Search found 22 matches

by carmandale
Thu Nov 04, 2021 5:21 pm
Forum: Blender
Topic: OSX Monterrey
Replies: 1
Views: 1971

OSX Monterrey

PR12 for OSX works in Monterrey, but it seems that Octane server/Blender Octane doesn't. Is this the case? and is there an ETA to an update?

thanks,
Dale
by carmandale
Mon Sep 07, 2020 9:38 pm
Forum: Development Build Releases
Topic: Octane X™ PR 2: Faster! Big Sur: Intel+AMD Polaris Support!
Replies: 23
Views: 13442

Re: Octane X™ PR 2: Faster! Big Sur: Intel+AMD Polaris Support!

works on my Mac Pro with Catalina.

On my 16" MacBook Pro with Big Sur beta, I get this

Octane X Enterprise PR2 (10000027)

Compute error 2097152:113:
compute device 0: Linking 6d197dfc90d19e72 shader failed
device 0: failed to initialize render thread 0x7fcbdfdd6fe0
Compute error 2097152:113 ...
by carmandale
Mon Jul 27, 2020 10:11 pm
Forum: Blender
Topic: Fur not moving with character
Replies: 1
Views: 978

Fur not moving with character

The Fur on my character doesn’t move with the character.

When I export to ORBX, the fur doesn’t move with the character. I have the geometry in reshapable proxy, and it deforms as expected, but the fur doesn’t move with the character. I am using the latest blender plugin with Octane X.

Is there a ...
by carmandale
Sun Feb 16, 2020 1:09 pm
Forum: Development Build Releases
Topic: Octane X when do we get XB1?
Replies: 40
Views: 14000

Re: Octane X when do we get XB1?

Any updates on this?
by carmandale
Sun Aug 04, 2019 6:26 pm
Forum: News & Announcements
Topic: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
Replies: 364
Views: 796466

Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!

Is there a way to use multiple GPUs? I own the blender plugin and octane, but it seems that the download restricts me to one GPU.

thanks,
Dale
by carmandale
Fri Aug 31, 2018 2:25 pm
Forum: Blender
Topic: file naming
Replies: 0
Views: 949

file naming

I am using this when network rendering to name my files.

%n.%F.%e

I am getting this..

AI43_v15.133.0.exr

any ideas why I am getting the extra "zero"? I have the run the image sequence through a renamer so that I can use it. It would be nice to not have that zero.

thanks,
Dale
by carmandale
Thu Aug 30, 2018 9:00 pm
Forum: Lua Scripting
Topic: Animate value with Lua scripted graph
Replies: 33
Views: 69833

Re: Animate value with Lua scripted graph

This script is working for me to animate a value. But I want to set the animation to start at a specific time.

For example, for a 720 frame animated piece, I want to animate a visibility at frame 200 and end at 248. With the current script, it starts at the beginning. Is this possible?

thanks,
Dale
by carmandale
Thu Aug 30, 2018 8:27 pm
Forum: Blender
Topic: Fade out an object
Replies: 1
Views: 1172

Fade out an object

I have a complex scene and I need to fade out some objects. I am moving forward in Z, so rendering everything on separate layers would be a big problem.

I am trying to animate the general visibility from 0 to 1 to have the fade in and out. I have changed the objects to movable proxies, but it ...
by carmandale
Wed Aug 29, 2018 10:47 pm
Forum: Blender
Topic: export ORBX animation
Replies: 3
Views: 2695

export ORBX animation

I am working on a 720 frame animation in Blender and using Octane to render.

In general, I love it. Having used Maya and Cinema 4D, and also being new to Blender, I am enjoying it.

I am having some inconsistent results when exporting to ORBX. basically, sometimes it works and sometimes it just ...

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