Search found 17 matches

by Polygons
Wed Oct 12, 2016 4:13 am
Forum: Maxon Cinema 4D
Topic: Realflow for C4D motion blur
Replies: 4
Views: 3271

Re: Realflow for C4D motion blur

Use sub-frame motion blur. Yes, the old fashioned C4D kind. Just divide your sample count by the number of sub-frames you use and voila. I use it to blur all my realflow renders in c4d :)
by Polygons
Tue Sep 27, 2016 2:44 am
Forum: Maxon Cinema 4D
Topic: brasco Octane Menu (script)
Replies: 16
Views: 13569

Re: brasco Octane Menu (script)

Bound to mouse button 4. You're going to save me a lot of clicks
by Polygons
Sun Sep 18, 2016 4:56 pm
Forum: General Discussion
Topic: Which feature do you need the most?
Replies: 554
Views: 1255559

Re: Which feature do you need the most?

yep a new vote list would be good.

Vertex Maps and OSL would be top priority for me for example (OSL for X-Particles support in C4D)


^This^. Very difficult to drive FX-heavy scenes without vertex map support, and frustrating waiting for OSL to arrive so i can push octane beyond the relatively ...
by Polygons
Fri Sep 09, 2016 6:48 pm
Forum: Maxon Cinema 4D
Topic: UDIM support?
Replies: 1
Views: 940

UDIM support?

Did a search, but found nothing. Is there any level of support for UDIM textures currently, or is this something we'd need Maxon to support natively?
by Polygons
Fri Sep 09, 2016 6:39 pm
Forum: General Discussion
Topic: Really need an IOR texture map
Replies: 9
Views: 4866

Re: Really need an IOR texture map

Raising this thread from the dead to add to the users requesting IOR maps. I can save considerable time by having an IOR map instead of separate materials for every level of IOR on a prop. Are we still waiting on OSL for this to be doable?
by Polygons
Tue Jun 14, 2016 9:57 pm
Forum: Maxon Cinema 4D
Topic: Large scene management: Unloading materials? (xrefs/layers)
Replies: 7
Views: 2038

Re: Large scene management: Unloading materials? (xrefs/layers)

Makes sense, thanks for the responsiveness!
by Polygons
Tue Jun 14, 2016 9:06 pm
Forum: Maxon Cinema 4D
Topic: Large scene management: Unloading materials? (xrefs/layers)
Replies: 7
Views: 2038

Re: Large scene management: Unloading materials? (xrefs/layers)

Changing PNG to TIF gives a large speed boost. Would be great to be able to load/unload materials at will, or disable individually them with a parameter . Understandable if it's not technically possible though
by Polygons
Tue Jun 14, 2016 8:17 pm
Forum: Maxon Cinema 4D
Topic: Large scene management: Unloading materials? (xrefs/layers)
Replies: 7
Views: 2038

Re: Large scene management: Unloading materials? (xrefs/layers)

The images are all loaded through Octane Image Texture nodes, but some are piped through gradients to tweak them. Maybe this adds to the material compilation time. Looking again, the slower ones are using 4k PNG textures. If they're using PNG compression it's possible that it's just taking a while ...
by Polygons
Tue Jun 14, 2016 7:29 pm
Forum: Maxon Cinema 4D
Topic: Large scene management: Unloading materials? (xrefs/layers)
Replies: 7
Views: 2038

Large scene management: Unloading materials? (xrefs/layers)

I have a scene with many dozens of materials with 4k+ maps in several channels. Sending the scene to IPR is really quite slow (on the order of a minute) because of material generation. I'm wondering if anyone has a good method to stop a mat being generated/disabling it along with the geo. I've tried ...
by Polygons
Sat Apr 16, 2016 2:49 am
Forum: Maxon Cinema 4D
Topic: Tree wind animation Xfrog VS Speedtree VS something else?
Replies: 10
Views: 9001

Re: Tree wind animation Xfrog VS Speedtree VS something else?

I've been using 3D Quakers Forester since beta, absolutely the best solution for animated trees. Speedtree Cinema has better looking trees and better wind animation (by far), but it's expensive and the exported files are about 400 MB/second for a single tree.

Forester also comes with great ...

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