Thanks man, nope just a still for this one, although the robot was from this short
http://www.richnosworthy.tv/#/99frames-2k15/
Search found 6 matches
- Wed Dec 23, 2015 4:14 am
- Forum: M is for Metaverse Gallery
- Topic: Holiday Robot
- Replies: 2
- Views: 2519
- Tue Dec 22, 2015 1:56 pm
- Forum: M is for Metaverse Gallery
- Topic: Holiday Robot
- Replies: 2
- Views: 2519
Holiday Robot
Quick personal project
c4d, 3dcoat, xparticles and octane.
c4d, 3dcoat, xparticles and octane.
- Fri Jul 10, 2015 12:21 pm
- Forum: M is for Metaverse Gallery
- Topic: Loop animation for Creative Connect
- Replies: 5
- Views: 2110
Re: Loop animation for Creative Connect
thanks you guys, ha yeah i think your right Tom
- Wed Jul 08, 2015 10:31 pm
- Forum: M is for Metaverse Gallery
- Topic: Loop animation for Creative Connect
- Replies: 5
- Views: 2110
Loop animation for Creative Connect
Just finished up this fun animation loop for Creative Connect.
Was displayed on a screen behind their stall at Semi Permanent in Auckland this year. Was my first proper use of octane for a job, worked a treat!
Was displayed on a screen behind their stall at Semi Permanent in Auckland this year. Was my first proper use of octane for a job, worked a treat!
- Sat Jun 13, 2015 11:41 pm
- Forum: Maxon Cinema 4D
- Topic: Best method for render scene with lots of animated objects
- Replies: 2
- Views: 1172
Re: Best method for render scene with lots of animated objects
Great thanks aoktar, was hoping that was the case! Cheers
- Sat Jun 13, 2015 9:39 pm
- Forum: Maxon Cinema 4D
- Topic: Best method for render scene with lots of animated objects
- Replies: 2
- Views: 1172
Best method for render scene with lots of animated objects
Hi there,
like the title says i've got a big scene with lots of different animated elements. All doing different and unrelated things (some are characters, some spline wraps, moving text etc). Since you can only have 7 mesh numbers (plus mesh 0) in the octane object tag, whats the most efficient ...
like the title says i've got a big scene with lots of different animated elements. All doing different and unrelated things (some are characters, some spline wraps, moving text etc). Since you can only have 7 mesh numbers (plus mesh 0) in the octane object tag, whats the most efficient ...