Hi,
We have been getting alot of duplicate licenses being checked out by the same machine issue for awhile now and its always different machines and its always different type of licenses.
We have over 60 licenses and our workflow currently is going to the octane license page and copy paste the ...
Search found 7 matches
- Thu Nov 11, 2021 3:35 am
- Forum: General Discussion
- Topic: better license management?
- Replies: 1
- Views: 843
- Tue Sep 01, 2020 3:57 am
- Forum: General Discussion
- Topic: Could not validate license
- Replies: 1
- Views: 867
Could not validate license
Hi,
Suddenly some of our render nodes and workstations are getting a 'Could not validate license' error like this.
What is going on?
Whenever the octane servers die like this, we cannot render and lose precious gpu rendering time. We cannot use USB dongles for now as people use octane sporadically ...
Suddenly some of our render nodes and workstations are getting a 'Could not validate license' error like this.
What is going on?
Whenever the octane servers die like this, we cannot render and lose precious gpu rendering time. We cannot use USB dongles for now as people use octane sporadically ...
- Wed Nov 16, 2016 11:06 pm
- Forum: Autodesk Maya
- Topic: Is it possible to get license in maya plugin?
- Replies: 2
- Views: 2332
Re: Is it possible to get license in maya plugin?
hi,
yes, unfortunately due to an accounting error, i've lost the information of which account was used on which machines. i still have the license information just not what machines it was used on.
anyway, i'll put a ticket in to otoy support.
thanks
yes, unfortunately due to an accounting error, i've lost the information of which account was used on which machines. i still have the license information just not what machines it was used on.
anyway, i'll put a ticket in to otoy support.
thanks
- Tue Nov 15, 2016 11:15 pm
- Forum: Autodesk Maya
- Topic: Is it possible to get license in maya plugin?
- Replies: 2
- Views: 2332
Is it possible to get license in maya plugin?
Hi,
I was wondering if it was possible to get the octane V2 username in the maya plugin of octane in windows?
In octane standalone, the octane v2 username is under file->preferences but I cant seem to find it in the maya render window.
is there something i'm missing or is it not available in the ...
I was wondering if it was possible to get the octane V2 username in the maya plugin of octane in windows?
In octane standalone, the octane v2 username is under file->preferences but I cant seem to find it in the maya render window.
is there something i'm missing or is it not available in the ...
- Mon Aug 22, 2016 8:21 am
- Forum: Autodesk Maya
- Topic: Maya Alembic Export - Camera Workflow issues
- Replies: 2
- Views: 4409
Re: Maya Alembic Export - Camera Workflow issues
Sorry guys, found the awesome Camera Exploder in the forums should have looked harder. This hits the spot.
God it feels so good to have access to the alembic camera attributes I need to LUA more often it seems.
My bad. This should also be in the bugs sub forum. Also my bad.
Luke
God it feels so good to have access to the alembic camera attributes I need to LUA more often it seems.
My bad. This should also be in the bugs sub forum. Also my bad.
Luke
- Mon Aug 22, 2016 8:01 am
- Forum: Autodesk Maya
- Topic: Maya Alembic Export - Camera Workflow issues
- Replies: 2
- Views: 4409
Maya Alembic Export - Camera Workflow issues
Hi Guys,
Just a note, we've been experiencing an issue when exporting animateded cameras from Maya (2015) to Octane Standalone 3.03.2.
We're rendering some pretty fluids, but because the Scene is so large (open landscape) it appears that the Alembic Exporter is baking in a non-infinite far ...
Just a note, we've been experiencing an issue when exporting animateded cameras from Maya (2015) to Octane Standalone 3.03.2.
We're rendering some pretty fluids, but because the Scene is so large (open landscape) it appears that the Alembic Exporter is baking in a non-infinite far ...
- Wed Jan 13, 2016 11:31 pm
- Forum: Development Build Releases
- Topic: OctaneRender™ Standalone 3.00 alpha 3
- Replies: 89
- Views: 40942
Re: Baking in alpha 3
Hi Guys!
Great work! Awesome stuff.
Since alpha 2 it seems in alpha 3 that variable UV sets aren't working with baking? Just the first slot works?
Could be something I'm doing wrong on my end but yesterday it was just rendering black in all but the default UV channel.
Otherwise works a treat!
Great work! Awesome stuff.
Since alpha 2 it seems in alpha 3 that variable UV sets aren't working with baking? Just the first slot works?
Could be something I'm doing wrong on my end but yesterday it was just rendering black in all but the default UV channel.
Otherwise works a treat!