Search found 154 matches

by boeing727223
Sun Nov 18, 2018 9:56 pm
Forum: Development Build Releases
Topic: OctaneRender™ 4 RC 5
Replies: 102
Views: 41760

Re: OctaneRender™ 4 RC 5 [latest version 4]

When I export an .obj figure out of DAZ studio (includes hair with Grayscale transparency maps) and import into Octane 4 RC5, RC6, or RC7 the opacity maps default to Alpha image instead of Grayscale image. I must change each opacity channel to Grayscale images and load the transparency map ...
by boeing727223
Sun Nov 18, 2018 5:38 am
Forum: Development Build Releases
Topic: OctaneRender™ 4 RC 5
Replies: 102
Views: 41760

Re: OctaneRender™ 4 RC 5 [latest version 4]

I apologize if this has already been posted and I missed the post. I notice that RC 5 (and RC 4) automatically changes the Opacity channel from a Greyscale image (that I originally assigned) to an Alpha image after I saved and relaunched the scene. If I load a Greyscale image in the Opacity channel ...
by boeing727223
Fri Oct 05, 2018 4:07 am
Forum: Development Build Releases
Topic: OctaneRender™ 4 RC 5
Replies: 102
Views: 41760

Re: OctaneRender™ 4 RC 5 [latest version 4]

Hi abstrax, nope, I am using the Standalone. I import the .obj (figure, hair etc). Save the file, and when I relaunch the scene I lose my greyscale images for Opacity. I reload them all and save the file. I then close and relaunch the file. This time around the greyscale images stayed. This has been ...
by boeing727223
Thu Oct 04, 2018 1:19 am
Forum: Development Build Releases
Topic: OctaneRender™ 4 RC 5
Replies: 102
Views: 41760

Re: OctaneRender™ 4 RC 5 [latest version 4]

I apologize if this has already been posted and I missed the post. I notice that RC 5 (and RC 4) automatically changes the Opacity channel from a Greyscale image (that I originally assigned) to an Alpha image after I saved and relaunched the scene. If I load a Greyscale image in the Opacity channel ...
by boeing727223
Wed Oct 03, 2018 11:52 pm
Forum: M is for Metaverse Gallery
Topic: AK-47 Animation
Replies: 9
Views: 5312

Re: AK-47 Animation

Excellent job Thomas!
by boeing727223
Wed Oct 03, 2018 11:18 pm
Forum: Development Build Releases
Topic: OctaneRender™ 4 RC 5
Replies: 102
Views: 41760

Re: OctaneRender™ 4 RC 5 [latest version 4]

I apologize if this has already been posted and I missed the post. I notice that RC 5 (and RC 4) automatically changes the Opacity channel from a Greyscale image (that I originally assigned) to an Alpha image after I saved and relaunched the scene. If I load a Greyscale image in the Opacity channel ...
by boeing727223
Mon Sep 24, 2018 1:05 pm
Forum: M is for Metaverse Gallery
Topic: AK-47 Animation
Replies: 9
Views: 5312

Re: AK-47 Animation

Great job Thomas! Keep them coming! Would love to see an M16 next.
by boeing727223
Sat Dec 31, 2016 11:40 am
Forum: Lightwave 3D
Topic: Material with normal map
Replies: 5
Views: 5421

Re: Material with normal map

I am testing the normal mapping in the specular material and it seems to work fine here. Can be something related to your material setup. If you want to send me the scene, I could test it here.

Thanks,
-Juanjo

Hi juanjgon,

I apologize for the post as I see I put this into the Lightwave 3d ...
by boeing727223
Sat Dec 31, 2016 2:28 am
Forum: Lightwave 3D
Topic: Material with normal map
Replies: 5
Views: 5421

Re: Material with normal map

I have yet to get normal maps to show up well with the specular material skin material I have made. The specular material shows bump maps great (I did not add the bump map to the specular material in this example). You can see how good the normal map shows with the gloss material, but how it almost ...
by boeing727223
Thu Oct 27, 2016 12:53 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender™ Standalone 3.04.1b
Replies: 19
Views: 10056

Re: OctaneRender™ Standalone 3.04.1b - updated [current 3.xx]

Ahh fixed missing pane handles after a pane was maximized and then minimized....small issue but very very nice...thanks! :D

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