Search found 4 matches

by aprebanda
Thu Jun 11, 2015 5:14 pm
Forum: Autodesk 3Ds Max
Topic: Net Render in Octane ... possible?
Replies: 7
Views: 2689

Re: Net Render in Octane ... possible?

Yeah, but you need a standalone license for each slave machine. Max 12 GPUs.
by aprebanda
Thu Jun 11, 2015 5:08 pm
Forum: Autodesk 3Ds Max
Topic: maximum number of textures
Replies: 1
Views: 1155

Re: maximum number of textures

Compute capabilities required for octane features:

from: http://home.otoy.com/render/octane-render/faqs/

Compute Capability Limitations
1.0 Octane Render Version 1.20+ not supported.
Version 1.1 or lower: No PMC kernel or matte material (shadow capture)
1.1 -> 1.3 Version 1.21+ not supported ...
by aprebanda
Thu May 21, 2015 5:06 am
Forum: Autodesk 3Ds Max
Topic: CPU memory
Replies: 6
Views: 4788

Re: CPU memory

Use CPU memory is for out of core textures. So, If you've got a kepler GPU you can store max 144 textures on it, the rest will be sent to CPU memory if surpased. Memory limit is how much memory you want to allocate for textures.

I'd still really like to know why is octane using so much CPU mem on ...
by aprebanda
Sun May 17, 2015 6:31 pm
Forum: Autodesk 3Ds Max
Topic: CPU memory
Replies: 6
Views: 4788

CPU memory

I'm trying to understand which segments are actually getting loaded into CPU memory when rendering. EG:

I got a 6 million poly scene, with 2 large displacement maps, which takes about 5GB of CPU mem when I render in full HD and 2GB GPU mem. My question is, what's actually getting stored in CPU mem ...

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