Search found 154 matches
- Sun Nov 18, 2018 9:56 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 4 RC 5
- Replies: 102
- Views: 41760
Re: OctaneRender™ 4 RC 5 [latest version 4]
When I export an .obj figure out of DAZ studio (includes hair with Grayscale transparency maps) and import into Octane 4 RC5, RC6, or RC7 the opacity maps default to Alpha image instead of Grayscale image. I must change each opacity channel to Grayscale images and load the transparency map ...
- Sun Nov 18, 2018 5:38 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 4 RC 5
- Replies: 102
- Views: 41760
Re: OctaneRender™ 4 RC 5 [latest version 4]
I apologize if this has already been posted and I missed the post. I notice that RC 5 (and RC 4) automatically changes the Opacity channel from a Greyscale image (that I originally assigned) to an Alpha image after I saved and relaunched the scene. If I load a Greyscale image in the Opacity channel ...
- Fri Oct 05, 2018 4:07 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 4 RC 5
- Replies: 102
- Views: 41760
Re: OctaneRender™ 4 RC 5 [latest version 4]
Hi abstrax, nope, I am using the Standalone. I import the .obj (figure, hair etc). Save the file, and when I relaunch the scene I lose my greyscale images for Opacity. I reload them all and save the file. I then close and relaunch the file. This time around the greyscale images stayed. This has been ...
- Thu Oct 04, 2018 1:19 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 4 RC 5
- Replies: 102
- Views: 41760
Re: OctaneRender™ 4 RC 5 [latest version 4]
I apologize if this has already been posted and I missed the post. I notice that RC 5 (and RC 4) automatically changes the Opacity channel from a Greyscale image (that I originally assigned) to an Alpha image after I saved and relaunched the scene. If I load a Greyscale image in the Opacity channel ...
- Wed Oct 03, 2018 11:52 pm
- Forum: M is for Metaverse Gallery
- Topic: AK-47 Animation
- Replies: 9
- Views: 5312
Re: AK-47 Animation
Excellent job Thomas!
- Wed Oct 03, 2018 11:18 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 4 RC 5
- Replies: 102
- Views: 41760
Re: OctaneRender™ 4 RC 5 [latest version 4]
I apologize if this has already been posted and I missed the post. I notice that RC 5 (and RC 4) automatically changes the Opacity channel from a Greyscale image (that I originally assigned) to an Alpha image after I saved and relaunched the scene. If I load a Greyscale image in the Opacity channel ...
- Mon Sep 24, 2018 1:05 pm
- Forum: M is for Metaverse Gallery
- Topic: AK-47 Animation
- Replies: 9
- Views: 5312
Re: AK-47 Animation
Great job Thomas! Keep them coming! Would love to see an M16 next.
- Sat Dec 31, 2016 11:40 am
- Forum: Lightwave 3D
- Topic: Material with normal map
- Replies: 5
- Views: 5421
Re: Material with normal map
I am testing the normal mapping in the specular material and it seems to work fine here. Can be something related to your material setup. If you want to send me the scene, I could test it here.
Thanks,
-Juanjo
Hi juanjgon,
I apologize for the post as I see I put this into the Lightwave 3d ...
Thanks,
-Juanjo
Hi juanjgon,
I apologize for the post as I see I put this into the Lightwave 3d ...
- Sat Dec 31, 2016 2:28 am
- Forum: Lightwave 3D
- Topic: Material with normal map
- Replies: 5
- Views: 5421
Re: Material with normal map
I have yet to get normal maps to show up well with the specular material skin material I have made. The specular material shows bump maps great (I did not add the bump map to the specular material in this example). You can see how good the normal map shows with the gloss material, but how it almost ...
- Thu Oct 27, 2016 12:53 am
- Forum: Commercial Product News & Releases (Download here)
- Topic: OctaneRender™ Standalone 3.04.1b
- Replies: 19
- Views: 10056
Re: OctaneRender™ Standalone 3.04.1b - updated [current 3.xx]
Ahh fixed missing pane handles after a pane was maximized and then minimized....small issue but very very nice...thanks! 
