Search found 8 matches
- Thu Mar 10, 2016 5:13 am
- Forum: General Discussion
- Topic: OTOY Announces cross-platform CUDA...
- Replies: 17
- Views: 9909
Re: OTOY Announces cross-platform CUDA...
This is awesome news. Can't wait for more details. Excellent work!
- Sat Nov 14, 2015 7:57 pm
- Forum: General Discussion
- Topic: v3 dev update
- Replies: 137
- Views: 91673
Re: v3 dev update
Thanks for the update. I am most excited to hear about performance on amd gpu's. Im currently using an iMac with a gtx 780 card but I have been debating building a custom pc for octane. If performance is great on the d700's I may just stick with the Mac Pro (when it's updated).
- Wed Aug 12, 2015 6:44 am
- Forum: Maxon Cinema 4D
- Topic: SOLVED: Strange Aliasing issue
- Replies: 10
- Views: 12120
Re: SOLVED: Strange Aliasing issue
Thank you for the solution to this!
I too have been driving myself crazy in Octane trying to get clean alphas without the outlined glow. I could not find a solution until now.
There is so much to love in Octane but this issue was almost a deal breaker for me. Glad I found this post.
All the best!
I too have been driving myself crazy in Octane trying to get clean alphas without the outlined glow. I could not find a solution until now.
There is so much to love in Octane but this issue was almost a deal breaker for me. Glad I found this post.
All the best!
- Sat Aug 08, 2015 12:31 am
- Forum: Releases
- Topic: Version 2.24.1-R3 (06.10.2015) - obsolete stable
- Replies: 198
- Views: 110142
Re: Version 2.24.0 - R1 (05.08.2015) - latest stable
Aoktar thank you for all your hard work on Octane.
Unfortunately, when I upgraded to 2.24.0 from 2.23.2-r6.2 the octane materials (diffuse, specular, glossy) no longer show up in the materials palette. They show up as empty boxes instead of showing the material on a sphere. When I apply to an ...
Unfortunately, when I upgraded to 2.24.0 from 2.23.2-r6.2 the octane materials (diffuse, specular, glossy) no longer show up in the materials palette. They show up as empty boxes instead of showing the material on a sphere. When I apply to an ...
- Thu May 14, 2015 7:38 am
- Forum: Maxon Cinema 4D
- Topic: Multi-passes don't line up [UPDATE: Still off on v2.22.2]
- Replies: 44
- Views: 24947
Re: Multi-passes don't line up [UPDATE: Still off on v2.22.2]
Ahmet, I've attached a sample c4d file and the corresponding psd outputs. You will notice a thin white line around the box that should not be there. I hope to find a solution to this issue.
Thank you!
Thank you!
- Tue May 12, 2015 6:30 pm
- Forum: Maxon Cinema 4D
- Topic: Multi-passes don't line up [UPDATE: Still off on v2.22.2]
- Replies: 44
- Views: 24947
Re: Multi-passes don't line up [UPDATE: Still off on v2.22.2]
Unfortunately checking premultiply alpha in camera imager did not solve the problem.
It looks like there is about a 1 pixel border around the alpha channel. I get perfectly clean alphas with the built-in physical render.
It looks like there is about a 1 pixel border around the alpha channel. I get perfectly clean alphas with the built-in physical render.
- Tue May 12, 2015 4:52 pm
- Forum: Maxon Cinema 4D
- Topic: Multi-passes don't line up [UPDATE: Still off on v2.22.2]
- Replies: 44
- Views: 24947
Re: Multi-passes don't line up [UPDATE: Still off on v2.22.2]
Here are a few photos that might help.
I'm trying to render out separate multi-passes that I can then composite into photoshop but they are not lining up perfectly.
I'm trying to render out separate multi-passes that I can then composite into photoshop but they are not lining up perfectly.
- Tue May 12, 2015 4:02 pm
- Forum: Maxon Cinema 4D
- Topic: Multi-passes don't line up [UPDATE: Still off on v2.22.2]
- Replies: 44
- Views: 24947
Re: Multi-passes don't line up [UPDATE: Still off on v2.22.2]
I'm also having this issue with multi-passes not lining up perfectly. This is very important to me to get fixed.
Currently using v2.23.1 RC3.
My system: iMac 3.5GHz i7, GeForce GTX 780M 4GB
Currently using v2.23.1 RC3.
My system: iMac 3.5GHz i7, GeForce GTX 780M 4GB