PR12 for OSX works in Monterrey, but it seems that Octane server/Blender Octane doesn't. Is this the case? and is there an ETA to an update?
thanks,
Dale
Search found 22 matches
- Thu Nov 04, 2021 5:21 pm
- Forum: Blender
- Topic: OSX Monterrey
- Replies: 1
- Views: 1971
- Mon Sep 07, 2020 9:38 pm
- Forum: Development Build Releases
- Topic: Octane X™ PR 2: Faster! Big Sur: Intel+AMD Polaris Support!
- Replies: 23
- Views: 13442
Re: Octane X™ PR 2: Faster! Big Sur: Intel+AMD Polaris Support!
works on my Mac Pro with Catalina.
On my 16" MacBook Pro with Big Sur beta, I get this
Octane X Enterprise PR2 (10000027)
Compute error 2097152:113:
compute device 0: Linking 6d197dfc90d19e72 shader failed
device 0: failed to initialize render thread 0x7fcbdfdd6fe0
Compute error 2097152:113 ...
On my 16" MacBook Pro with Big Sur beta, I get this
Octane X Enterprise PR2 (10000027)
Compute error 2097152:113:
compute device 0: Linking 6d197dfc90d19e72 shader failed
device 0: failed to initialize render thread 0x7fcbdfdd6fe0
Compute error 2097152:113 ...
- Mon Jul 27, 2020 10:11 pm
- Forum: Blender
- Topic: Fur not moving with character
- Replies: 1
- Views: 978
Fur not moving with character
The Fur on my character doesn’t move with the character.
When I export to ORBX, the fur doesn’t move with the character. I have the geometry in reshapable proxy, and it deforms as expected, but the fur doesn’t move with the character. I am using the latest blender plugin with Octane X.
Is there a ...
When I export to ORBX, the fur doesn’t move with the character. I have the geometry in reshapable proxy, and it deforms as expected, but the fur doesn’t move with the character. I am using the latest blender plugin with Octane X.
Is there a ...
- Sun Feb 16, 2020 1:09 pm
- Forum: Development Build Releases
- Topic: Octane X when do we get XB1?
- Replies: 40
- Views: 14000
Re: Octane X when do we get XB1?
Any updates on this?
- Wed Aug 07, 2019 5:17 pm
- Forum: News & Announcements
- Topic: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
- Replies: 364
- Views: 796466
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
How do you get it to render hair?
- Sun Aug 04, 2019 6:26 pm
- Forum: News & Announcements
- Topic: OctaneRender™ 2020.1.3 for Blender® 2.83 - new free tier!
- Replies: 364
- Views: 796466
Re: OctaneRender™ 2019 for Blender® 2.8 - new free tier!
Is there a way to use multiple GPUs? I own the blender plugin and octane, but it seems that the download restricts me to one GPU.
thanks,
Dale
thanks,
Dale
- Fri Aug 31, 2018 2:25 pm
- Forum: Blender
- Topic: file naming
- Replies: 0
- Views: 949
file naming
I am using this when network rendering to name my files.
%n.%F.%e
I am getting this..
AI43_v15.133.0.exr
any ideas why I am getting the extra "zero"? I have the run the image sequence through a renamer so that I can use it. It would be nice to not have that zero.
thanks,
Dale
%n.%F.%e
I am getting this..
AI43_v15.133.0.exr
any ideas why I am getting the extra "zero"? I have the run the image sequence through a renamer so that I can use it. It would be nice to not have that zero.
thanks,
Dale
- Thu Aug 30, 2018 9:00 pm
- Forum: Lua Scripting
- Topic: Animate value with Lua scripted graph
- Replies: 33
- Views: 69833
Re: Animate value with Lua scripted graph
This script is working for me to animate a value. But I want to set the animation to start at a specific time.
For example, for a 720 frame animated piece, I want to animate a visibility at frame 200 and end at 248. With the current script, it starts at the beginning. Is this possible?
thanks,
Dale
For example, for a 720 frame animated piece, I want to animate a visibility at frame 200 and end at 248. With the current script, it starts at the beginning. Is this possible?
thanks,
Dale
- Thu Aug 30, 2018 8:27 pm
- Forum: Blender
- Topic: Fade out an object
- Replies: 1
- Views: 1172
Fade out an object
I have a complex scene and I need to fade out some objects. I am moving forward in Z, so rendering everything on separate layers would be a big problem.
I am trying to animate the general visibility from 0 to 1 to have the fade in and out. I have changed the objects to movable proxies, but it ...
I am trying to animate the general visibility from 0 to 1 to have the fade in and out. I have changed the objects to movable proxies, but it ...
- Wed Aug 29, 2018 10:47 pm
- Forum: Blender
- Topic: export ORBX animation
- Replies: 3
- Views: 2695
export ORBX animation
I am working on a 720 frame animation in Blender and using Octane to render.
In general, I love it. Having used Maya and Cinema 4D, and also being new to Blender, I am enjoying it.
I am having some inconsistent results when exporting to ORBX. basically, sometimes it works and sometimes it just ...
In general, I love it. Having used Maya and Cinema 4D, and also being new to Blender, I am enjoying it.
I am having some inconsistent results when exporting to ORBX. basically, sometimes it works and sometimes it just ...