Search found 5 matches

by cubic
Tue Mar 28, 2017 7:22 am
Forum: Foundry Modo
Topic: OctaneRender 3 for Modo [OBSOLETE]
Replies: 620
Views: 739365

Re: OctaneRender 3 for Modo [TEST and STABLE]

funk wrote: Right. You can make your own emitters manually, if you know your light is behind some glass (this still won't match modo reflections/refractions though).
We just have no way to do this automatically
Thank you for your answer.
In this case you should do it manually.
by cubic
Mon Mar 27, 2017 9:38 pm
Forum: Foundry Modo
Topic: OctaneRender 3 for Modo [OBSOLETE]
Replies: 620
Views: 739365

Re: OctaneRender 3 for Modo [TEST and STABLE]

cubic: I looked into this. Unfortunately, Octane doesnt have a way to hide emitters ONLY through refractions (transparency) like modo does.

To funk
thank you for investigating.

My explanation was insufficient.
You can solve the problem displayed by adding "Create Octane Emitter" to the area ...
by cubic
Sun Mar 26, 2017 10:00 pm
Forum: Foundry Modo
Topic: OctaneRender 3 for Modo [OBSOLETE]
Replies: 620
Views: 739365

Re: OctaneRender 3 for Modo [TEST and STABLE]

When glass is present, the area light is displayed.
by cubic
Sun Mar 26, 2017 12:56 am
Forum: Foundry Modo
Topic: OctaneRender 3 for Modo [OBSOLETE]
Replies: 620
Views: 739365

Re: OctaneRender 3 for Modo [TEST and STABLE]

Shadows fall when the area light is near the ceiling. This is fixed in the next release (thanks to Funk who found a sneaky solution). The next release also supports rendering area/point/photometry lights created after the Viewport was opened (ie. no scene refresh required).

Thanks Paul!
Thanks ...
by cubic
Thu Mar 23, 2017 3:39 pm
Forum: Foundry Modo
Topic: OctaneRender 3 for Modo [OBSOLETE]
Replies: 620
Views: 739365

Re: OctaneRender 3 for Modo [TEST and STABLE]

Shadows fall when the area light is near the ceiling.

Go to advanced search