Hello, motionblur for octane hair on octaneTag behaves somewhat opposite as what you would expect when the camera and spline is parented by the same animated object.
Here is the scene file.
Try render to picture viewer with the 2 different cameras.
Search found 51 matches
- Wed Aug 23, 2023 4:03 pm
- Forum: Releases
- Topic: Cinema4D version 2022.1.2-R4 (Latest stable) 23.09.2023
- Replies: 38
- Views: 29254
- Thu Feb 10, 2022 3:27 pm
- Forum: Releases
- Topic: Cinema4D version 2021.1.1-R3 (Previous stable) 01.02.2022
- Replies: 77
- Views: 33890
Re: Cinema4D version 2021.1.1-R3 (Stable 2021) 01.02.2022
Hi, would be great to see some basic functionality to the ORBX-loader and export function. A very basic thing missing is beeing able to export only the selection.
Also, is it possible to have material overrides on the ORBX object, based by name? similar to Redshift.
I really like the idea of the ...
Also, is it possible to have material overrides on the ORBX object, based by name? similar to Redshift.
I really like the idea of the ...
- Wed Feb 09, 2022 8:10 am
- Forum: General Discussion
- Topic: Octane Polarized light
- Replies: 2
- Views: 1216
Re: Octane Polarized light
Great to hear that it is the works! Will be a whole new territory to explore in car renders 

- Tue Feb 08, 2022 11:08 am
- Forum: General Discussion
- Topic: Octane Polarized light
- Replies: 2
- Views: 1216
Octane Polarized light
Any idea if the polarization is on the roadmap soon? Would be a great feature for car renders.
- Fri Nov 05, 2021 10:53 am
- Forum: Releases
- Topic: Cinema4D version 2021.1-(R7) (Obsolete) 17.12.2021
- Replies: 148
- Views: 106975
Re: Cinema4D version 2021.1 (Stable 2021) 03.11.2021
Hi, great work as always!
When saving multi-layered EXRs some filenames have a space between them, such as "Diffuse filter". This causes problems in some applications, namely Houdini.
Could there be an implementation to remove these spaces or have a rename function?
Juanjo had a fix for this ...
When saving multi-layered EXRs some filenames have a space between them, such as "Diffuse filter". This causes problems in some applications, namely Houdini.
Could there be an implementation to remove these spaces or have a rename function?
Juanjo had a fix for this ...
- Thu Oct 21, 2021 7:25 am
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 RC 3
- Replies: 22
- Views: 11114
Re: OctaneRender™ 2021.1 RC 3 [current 2021.1]
Great work!
Do you have any estimate on the Polarized Lighting? Would be a very useful feature for car renders.
Do you have any estimate on the Polarized Lighting? Would be a very useful feature for car renders.

- Tue Oct 05, 2021 1:24 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ 2021.1 RC 2
- Replies: 16
- Views: 10239
Re: OctaneRender™ 2021.1 RC 2 [current 2021.1]
Hey, do you have any estimate on the Polarized Lighting? Would be a very useful feature for car renders. 

- Thu Feb 13, 2020 5:25 pm
- Forum: User requests
- Topic: vertex map and baking texture
- Replies: 1
- Views: 3033
vertex map and baking texture
Would it be possible to make the baking texture node accept vertex maps?
- Mon Feb 10, 2020 2:40 pm
- Forum: Maxon Cinema 4D
- Topic: vertexmap and displacement
- Replies: 7
- Views: 2628
vertexmap and displacement
Hello
I recently saw a Maxon video from NAB. It dealt with revealing different displacement with the use of vertex maps produced by fields. Link below. The renderer in use was Redshift.
https://www.youtube.com/watch?v=EzaL7X75Dy0
We have a project coming up and we want to use a similar approach ...
I recently saw a Maxon video from NAB. It dealt with revealing different displacement with the use of vertex maps produced by fields. Link below. The renderer in use was Redshift.
https://www.youtube.com/watch?v=EzaL7X75Dy0
We have a project coming up and we want to use a similar approach ...
- Fri Dec 06, 2019 12:54 pm
- Forum: Releases
- Topic: Cinema 4D version 2020.1-XB1-Test2 (EXPERIMENTAL) 10.12.2019
- Replies: 92
- Views: 46664
Re: Cinema 4D version 2020.1-XB1-Test1 (EXPERIMENTAL) 12.11.2019
Great job on the release! 
Vertex map shader seems to break when enabling RTX.

Vertex map shader seems to break when enabling RTX.