Search found 37 matches

by iljubicic
Tue Feb 12, 2013 5:12 pm
Forum: Autodesk 3Ds Max
Topic: Matte option in diffuse material
Replies: 2
Views: 1575

Matte option in diffuse material

Does anybody knows how to use matte?
by iljubicic
Mon Apr 02, 2012 10:03 am
Forum: Autodesk 3Ds Max
Topic: Kepler
Replies: 1
Views: 1628

Kepler

I hope 2.6 will work on Kepler!
by iljubicic
Tue Sep 20, 2011 1:34 pm
Forum: Off Topic Forum
Topic: What is your level of education
Replies: 15
Views: 5192

Re: What is your level of education

I agree! :twisted:
by iljubicic
Thu Sep 15, 2011 10:59 am
Forum: Commercial Product News & Releases (Download here)
Topic: OctaneRender® for Autodesk® 3ds Max® alpha testers rqd
Replies: 14
Views: 7477

Re: OctaneRender® for Autodesk® 3ds Max® alpha testers rqd

Very active in octane. Actually I am doing all production work exclusively in octane render. Interiors, exteriors, product design...
20 years of experience. Not so active on forums but I will be if you consider me for alpha tester.

Thanks
by iljubicic
Sat Apr 09, 2011 2:11 pm
Forum: Development Build Releases
Topic: OctaneRender® 1.024 beta 2.45 (lin/mac/win) [OBSOLETE]
Replies: 141
Views: 37555

Re: OctaneRender® 1.024 beta 2.45 (lin/mac/win) [RC]

I dont understand. Which one is watt?
by iljubicic
Fri Jan 28, 2011 11:26 am
Forum: Development Build Releases
Topic: OctaneRender® pre-Beta 2.42 (win/mac) [OBSOLETE]
Replies: 205
Views: 57303

Re: OctaneRender® pre-Beta 2.42 (win/mac) [CURRENT]

Fix live account for the last time it is unusable. Try to leave an animation overnight! That's not a way to treat your customers.
Yes, problem is always on your server side!

Could you please stop ranting? Is that too much to ask for? We said already several times, that we are working on a ...
by iljubicic
Fri Jan 28, 2011 11:25 am
Forum: Development Build Releases
Topic: OctaneRender® pre-Beta 2.42 (win/mac) [OBSOLETE]
Replies: 205
Views: 57303

Re: OctaneRender® pre-Beta 2.42 (win/mac) [CURRENT]

You gave very specific answer. Ranting stops. Thank you. :oops:

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