Search found 176 matches

by DinoMuhic
Tue Jun 03, 2025 9:54 am
Forum: Bug Reports
Topic: Pyro sim output offsets break renders
Replies: 4
Views: 113

Re: Pyro sim output offsets break renders

Weird, I thought we fixed that already a long time ago, but looks like it re-appeared.

Thanks, we'll deal with it and sorry for the troubles!
by DinoMuhic
Tue Jun 03, 2025 9:44 am
Forum: Bug Reports
Topic: Voxel octane tag c4d UI layout
Replies: 1
Views: 53

Re: Voxel octane tag c4d UI layout

Thanks! Will put it on the list.
by DinoMuhic
Mon May 26, 2025 12:54 am
Forum: Bug Reports
Topic: Post noise vanishes from live view
Replies: 1
Views: 58

Re: Post noise vanishes from live view

Can confirm, thanks.
I think its applied twice or something like that.
Luckily its not affecting the Picture Viewer it seems.
by DinoMuhic
Tue May 20, 2025 9:22 pm
Forum: Bug Reports
Topic: Premultiplied alfa in PSD/PSB/TIF
Replies: 11
Views: 331

Re: Premultiplied alfa in PSD/PSB/TIF

ok I can confirm that the alpha is missing if "Multilayer file" is checked in the Render AOV manager tab. But only for the Beauty pass itself.
If that checkbox is off, then the Alpha is present (tested latest build and previewed in After Effects).

One workaround until we fix this would be to add ...
by DinoMuhic
Tue May 20, 2025 9:03 pm
Forum: Releases
Topic: Cinema4D version 2025.2 - v1.5
Replies: 38
Views: 3649

Re: Cinema4D version 2025.2 - v1.5

KeeWe wrote: Tue May 20, 2025 2:20 pm A simple universal material with an octane gradient set to radial crashes octane every time.
like this?
Screenshot 2025-05-20 230224.png
Works here, could you send us details about your machine and a test scene?
by DinoMuhic
Tue May 20, 2025 10:40 am
Forum: Bug Reports
Topic: Premultiplied alfa in PSD/PSB/TIF
Replies: 11
Views: 331

Re: Premultiplied alfa in PSD/PSB/TIF

Can someone sum up what the issue is here exactly?
That the plugin does not correctly render out TIFF with alpha?

Its a bit hard to follow this thread.

Cheers
by DinoMuhic
Tue May 20, 2025 10:37 am
Forum: Bug Reports
Topic: Missing rsColorComp.osl after 2025.2.0 update
Replies: 3
Views: 102

Re: Missing rsColorComp.osl after 2025.2.0 update

Hey

Are you saying when you save the project with Assets, the external OSL node is not taken over?
What if you copy-paste the OSL code into a new OSL Texture node in Octane and make it an internal OSL code, that is not relying on an external file? Does it then render correctly?

Cheers
by DinoMuhic
Thu May 15, 2025 8:24 pm
Forum: Bug Reports
Topic: Changing focal length wrecks DOF on all octane 2024 scenes
Replies: 2
Views: 116

Re: Changing focal length wrecks DOF on all octane 2024 scenes


Project attached

Adjusting the focal length of any camera created in octane 2024, using octane 2025, causes the Aperture value in the octane camera tag to change. This breaks all DOF settings on any project older than a few weeks.

Specifically the bug is that any older scene which had the fstop ...
by DinoMuhic
Thu May 15, 2025 8:21 pm
Forum: Bug Reports
Topic: live view render changes the next final render
Replies: 3
Views: 133

Re: live view render changes the next final render


Video and project attached

Open the project
Render to picture viewer. The render has incorrect texture mapping
Render to live view. The render is now correct
Render to picture viewer. the render is now correct.

Only after rendering this project to the live view, will any final renders work ...
by DinoMuhic
Thu May 15, 2025 8:18 pm
Forum: Bug Reports
Topic: Multiply and Composite nodes Double Transforming one ImageTexture input
Replies: 2
Views: 88

Re: Multiply and Composite nodes Double Transforming one ImageTexture input

Thanks
Do you know if this already happened on the 0104 build of the plugin for you?

I filed it to be fixed for the next release once the devs have taken a look at it

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