: MatID Change randomly every task with Render Manager
- Replies: 3
- Views: 1489
- Tue Dec 05, 2017 1:33 pm
- Forum: Maxon Cinema 4D
- Topic: MatID Change randomly every task with Render Manager
- Replies: 3
- Views: 1489
MatID Change randomly every task with Render Manager
Hi Ahmet,
This is an issue that's here since day one with the plugin, But with the last project we worked on, its become a real pain in the ass.
Basically, the problem is that every time Octane compile the scene and send to renderer, The matID colors change randomly, Example is here: https://vgy.me ...
This is an issue that's here since day one with the plugin, But with the last project we worked on, its become a real pain in the ass.
Basically, the problem is that every time Octane compile the scene and send to renderer, The matID colors change randomly, Example is here: https://vgy.me ...
- Tue Nov 14, 2017 2:50 pm
- Forum: Maxon Cinema 4D
- Topic: Rendering Paricles imported from Houdini as Alembic
- Replies: 1
- Views: 1321
Rendering Paricles imported from Houdini as Alembic
Hi Ahmet,
I'm trying to import particles simulation from Houdini via Alembic, and render them with Octane, without cloning geometry on the particles (Like we can do with xparticles or c4d particles combined with Octane tag)
1. Putting Octane tag on the Alembic object, and Enable particle rendering ...
I'm trying to import particles simulation from Houdini via Alembic, and render them with Octane, without cloning geometry on the particles (Like we can do with xparticles or c4d particles combined with Octane tag)
1. Putting Octane tag on the Alembic object, and Enable particle rendering ...
- Mon Oct 30, 2017 12:52 pm
- Forum: Releases
- Topic: Version 3.07-R2 (previous stable) update on 01.11.2017
- Replies: 150
- Views: 126949
Re: Version 3.07-R2 (Stable) update on 30.10.2017

i looked for it anywhere else besides that.
Thanks, Ahmet.
- Mon Oct 30, 2017 12:18 pm
- Forum: Releases
- Topic: Version 3.07-R2 (previous stable) update on 01.11.2017
- Replies: 150
- Views: 126949
Re: Version 3.07-R2 (Stable) update on 30.10.2017
mmmm not writing multipass with R19 fixed?
Y
Y
- Sat Sep 02, 2017 5:09 pm
- Forum: Releases
- Topic: Test Version 3.07-Test3a
- Replies: 118
- Views: 71375
Re: Test Version 3.07-Test3a
Hey Ahmet, I've been using the plugin for a day and a half and it's working beautifully. REALLY nice job. Undo in the node editor is sooo nice. Network rendering works awesome too. I have a request though: would it be an easy addition to make the texture project path pop up when dragging maps into ...
- Sun Apr 02, 2017 1:44 pm
- Forum: Maxon Cinema 4D
- Topic: Make an Object a Fog Volume?
- Replies: 2
- Views: 2132
Re: Make an Object a Fog Volume?
Just convert to vdb inside Houdini. only few clicks
- Thu Mar 30, 2017 1:24 pm
- Forum: Releases
- Topic: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
- Replies: 106
- Views: 60109
Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)
BUG Report: X-Particles scenes are crushing with this version.
Revert to 3.05.3 (13.01.2017) rendering properly
Revert to 3.05.3 (13.01.2017) rendering properly
- Wed Mar 29, 2017 3:44 pm
- Forum: Releases
- Topic: Version 3.06-TEST4.1 (WORK IN PROGRESS BUILDS)
- Replies: 106
- Views: 60109
Re: Version 3.06-TEST4 (WORK IN PROGRESS BUILDS)
Ahmet, render layer mask is broken, just not working in this version (generating blank frames). Are you aware of that?
Y
with png? I think it's about my changes to drop the using of embedded alphas with png.
Yap, basically if i'm loading some layer mask to after effects i can see only a full ...
Y
with png? I think it's about my changes to drop the using of embedded alphas with png.
Yap, basically if i'm loading some layer mask to after effects i can see only a full ...
- Wed Mar 29, 2017 12:36 pm
- Forum: Maxon Cinema 4D
- Topic: Z-depth for Octane Volume?
- Replies: 1
- Views: 1855
Z-depth for Octane Volume?
Hey Ahmet,
Is there any chance it's possible somehow to render a zdepth pass for octane volumes (TFD Smoke & Houdini VDB)?
Trying it with the latest versions without success. if not, can you think of any workaround to do that?
Thanks!
Y
Is there any chance it's possible somehow to render a zdepth pass for octane volumes (TFD Smoke & Houdini VDB)?
Trying it with the latest versions without success. if not, can you think of any workaround to do that?
Thanks!
Y