Search found 11 matches

by the_monkey
Fri Oct 18, 2024 3:21 pm
Forum: Releases
Topic: Cinema4D version 2024.1-[R3] latest stable (11.10.2024)
Replies: 68
Views: 31347

Re: Cinema4D version 2024.1-[R3] latest stable (11.10.2024)

Was the problem/file I posted regarding cryptomattes confirmed? I'm having the same issue in the latest release.
If this isn't a bug, perhaps it's just different behavior between Octane 2023 and 2024?

Cheers,

Mike
by the_monkey
Sat Sep 21, 2024 3:07 pm
Forum: Releases
Topic: Cinema4D version 2024.1-[R3] latest stable (11.10.2024)
Replies: 68
Views: 31347

Re: Cinema4D version 2024.1-[R2] latest stable (12.09.2024)

Could we get your scene to check?

Sure can, but it's underwhelming. ;)
Emissive Crypto Error [2024.1].c4d.zip
I can reproduce it with a single primitive and emissive material, but I added a couple other objects for clarity.
If I drag the material between objects... whatever objects it's on ...
by the_monkey
Fri Sep 20, 2024 10:50 pm
Forum: Releases
Topic: Cinema4D version 2024.1-[R3] latest stable (11.10.2024)
Replies: 68
Views: 31347

Re: Cinema4D version 2024.1-[R2] latest stable (12.09.2024)

Having troubles in the latest Octane C4D Plugin (2024.1.R2) with Cryptomattes not recognizing objects that have materials that contain emissions. If I either render them in an older version of Octane or disconnect the emission node from the Universal Material on the cloner, the cryptos work ...
by the_monkey
Tue Oct 25, 2022 7:08 pm
Forum: Development Build Releases
Topic: OctaneRender® 2022.1 XB4
Replies: 17
Views: 12260

Re: OctaneRender® 2022.1 XB4 [current 2022.1]

This may be something you already know about this build... but Volumetric Spotlights do not render correctly if the camera passes inside the Light's cone. The volumetrics disappear completely while inside the cone... reappear when you exit. Renders correctly on PC.

Outside_Cone.png
Inside_Cone ...
by the_monkey
Sat Jan 28, 2017 8:02 pm
Forum: Bug Reports
Topic: Motion Blur stops rendering properly with high Samples
Replies: 3
Views: 1716

Re: Motion Blur stops rendering properly with high Samples

Super! Thanks for the quick response. :)

-m
by the_monkey
Fri Jan 27, 2017 11:08 pm
Forum: Bug Reports
Topic: Motion Blur stops rendering properly with high Samples
Replies: 3
Views: 1716

Re: Motion Blur stops rendering properly with high Samples

Derp... forgot to mention.

Mac Pro 2 x 3.46 6-Core Intel Xeon / OSX El Capitan / 128GB RAM / GTX980 / Octane 3.0.3.3 for C4D with R17 (but also tested on Octane 3.0.5.3) / NVIDIA Web Driver 346.03.15f05
by the_monkey
Fri Jan 27, 2017 10:59 pm
Forum: Bug Reports
Topic: Motion Blur stops rendering properly with high Samples
Replies: 3
Views: 1716

Motion Blur stops rendering properly with high Samples

I'm rendering some fast spinning tires on a Formula 1 car and I needed to crank the Motion Blur Samples per frame from 1 up to 12. This achieved good results but I was surprised to find that my 300 frame render stopped rendering motion blur after 256 frames (the render finished… the motion blur just ...
by the_monkey
Mon Jun 20, 2016 9:43 pm
Forum: Releases
Topic: Version 3.03.3-R1 (11.08.2016)
Replies: 244
Views: 176608

Re: Version 3.02 - R2 (18.06.2016)

Nevermind.
After hunting around on the forum I found 3.02 standalone releases that were not posted in downloads.

viewtopic.php?f=24&t=54805

Both platforms and c4d plugin are now working together over the net.

-m
by the_monkey
Mon Jun 20, 2016 9:23 pm
Forum: Demo Version Questions & Discussion
Topic: X-Particles doesn't render
Replies: 2
Views: 1652

Re: X-Particles doesn't render

Likely because you didn't use an x-particles generator to create any geometry for Octane to render?
by the_monkey
Mon Jun 20, 2016 8:59 pm
Forum: Releases
Topic: Version 3.03.3-R1 (11.08.2016)
Replies: 244
Views: 176608

Re: Version 3.02 - R2 (18.06.2016)

Wheres the OSX C4D 3.01 plugin?
This forum page is where the 3.01 plugin points to, but it only provides 3.02.

I need 3.01 because I can't connect to to my networked PC's running 3.01.

What's the last v3 number that works across the network on both platforms with C4D?

-m

Go to advanced search