Search found 42 matches
- Tue Aug 20, 2024 3:50 am
- Forum: Maxon Cinema 4D
- Topic: Octane Network Render Problem/Question
- Replies: 14
- Views: 7717
Re: Octane Network Render Problem/Question
No one seems to have picked up on the obvious bit here. Why are your render nodes only getting data in at 95mbit? To me that suggests your render nodes network connection is limited to 100mbit, which is absolute death for a render node's efficiency. This will usually happen if you have a damaged ...
- Thu Aug 08, 2024 5:31 am
- Forum: Maxon Cinema 4D
- Topic: Octane Network Render Problem/Question
- Replies: 14
- Views: 7717
Re: Octane Network Render Problem/Question
Yes! Everything works. It was indeed the driver's issue
Thanks!
Thanks!
- Tue Aug 06, 2024 7:16 am
- Forum: Maxon Cinema 4D
- Topic: Octane Network Render Problem/Question
- Replies: 14
- Views: 7717
Re: Octane Network Render Problem/Question
Hi,
from the node machine, please download and run GPU-Z:
https://www.techpowerup.com/gpuz/
And share a screenshot from the Graphics Card tab, for all the available Nvidia GPUs, thanks:
https://otoy.zendesk.com/attachments/token/HrLnCiTfdYLC6pqAvsZjxezy5/?name=D6DCA571-8B0C-4A58-9F20-14207214FA38 ...
from the node machine, please download and run GPU-Z:
https://www.techpowerup.com/gpuz/
And share a screenshot from the Graphics Card tab, for all the available Nvidia GPUs, thanks:
https://otoy.zendesk.com/attachments/token/HrLnCiTfdYLC6pqAvsZjxezy5/?name=D6DCA571-8B0C-4A58-9F20-14207214FA38 ...
- Sat Aug 03, 2024 1:45 pm
- Forum: Maxon Cinema 4D
- Topic: Octane Network Render Problem/Question
- Replies: 14
- Views: 7717
Re: Octane Network Render Problem/Question
I have a Network render issue.
For some reason the node launches, but only for some time. Upon several changes in materials or camera angles, it stops rendering, though it shows the node availability.
In the end, the slave node outputs "render node didn't stop gracefully, killing process by force ...
For some reason the node launches, but only for some time. Upon several changes in materials or camera angles, it stops rendering, though it shows the node availability.
In the end, the slave node outputs "render node didn't stop gracefully, killing process by force ...
- Wed Sep 14, 2022 10:02 am
- Forum: Maxon Cinema 4D
- Topic: X Particles "Render Geometry" doesn't work when use GROUPS
- Replies: 29
- Views: 8479
Re: X Particles "Render Geometry" doesn't work when use GROUPS
{UPDATE]
As of ver. 2021.1.6-(R2) - the geometry index equals the index of the group - is the only possible way for this feature to work.
As of ver. 2021.1.6-(R2) - the geometry index equals the index of the group - is the only possible way for this feature to work.
- Wed Sep 14, 2022 8:01 am
- Forum: Maxon Cinema 4D
- Topic: X Particles "Render Geometry" doesn't work when use GROUPS
- Replies: 29
- Views: 8479
Re: X Particles "Render Geometry" doesn't work when use GROUPS
Do you mean something like this?
875D2A47-AF55-40DA-8A46-3308A52F8E52.jpeg
In this case you need three groups, emitter 1 works only with group 1 and 2, while emitter 2 works with all three groups.
Here is the modified scene file:
S22_b.zip
ciao,
Beppe
but it doesn't solve the issue at all ...
875D2A47-AF55-40DA-8A46-3308A52F8E52.jpeg
In this case you need three groups, emitter 1 works only with group 1 and 2, while emitter 2 works with all three groups.
Here is the modified scene file:
S22_b.zip
ciao,
Beppe
but it doesn't solve the issue at all ...
- Tue Sep 13, 2022 12:04 pm
- Forum: Maxon Cinema 4D
- Topic: X Particles "Render Geometry" doesn't work when use GROUPS
- Replies: 29
- Views: 8479
Re: X Particles "Render Geometry" doesn't work when use GROUPS
Hi,
you need add geometry to the Octane Particles tab, here is a possible solution:
92508702-AFAB-40F5-8372-CC1213914DD5.jpeg
here is the modified scene file:
XP Geometry and Groups issue_b.zip
ciao,
Beppe
This is the behaviour I expect. The setup is made in S22.123, Octane plugin ver 2021 ...
you need add geometry to the Octane Particles tab, here is a possible solution:
92508702-AFAB-40F5-8372-CC1213914DD5.jpeg
here is the modified scene file:
XP Geometry and Groups issue_b.zip
ciao,
Beppe
This is the behaviour I expect. The setup is made in S22.123, Octane plugin ver 2021 ...
- Tue Sep 13, 2022 11:46 am
- Forum: Releases
- Topic: Cinema4D version 2021.1.7 (Old stable) 16.12.2022
- Replies: 173
- Views: 62303
Re: Cinema4D version 2021.1.6-(R3) (Latest stable) 08.09.2022
Hi Ahmet
Could you, please, look into the issue with geometry rendering using X particles and groups?
in short - if more than one group is used, all the particles belong to the group numbers other than 1 doesn't render.
I described the problem here: https://render.otoy.com/forum/viewtopic.php?f=30 ...
Could you, please, look into the issue with geometry rendering using X particles and groups?
in short - if more than one group is used, all the particles belong to the group numbers other than 1 doesn't render.
I described the problem here: https://render.otoy.com/forum/viewtopic.php?f=30 ...
- Tue Sep 13, 2022 11:42 am
- Forum: Maxon Cinema 4D
- Topic: X Particles "Render Geometry" doesn't work when use GROUPS
- Replies: 29
- Views: 8479
Re: X Particles "Render Geometry" doesn't work when use GROUPS
Hi,
you need add geometry to the Octane Particles tab, here is a possible solution:
92508702-AFAB-40F5-8372-CC1213914DD5.jpeg
here is the modified scene file:
XP Geometry and Groups issue_b.zip
ciao,
Beppe
But this is even more bizzare! It turns out that the order of the geometry objetcs in ...
you need add geometry to the Octane Particles tab, here is a possible solution:
92508702-AFAB-40F5-8372-CC1213914DD5.jpeg
here is the modified scene file:
XP Geometry and Groups issue_b.zip
ciao,
Beppe
But this is even more bizzare! It turns out that the order of the geometry objetcs in ...
- Tue Sep 13, 2022 1:17 am
- Forum: Releases
- Topic: Cinema4D version 2021.1.7 (Old stable) 16.12.2022
- Replies: 173
- Views: 62303
Re: Cinema4D version 2021.1.6-(R3) (Latest stable) 08.09.2022
Hi Ahmet
Could you, please, look into the issue with geometry rendering using X particles and groups?
in short - if more than one group is used, all the particles belong to the group numbers other than 1 doesn't render.
I described the problem here: https://render.otoy.com/forum/viewtopic.php?f=30 ...
Could you, please, look into the issue with geometry rendering using X particles and groups?
in short - if more than one group is used, all the particles belong to the group numbers other than 1 doesn't render.
I described the problem here: https://render.otoy.com/forum/viewtopic.php?f=30 ...