Right now it's the easiest way to support testing - but in final release it will be free to everyone.
If you have ever used ORC, you already have a free OVR license for a year to go with that. We'll add a 30 day OVR license for up to 100 permanent users (without ORC/OVR) who want to do testing and ...
Search found 10 matches
- Sun Jul 09, 2017 6:04 pm
- Forum: Octane for Unity
- Topic: Octane for Unity - Installation Guide (rev. July 31st, 2017)
- Replies: 111
- Views: 255633
- Thu May 04, 2017 5:36 am
- Forum: OctaneVR Questions & Discussion
- Topic: Octane Render lightfield Unity VR
- Replies: 14
- Views: 12747
Re: Octane Render lightfield Unity VR
Pretty much all of Octane standalone is baked into Unity 2017. You can export aUnity scene graph into ORBX package (standard and std. specular convert automatically into Octane, as do Unity lights and sun/sky system). More importantly, you can import an ORBX scene file and attach it as a Unity 3D ...
- Tue Apr 25, 2017 8:12 pm
- Forum: General Discussion
- Topic: Modest GPU & CPU render nodes? Cheap, Fast & Good? :)
- Replies: 4
- Views: 2715
Re: Modest GPU & CPU render nodes? Cheap, Fast & Good? :)
Hey guys,
Looking for a little advice here on building out a few render nodes. Trying to figure out best bang for the buck for CPU + GPU nodes. I'm a remote freelancer so just looking to add a bit more horsepower to my setup. I've been using Octane a ton, but also want the option to be able to ...
Looking for a little advice here on building out a few render nodes. Trying to figure out best bang for the buck for CPU + GPU nodes. I'm a remote freelancer so just looking to add a bit more horsepower to my setup. I've been using Octane a ton, but also want the option to be able to ...
- Wed Apr 19, 2017 2:05 pm
- Forum: Houdini
- Topic: Octane uber shader for houdini
- Replies: 17
- Views: 16292
Re: Octane uber shader for houdini
Sounds great Juanjo. Thanks for all your hard work!juanjgon wrote:I am going to release the final 3.06 build in few days. Once done I'll work on the Houdini 16 new /mat context support, I hope that just in time for the first Octane 3.1 builds
Thanks,
-Juanjo
- Tue Apr 18, 2017 9:22 pm
- Forum: Houdini
- Topic: Octane uber shader for houdini
- Replies: 17
- Views: 16292
Re: Octane uber shader for houdini
In the next weeks, I'll work on the proper support of the new Houdini 16 /mat context materials, including a new /mat Octane material builder, support /mat HDAs and subnets, etc.
Remember that SESI has said that from Houdini 16 and beyond the shop materials are deprecated. They are supported for ...
Remember that SESI has said that from Houdini 16 and beyond the shop materials are deprecated. They are supported for ...
- Wed Feb 22, 2017 5:43 pm
- Forum: Houdini
- Topic: Houdini 16
- Replies: 28
- Views: 19353
Re: Houdini 16
The next plugin version, that I want to release later this week, will have a build for the just released Houdini 16. I'm just updating the plugin code to support also the new Octane 3.06 features in the same release.
Thanks,
-Juanjo
This sounds great! Thank you for including this in the update ...
Thanks,
-Juanjo
This sounds great! Thank you for including this in the update ...
- Tue May 24, 2016 5:30 pm
- Forum: General Discussion
- Topic: Altus rendering denoising system
- Replies: 130
- Views: 135175
Re: Altus rendering denoising system
Depends on your source image I would say; after a decent amount of samples you shouldn't loose much.
Compare the renders I posted at the beginning.
From the Corona forums
Rendertime: 1:40 min (4 passes, which is almost nothing)
Filtering Time: 43Sec
image.jpeg
image.jpeg
Here's a short ...
Compare the renders I posted at the beginning.
From the Corona forums
Rendertime: 1:40 min (4 passes, which is almost nothing)
Filtering Time: 43Sec
image.jpeg
image.jpeg
Here's a short ...
- Mon May 23, 2016 11:49 pm
- Forum: Releases
- Topic: OctaneRender™ 3.0 for Houdini™ - production build 3.00
- Replies: 87
- Views: 43743
Re: OctaneRender™ 3.0 for Houdini™ - production build 3.00.20.0
Is disabling the scene export option and cloud rendering option temporary or not?
Why can't we render on the cloud with the same render size limitations? Does not make sense.
Because currently once the scene is the cloud you can change the render resolution, or you can load the scene in ...
Why can't we render on the cloud with the same render size limitations? Does not make sense.
Because currently once the scene is the cloud you can change the render resolution, or you can load the scene in ...
- Fri May 20, 2016 8:54 pm
- Forum: General Discussion
- Topic: Altus rendering denoising system
- Replies: 130
- Views: 135175
Re: Altus rendering denoising system
Depends on your source image I would say; after a decent amount of samples you shouldn't loose much.
Compare the renders I posted at the beginning.
From the Corona forums
Rendertime: 1:40 min (4 passes, which is almost nothing)
Filtering Time: 43Sec
image.jpeg
image.jpeg
Here's a short ...
Compare the renders I posted at the beginning.
From the Corona forums
Rendertime: 1:40 min (4 passes, which is almost nothing)
Filtering Time: 43Sec
image.jpeg
image.jpeg
Here's a short ...
- Sat May 14, 2016 7:59 pm
- Forum: General Discussion
- Topic: GeForce GTX 1080
- Replies: 94
- Views: 68415
Re: GeForce GTX 1080
I think we'll wait for the Ti & Titan versions of this card
Ok, you can do that ;)
Great! Thanks Rob. I meant 'us' as in my office... :roll: We have a bunch of cards here, including 7 titan X's, which have not earned their keep just yet.
From the rumours out there, there seems to be a lot more ...
Ok, you can do that ;)
Great! Thanks Rob. I meant 'us' as in my office... :roll: We have a bunch of cards here, including 7 titan X's, which have not earned their keep just yet.
From the rumours out there, there seems to be a lot more ...