Hi Goldorak,
Could we use it as a standalone app, on cardboard in any mobile device for example?
Thanks,
Leo
Search found 5 matches
- Mon Sep 21, 2015 3:06 pm
- Forum: OctaneVR Questions & Discussion
- Topic: ORBX viewer 2.0
- Replies: 221
- Views: 184174
- Tue Aug 04, 2015 6:34 pm
- Forum: Commercial Product News & Releases (Download here)
- Topic: Otoy & Octane at Siggraph 2015?
- Replies: 13
- Views: 4565
Re: Otoy & Octane at Siggraph 2015?
Hi Goldorak, do we need to sign it or register before in a website or just show up, sign and see the demos?...a quick heads up, you will have to sign up first at our booth - Valve requires we do this as well as show the demos in a private room...
Thanks,
Leo
- Wed Jul 08, 2015 1:53 am
- Forum: Releases
- Topic: Release 2.23.2.22
- Replies: 6
- Views: 9227
Re: Release 2.23.2.22
Hi face_off, the video is not working.
- Mon Jul 06, 2015 1:02 pm
- Forum: OTOY & Oculus: Render the Metaverse Contest Submissions
- Topic: "Living With Nature" - By: Leobartz
- Replies: 2
- Views: 5022
Re:
Thanks HelterSkelter!
- Thu Jun 04, 2015 12:36 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Authoring Tools - VR Comicbook
- Replies: 5
- Views: 3576
Re: Authoring Tools - VR Comicbook
Hi Goldorak,
I have some questions about the authoring tools.
Will we be able to use those target nodes and exporte the file inside the Max plugin?
Can we build an .exe or an app like launch file to play at Gear, or we will only play it inside ORBX player?
Will it work with cubic rendering?
Could ...
I have some questions about the authoring tools.
Will we be able to use those target nodes and exporte the file inside the Max plugin?
Can we build an .exe or an app like launch file to play at Gear, or we will only play it inside ORBX player?
Will it work with cubic rendering?
Could ...