Search found 112 matches

by adamnerva
Mon Dec 27, 2021 1:57 am
Forum: Bug Reports
Topic: consistant crash when adding textures to Octane material
Replies: 1
Views: 2087

consistant crash when adding textures to Octane material

I crash every time I try to add unreal textures to the octane material graph using the + icon in the octane material properties. Latest build. Unreal 4.27.

Edit: this might be a legacy feature that was left in the UI. It looks like I can just use image nodes now without having to add them to the ...
by adamnerva
Thu Oct 07, 2021 6:49 pm
Forum: Autodesk Maya
Topic: Camera visibility toggle broken on geometry lights
Replies: 4
Views: 3369

Re: Camera visibility toggle broken on geometry lights

Screenshot 2021-10-07 114606.jpg
OK, I've figured out how to reproduce. Toggling the lights off and on a few times breaks the visibility settings. See attached.

-Adam
by adamnerva
Thu Oct 07, 2021 4:42 pm
Forum: Autodesk Maya
Topic: Camera visibility toggle broken on geometry lights
Replies: 4
Views: 3369

Re: Camera visibility toggle broken on geometry lights

I can't always reproduce either, but I am attaching a scene with the problem. Maya 2022. Latest octane build.

Thanks.
by adamnerva
Wed Oct 06, 2021 2:48 pm
Forum: Autodesk Maya
Topic: Camera visibility toggle broken on geometry lights
Replies: 4
Views: 3369

Camera visibility toggle broken on geometry lights

Hi. The camera visibility toggle on octane geometry lights, created via the octane panel, is broken and the lights always render directly in camera.
by adamnerva
Fri Jun 26, 2020 7:38 pm
Forum: Unreal® Engine
Topic: EmberGenFX in Unreal?
Replies: 1
Views: 1755

EmberGenFX in Unreal?

EmberGenFX will be coming to Unreal?

So I just read that EmberGenFX is a new version of EmberGen, and it will work in every octane integration. So I guess that means that octane for Unreal will be getting fluids and particles?
by adamnerva
Tue Jun 16, 2020 9:19 pm
Forum: Blender
Topic: No love for the bleeding edge users
Replies: 1
Views: 1166

No love for the bleeding edge users

First, let me start by saying that blender octane is coming along nicely, and the developers seem dedicated and passionate... that said:

Does anyone else just end up using cycles because they are no longer on 2.8x builds of blender?

For any other 3D DCC running the nightly or alpha builds is a ...
by adamnerva
Mon Jun 15, 2020 7:12 pm
Forum: Releases
Topic: Octane 2020.1 For Unreal Engine - v0.36: Fixes + UE4.23
Replies: 2
Views: 2168

Re: Octane 2020.1 For Unreal Engine - v0.36: Fixes + UE4.23

Thanks for the fixes, Chris!
by adamnerva
Tue Jun 02, 2020 8:07 pm
Forum: Unreal® Engine
Topic: Scattering orbx proxies using the foliage system?
Replies: 2
Views: 1751

Re: Scattering orbx proxies using the foliage system?

ChrisHekman wrote:You mean instancing orbx proxies?
Or do you mean using an orbx proxy asif its a static mesh that you can place as if its foliage?
Yes, I am asking if it is possible to use orbx proxies as foliage.
by adamnerva
Fri May 29, 2020 9:32 pm
Forum: Unreal® Engine
Topic: Scattering orbx proxies using the foliage system?
Replies: 2
Views: 1751

Scattering orbx proxies using the foliage system?

Is there a way to use orbx proxies with the unreal foliage system? I believe Vray for unreal got it working with vray proxies, so I think it's possible.
by adamnerva
Fri May 29, 2020 5:40 pm
Forum: Unreal® Engine
Topic: Proxy mesh/viewport mesh for orbx proxy actors
Replies: 1
Views: 1466

Proxy mesh/viewport mesh for orbx proxy actors

Feature request: It would be very helpful for layout purposes if I had the ability to assign a lower-res stand-in mesh for orbx proxies to aid in scene assembly within the unreal dx viewport. If an orbx proxy actor had a slot to drag in a realtime version of the asset it would allow unreal realtime ...

Go to advanced search