Search found 179 matches
- Tue Jul 08, 2025 11:52 pm
- Forum: Bug Reports
- Topic: Safe Frames doesn't work + CUDA error with Analytic Light + Post EFX
- Replies: 4
- Views: 178
Re: Safe Frames doesn't work + CUDA error with Analytic Light + Post EFX
When i set the safe frames opacity to 100% it doesn't add the black bars to show the aspect ratio in the preview window anymore.
I have also found that when I add an analytic light + post efx, I get a CUDA error. I've tried adding to several scenes and I get the same crash when rendering. As soon ...
- Thu Jul 03, 2025 8:49 am
- Forum: Releases
- Topic: Cinema4D version 2025.2.1 - v1.6
- Replies: 18
- Views: 3688
Re: Cinema4D version 2025.2.1 - v1.6
Dropdown windows in Cinema 4D 2025.3.1 like File, Edit, Create, Modes, etc. autoclose after a few seconds. This problem goes away when I uninstall the newest Octane version. Anyone else has this problem?
Autoclose.gif
One bug I stumbled upon that is easier to describe: When I convert a ...
- Tue Jun 24, 2025 9:34 am
- Forum: Releases
- Topic: Cinema4D version 2025.2 - v1.5.1
- Replies: 38
- Views: 5305
Re: Cinema4D version 2025.2 - v1.5.1
What could be the reason for rendering "Render Instances" in LiveView window but NOT showing in Production Picture Viewer?
It is an animation sequence.
EDIT: I see... I must set "all objects movable" in geometry control.
Wish Auto-detect solved this case.
Will need to read more about it.
We ...
- Tue Jun 03, 2025 9:54 am
- Forum: Bug Reports
- Topic: Pyro sim output offsets break renders
- Replies: 4
- Views: 162
Re: Pyro sim output offsets break renders
Weird, I thought we fixed that already a long time ago, but looks like it re-appeared.
Thanks, we'll deal with it and sorry for the troubles!
Thanks, we'll deal with it and sorry for the troubles!
- Tue Jun 03, 2025 9:44 am
- Forum: Bug Reports
- Topic: Voxel octane tag c4d UI layout
- Replies: 1
- Views: 100
Re: Voxel octane tag c4d UI layout
Thanks! Will put it on the list.
- Mon May 26, 2025 12:54 am
- Forum: Bug Reports
- Topic: Post noise vanishes from live view
- Replies: 1
- Views: 81
Re: Post noise vanishes from live view
Can confirm, thanks.
I think its applied twice or something like that.
Luckily its not affecting the Picture Viewer it seems.
I think its applied twice or something like that.
Luckily its not affecting the Picture Viewer it seems.
- Tue May 20, 2025 9:22 pm
- Forum: Bug Reports
- Topic: Premultiplied alfa in PSD/PSB/TIF
- Replies: 13
- Views: 476
Re: Premultiplied alfa in PSD/PSB/TIF
ok I can confirm that the alpha is missing if "Multilayer file" is checked in the Render AOV manager tab. But only for the Beauty pass itself.
If that checkbox is off, then the Alpha is present (tested latest build and previewed in After Effects).
One workaround until we fix this would be to add ...
If that checkbox is off, then the Alpha is present (tested latest build and previewed in After Effects).
One workaround until we fix this would be to add ...
- Tue May 20, 2025 9:03 pm
- Forum: Releases
- Topic: Cinema4D version 2025.2 - v1.5
- Replies: 38
- Views: 4928
Re: Cinema4D version 2025.2 - v1.5
like this? Works here, could you send us details about your machine and a test scene?KeeWe wrote: Tue May 20, 2025 2:20 pm A simple universal material with an octane gradient set to radial crashes octane every time.
- Tue May 20, 2025 10:40 am
- Forum: Bug Reports
- Topic: Premultiplied alfa in PSD/PSB/TIF
- Replies: 13
- Views: 476
Re: Premultiplied alfa in PSD/PSB/TIF
Can someone sum up what the issue is here exactly?
That the plugin does not correctly render out TIFF with alpha?
Its a bit hard to follow this thread.
Cheers
That the plugin does not correctly render out TIFF with alpha?
Its a bit hard to follow this thread.
Cheers
- Tue May 20, 2025 10:37 am
- Forum: Bug Reports
- Topic: Missing rsColorComp.osl after 2025.2.0 update
- Replies: 3
- Views: 176
Re: Missing rsColorComp.osl after 2025.2.0 update
Hey
Are you saying when you save the project with Assets, the external OSL node is not taken over?
What if you copy-paste the OSL code into a new OSL Texture node in Octane and make it an internal OSL code, that is not relying on an external file? Does it then render correctly?
Cheers
Are you saying when you save the project with Assets, the external OSL node is not taken over?
What if you copy-paste the OSL code into a new OSL Texture node in Octane and make it an internal OSL code, that is not relying on an external file? Does it then render correctly?
Cheers