Search found 479 matches
- Thu Apr 16, 2020 4:59 pm
- Forum: Lightwave 3D
- Topic: Baking Metallic Map
- Replies: 8
- Views: 6386
Re: Baking Metallic Map
Hmm, perhaps the problem is that I'm talking about baking the scene lighting, not building pbr texture maps. I suppose that the Octane baking feature is designed to bake the scene diffuse/GI and AO lighting, not to bake texture sets, but I can be wrong. To be honest, I'm not an expert in lighting ...
- Thu Apr 16, 2020 12:35 pm
- Forum: Lightwave 3D
- Topic: Baking Metallic Map
- Replies: 8
- Views: 6386
Re: Baking Metallic Map
Baking specular lighting makes no sense, it depends on the camera position, so it must be computed by the engine (Unity) from the material specular parameters or from a specular texture map.
Thanks,
-Juanjo
Maybe I didn't ask it correctly.. Every PBR texture you'll find out there that has any ...
Thanks,
-Juanjo
Maybe I didn't ask it correctly.. Every PBR texture you'll find out there that has any ...
- Wed Apr 15, 2020 8:35 pm
- Forum: Lightwave 3D
- Topic: Baking Metallic Map
- Replies: 8
- Views: 6386
Baking Metallic Map
Looking for a way to bake out my textures for use in Unity. I don't see a metallic option under the baking camera. I can get the following....
Diffuse
AO
Roughness
But no Specular or Metallic, that I can see. Hopefully, I'm missing something. Can someone fill me in?
Diffuse
AO
Roughness
But no Specular or Metallic, that I can see. Hopefully, I'm missing something. Can someone fill me in?
- Tue Feb 25, 2020 1:30 pm
- Forum: Lightwave 3D
- Topic: Spectron Lights in LW 2018
- Replies: 7
- Views: 3822
Re: Spectron Lights in LW 2018
Hi,
The spectron volumetric spotlights are configured using the new spectron node editor available in the Octane lights. Attached you have an example scene.
Hope it helps,
-Juanjo
I feel that's exactly what I had done...but maybe I missed something...possibly in the SCENE or render settings? I ...
The spectron volumetric spotlights are configured using the new spectron node editor available in the Octane lights. Attached you have an example scene.
Hope it helps,
-Juanjo
I feel that's exactly what I had done...but maybe I missed something...possibly in the SCENE or render settings? I ...
- Mon Feb 24, 2020 10:10 pm
- Forum: Lightwave 3D
- Topic: Spectron Lights in LW 2018
- Replies: 7
- Views: 3822
Re: Spectron Lights in LW 2018
2020 just hit RC1, so it will be stable soon. The spectron functionality prior to that isn't much different from 2018 to 2019.1.5, so I would use the latter. 2019.1.x supports a high level spectron volume light object node, which the plug-ins can implement same as in standalone.
Super can't wait ...
Super can't wait ...
- Mon Feb 24, 2020 10:05 pm
- Forum: Lightwave 3D
- Topic: Spectron Lights in LW 2018
- Replies: 7
- Views: 3822
Re: Spectron Lights in LW 2018
Best to start with 2020 which also has spectron area and sphere lights (which render much faster than mesh light equivalents)
2020 is in Beta correct? I'm not interested in beta testing in my production environment. We have not upgraded to 2019 LW yet...
So I'm working with LW 2018 and Octane ...
2020 is in Beta correct? I'm not interested in beta testing in my production environment. We have not upgraded to 2019 LW yet...
So I'm working with LW 2018 and Octane ...
- Mon Feb 24, 2020 9:43 pm
- Forum: Lightwave 3D
- Topic: Spectron Lights in LW 2018
- Replies: 7
- Views: 3822
Spectron Lights in LW 2018
I've updated my Octane builds...been a while....had to wait on some projects to be complete. I'm trying to play with the new Spectron lights and am not finding much luck. Anyone have a sample scene with a simple volumetric light? Documentation link?
Thanks.
Thanks.
- Tue Jan 28, 2020 1:32 pm
- Forum: Lightwave 3D
- Topic: Convert Materials back to Standard
- Replies: 2
- Views: 1622
Re: Convert Materials back to Standard
Why don't you leave both the Octane and LightWave material nodes at the same time in the node editor?
Thanks,
-Juanjo
I do leave them, LW Nodes go into OGL and Octane go into Material. However FBX export does not do anything with the textures in this format/configuration. The material input I ...
Thanks,
-Juanjo
I do leave them, LW Nodes go into OGL and Octane go into Material. However FBX export does not do anything with the textures in this format/configuration. The material input I ...
- Mon Jan 27, 2020 6:04 pm
- Forum: Lightwave 3D
- Topic: Convert Materials back to Standard
- Replies: 2
- Views: 1622
Convert Materials back to Standard
So we have the Convert Materials to Octane, this was an excellent addition. Helps get things kick started from older scenes that were not Octane specific in the beginning.
We offer VR to our clients as well, exporting FBX from layout will include the textures if they are in standard format, not ...
We offer VR to our clients as well, exporting FBX from layout will include the textures if they are in standard format, not ...
- Thu Jan 09, 2020 5:54 pm
- Forum: Lightwave 3D
- Topic: The Perfect Water Material
- Replies: 6
- Views: 2757
Re: The Perfect Water Material
yes_ just the principle remains the same, then you can play on different displace to get closer to the ocean waves :)
Yes for sure...but I was meaning....if I end up using Ocean on this project..your setup would come in handy for doing other waters.... Because Ocean may not be good for smaller ...
Yes for sure...but I was meaning....if I end up using Ocean on this project..your setup would come in handy for doing other waters.... Because Ocean may not be good for smaller ...