Weird, I thought we fixed that already a long time ago, but looks like it re-appeared.
Thanks, we'll deal with it and sorry for the troubles!
Search found 176 matches
- Tue Jun 03, 2025 9:54 am
- Forum: Bug Reports
- Topic: Pyro sim output offsets break renders
- Replies: 4
- Views: 113
- Tue Jun 03, 2025 9:44 am
- Forum: Bug Reports
- Topic: Voxel octane tag c4d UI layout
- Replies: 1
- Views: 53
Re: Voxel octane tag c4d UI layout
Thanks! Will put it on the list.
- Mon May 26, 2025 12:54 am
- Forum: Bug Reports
- Topic: Post noise vanishes from live view
- Replies: 1
- Views: 58
Re: Post noise vanishes from live view
Can confirm, thanks.
I think its applied twice or something like that.
Luckily its not affecting the Picture Viewer it seems.
I think its applied twice or something like that.
Luckily its not affecting the Picture Viewer it seems.
- Tue May 20, 2025 9:22 pm
- Forum: Bug Reports
- Topic: Premultiplied alfa in PSD/PSB/TIF
- Replies: 11
- Views: 331
Re: Premultiplied alfa in PSD/PSB/TIF
ok I can confirm that the alpha is missing if "Multilayer file" is checked in the Render AOV manager tab. But only for the Beauty pass itself.
If that checkbox is off, then the Alpha is present (tested latest build and previewed in After Effects).
One workaround until we fix this would be to add ...
If that checkbox is off, then the Alpha is present (tested latest build and previewed in After Effects).
One workaround until we fix this would be to add ...
- Tue May 20, 2025 9:03 pm
- Forum: Releases
- Topic: Cinema4D version 2025.2 - v1.5
- Replies: 38
- Views: 3649
Re: Cinema4D version 2025.2 - v1.5
like this? Works here, could you send us details about your machine and a test scene?KeeWe wrote: Tue May 20, 2025 2:20 pm A simple universal material with an octane gradient set to radial crashes octane every time.
- Tue May 20, 2025 10:40 am
- Forum: Bug Reports
- Topic: Premultiplied alfa in PSD/PSB/TIF
- Replies: 11
- Views: 331
Re: Premultiplied alfa in PSD/PSB/TIF
Can someone sum up what the issue is here exactly?
That the plugin does not correctly render out TIFF with alpha?
Its a bit hard to follow this thread.
Cheers
That the plugin does not correctly render out TIFF with alpha?
Its a bit hard to follow this thread.
Cheers
- Tue May 20, 2025 10:37 am
- Forum: Bug Reports
- Topic: Missing rsColorComp.osl after 2025.2.0 update
- Replies: 3
- Views: 102
Re: Missing rsColorComp.osl after 2025.2.0 update
Hey
Are you saying when you save the project with Assets, the external OSL node is not taken over?
What if you copy-paste the OSL code into a new OSL Texture node in Octane and make it an internal OSL code, that is not relying on an external file? Does it then render correctly?
Cheers
Are you saying when you save the project with Assets, the external OSL node is not taken over?
What if you copy-paste the OSL code into a new OSL Texture node in Octane and make it an internal OSL code, that is not relying on an external file? Does it then render correctly?
Cheers
- Thu May 15, 2025 8:24 pm
- Forum: Bug Reports
- Topic: Changing focal length wrecks DOF on all octane 2024 scenes
- Replies: 2
- Views: 116
Re: Changing focal length wrecks DOF on all octane 2024 scenes
Project attached
Adjusting the focal length of any camera created in octane 2024, using octane 2025, causes the Aperture value in the octane camera tag to change. This breaks all DOF settings on any project older than a few weeks.
Specifically the bug is that any older scene which had the fstop ...
- Thu May 15, 2025 8:21 pm
- Forum: Bug Reports
- Topic: live view render changes the next final render
- Replies: 3
- Views: 133
Re: live view render changes the next final render
Video and project attached
Open the project
Render to picture viewer. The render has incorrect texture mapping
Render to live view. The render is now correct
Render to picture viewer. the render is now correct.
Only after rendering this project to the live view, will any final renders work ...
- Thu May 15, 2025 8:18 pm
- Forum: Bug Reports
- Topic: Multiply and Composite nodes Double Transforming one ImageTexture input
- Replies: 2
- Views: 88
Re: Multiply and Composite nodes Double Transforming one ImageTexture input
Thanks
Do you know if this already happened on the 0104 build of the plugin for you?
I filed it to be fixed for the next release once the devs have taken a look at it
Do you know if this already happened on the 0104 build of the plugin for you?
I filed it to be fixed for the next release once the devs have taken a look at it