Search found 11 matches
- Fri Apr 10, 2015 2:51 pm
- Forum: Maxon Cinema 4D
- Topic: Motionblur on animated UV's?
- Replies: 2
- Views: 1550
Motionblur on animated UV's?
I want to slide a texture across a surface, so i use UV offset, however i can't seem to get motionblur to register this movement. Is it possible to get motionblur on animated UV's?
- Fri Mar 27, 2015 4:03 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur and Multipass
- Replies: 12
- Views: 3889
Re: Motion Blur and Multipass
So, i tested it with 2.22.0 and it seem to work as intended. Motion blur is disabled for all layers when you activate multipass render.
- Fri Mar 27, 2015 3:49 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur and Multipass
- Replies: 12
- Views: 3889
Re: Motion Blur and Multipass
I am so sorry, i did not know about the release section. I thought you meant that it was a upcomming release. I was just looking in the download tab under account settings.aoktar wrote:Sorry, don't you read my posts? Why are you comparing on 2.16?
- Fri Mar 27, 2015 3:20 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur and Multipass
- Replies: 12
- Views: 3889
Re: Motion Blur and Multipass
Regarding the bug; it seems that when motion blur is active during multipass renders, its only the data passes that get the motionblur applied:
You could argue that it should be the other way around (Data passes not getting any motion blur, and beauity passes getting motion blur)
You could argue that it should be the other way around (Data passes not getting any motion blur, and beauity passes getting motion blur)
- Fri Mar 27, 2015 2:50 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur and Multipass
- Replies: 12
- Views: 3889
Re: Motion Blur and Multipass
i'm not sure that understand you question or aim. All output is here as you can see.
If you want to apply accurate motion blur in post you need to know how many pixels the current pixel is moving in screen space.
So if your base value (not moving) is 0.5,0.5 and your object moves 2 pixels to the ...
If you want to apply accurate motion blur in post you need to know how many pixels the current pixel is moving in screen space.
So if your base value (not moving) is 0.5,0.5 and your object moves 2 pixels to the ...
- Fri Mar 27, 2015 2:19 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur and Multipass
- Replies: 12
- Views: 3889
Re: Motion Blur and Multipass
Of course you can see on Live Viewer's title. 2.16 was first version for renderlayer, propably don't supports that. Soon, I'm going to release 2.22.1. It has several changes for also layer system. Grap and test it.
Dough! Never thought about reading the title of the window =)
But the other ...
Dough! Never thought about reading the title of the window =)
But the other ...
- Fri Mar 27, 2015 2:12 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur and Multipass
- Replies: 12
- Views: 3889
Re: Motion Blur and Multipass
Can you see the version number inside cinema? The install file was 2.16aoktar wrote:version? Please don't forget to add this kind of infos on your posts.
- Fri Mar 27, 2015 1:58 pm
- Forum: Maxon Cinema 4D
- Topic: Motion Blur and Multipass
- Replies: 12
- Views: 3889
Motion Blur and Multipass
It seem that every time i tick the "Enable Render Passes" on the motion blur is not being calculated.
Is there a way to render multipass and still have octane motionblur?
Also, is it possible to render a 1:1 screen space motion vector?
Is there a way to render multipass and still have octane motionblur?
Also, is it possible to render a 1:1 screen space motion vector?
- Mon Mar 23, 2015 9:51 am
- Forum: Maxon Cinema 4D
- Topic: Custom Bokeh Kernel
- Replies: 2
- Views: 1560
Re: Custom Bokeh Kernel
Aight. Thanks for the quick reply 

- Mon Mar 23, 2015 9:44 am
- Forum: Maxon Cinema 4D
- Topic: Custom Bokeh Kernel
- Replies: 2
- Views: 1560
Custom Bokeh Kernel
Does the Cinema4D Plugin support custom bokeh kernels and if so, how do you change them?