I just want to mention that in Unity 2017 there are a couple of new callbacks for this situation:
- AssemblyReloadEvents.beforeAssemblyReload
- AssemblyReloadEvents.afterAssemblyReload
Also, a look at nVidia's Ansel capture system might be inspiring (it is available on the asset store).
Ciao ...
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- Thu Aug 03, 2017 2:26 pm
- Forum: Octane for Unity
- Topic: Game mode
- Replies: 8
- Views: 6273