Search found 21 matches
- Tue Feb 06, 2018 8:17 am
- Forum: Houdini
- Topic: The best way to manage Octane materials for later reuse?
- Replies: 4
- Views: 2612
Re: The best way to manage Octane materials for later reuse?
That's great, thanks Juanjgon!
- Mon Feb 05, 2018 1:03 pm
- Forum: Houdini
- Topic: The best way to manage Octane materials for later reuse?
- Replies: 4
- Views: 2612
Re: The best way to manage Octane materials for later reuse?
Thanks, Juanjgon.
It is possible maybe to save textures inside HDAs to use with Octane?
It is possible maybe to save textures inside HDAs to use with Octane?
- Fri Feb 02, 2018 3:36 pm
- Forum: Houdini
- Topic: The best way to manage Octane materials for later reuse?
- Replies: 4
- Views: 2612
The best way to manage Octane materials for later reuse?
What is the "proper" way?
I know that there is something called LocalDB, but how to use it?
Or maybe there is a better way?
I know that there is something called LocalDB, but how to use it?
Or maybe there is a better way?
- Mon Apr 24, 2017 6:55 pm
- Forum: Houdini
- Topic: How to render only one pass (MaterialID)?
- Replies: 2
- Views: 3933
Re: How to render only one pass (MaterialID)?
Thanks Juanjgon!
- Sun Apr 23, 2017 7:47 am
- Forum: Houdini
- Topic: How to render only one pass (MaterialID)?
- Replies: 2
- Views: 3933
How to render only one pass (MaterialID)?
Is there any way to do that?
- Fri Dec 02, 2016 1:31 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 3.05 Rounded Edges Test [OBSOLETE]
- Replies: 19
- Views: 11579
Re: OctaneRender™ Standalone 3.05 Rounded Edges Test
Yeah, thanks! Can't wait to test it.
- Fri Oct 28, 2016 9:33 am
- Forum: Houdini
- Topic: Final render resolution (IPR)
- Replies: 4
- Views: 5608
Re: Final render resolution (IPR)
Thank you Juanjgon,
I was used to workflow described above, but your reply covers exactly what i wanted to know
I was used to workflow described above, but your reply covers exactly what i wanted to know

- Thu Oct 27, 2016 9:50 am
- Forum: Houdini
- Topic: Final render resolution (IPR)
- Replies: 4
- Views: 5608
Re: Final render resolution (IPR)
Hi Juanjgon,
i don't need large IPR window. In fact i want small IPR window for preview :)
But for example, it is possible to render 1920x1080 image in smaller (let say 30%) IPR size, and then you can zoom in and out without restarting my render?
If not, what's the proper way to render final ...
i don't need large IPR window. In fact i want small IPR window for preview :)
But for example, it is possible to render 1920x1080 image in smaller (let say 30%) IPR size, and then you can zoom in and out without restarting my render?
If not, what's the proper way to render final ...
- Wed Oct 26, 2016 9:31 pm
- Forum: Houdini
- Topic: Final render resolution (IPR)
- Replies: 4
- Views: 5608
Final render resolution (IPR)
Hey,
maybe it's too late and i'm too tired but i can't render final (camera) resolution in IPR.
I have set for example 6000x4000px in my camera but IPR has no more than my screen resolution.
Is there any way to render final resolution in small IPR window (like with MODO plugin)?
It works in MPlay ...
maybe it's too late and i'm too tired but i can't render final (camera) resolution in IPR.
I have set for example 6000x4000px in my camera but IPR has no more than my screen resolution.
Is there any way to render final resolution in small IPR window (like with MODO plugin)?
It works in MPlay ...
- Wed Sep 28, 2016 12:38 pm
- Forum: User Requests
- Topic: Auto geometry update
- Replies: 2
- Views: 2408
Re: Auto geometry update
That would be great Juanjgon! Thanks!