YES! I have been waiting for better XP integration desperately!
Thanks Ahmet!
Search found 57 matches
- Fri Sep 29, 2017 1:46 pm
- Forum: Releases
- Topic: Test Version 3.07-Test6a
- Replies: 69
- Views: 46640
- Mon Jan 09, 2017 3:19 pm
- Forum: Maxon Cinema 4D
- Topic: Vertex Map Quality
- Replies: 3
- Views: 2182
Vertex Map Quality
Hi Aoktar,
I just did a quick test with the new vertex map node and are wondering how to get better quality results.
My understanding is that Octane transforms the vertex map into a black and white image which can then be plugged into other nodes to drive alphas, displacement and so on. The ...
I just did a quick test with the new vertex map node and are wondering how to get better quality results.
My understanding is that Octane transforms the vertex map into a black and white image which can then be plugged into other nodes to drive alphas, displacement and so on. The ...
- Thu Jul 28, 2016 10:29 am
- Forum: Maxon Cinema 4D
- Topic: Device List
- Replies: 1
- Views: 708
Device List
Hi guys,
I've got a PC with an internal 980Ti and an GPU expander with another couple of 980Ti's. Is there always a certain order of how they are listed in the settings dialogue? I'm trying to figure out which one my internal GPU is and by judging on my display performance the order changes ...
I've got a PC with an internal 980Ti and an GPU expander with another couple of 980Ti's. Is there always a certain order of how they are listed in the settings dialogue? I'm trying to figure out which one my internal GPU is and by judging on my display performance the order changes ...
- Mon Apr 11, 2016 12:51 pm
- Forum: User requests
- Topic: ******* Wishlist and feedback topic ********
- Replies: 341
- Views: 186897
Re: ******* Wishlist and feedback topic ********
+1ratata wrote:Hey aoktar,
just checking if there is news on vertex map support, this would be a great benefit now with houdini engine support in c4d, but we can transfer shader info only by vertex maps =)
Thanks.
- Fri Apr 08, 2016 12:20 pm
- Forum: User requests
- Topic: ******* Wishlist and feedback topic ********
- Replies: 341
- Views: 186897
Re: ******* Wishlist and feedback topic ********
Yes, great stuff!!! Thank you Ahmed!aoktar wrote:dbalzer,
i'll add this to V3. But at the end of tabs to avoid to see first when selected. Also best is to work with latest versions. If you change res file with this it will work on you. it's under res/description
- Thu Apr 07, 2016 12:58 pm
- Forum: User requests
- Topic: ******* Wishlist and feedback topic ********
- Replies: 341
- Views: 186897
Re: ******* Wishlist and feedback topic ********
Hi Achmed,
A little but very helpful thing would be to be able to re-name Octane tags. When I for example animate properties of several light tags I'd have identical names within timeline and it becomes difficult to keep being organized. Possible fix?
Thanks
Dan
Hi,
I'd prefer "Ahmet". I have ...
A little but very helpful thing would be to be able to re-name Octane tags. When I for example animate properties of several light tags I'd have identical names within timeline and it becomes difficult to keep being organized. Possible fix?
Thanks
Dan
Hi,
I'd prefer "Ahmet". I have ...
- Thu Apr 07, 2016 11:13 am
- Forum: User requests
- Topic: ******* Wishlist and feedback topic ********
- Replies: 341
- Views: 186897
Re: ******* Wishlist and feedback topic ********
Hi Achmed,
A little but very helpful thing would be to be able to re-name Octane tags. When I for example animate properties of several light tags I'd have identical names within timeline and it becomes difficult to keep being organized. Possible fix?
Thanks
Dan
A little but very helpful thing would be to be able to re-name Octane tags. When I for example animate properties of several light tags I'd have identical names within timeline and it becomes difficult to keep being organized. Possible fix?
Thanks
Dan
- Thu Feb 18, 2016 3:05 pm
- Forum: Maxon Cinema 4D
- Topic: Scatterobject using Vertexmap with falloff for Objectsize?
- Replies: 10
- Views: 2647
Re: Scatterobject using Vertexmap with falloff for Objectsize?
If you want to get help in the future you might want to either read responses thoroughly or/and try to respond in a more polite fashion...djart wrote:Just figured out how it works... thx for no help...
- Thu Feb 18, 2016 1:09 pm
- Forum: Maxon Cinema 4D
- Topic: Scatterobject using Vertexmap with falloff for Objectsize?
- Replies: 10
- Views: 2647
Re: Scatterobject using Vertexmap with falloff for Objectsize?
What is a common workflow to get a Gradient/ Texture or else to work to get the desired falloffeffect for objectsize?
Information like turn on Link to Distribution dont helps very much.
Any detailed help is appreciated.
I recommend buying the Nitrovertex Plug In (just 25 Euros) from Nitro4D. It ...
Information like turn on Link to Distribution dont helps very much.
Any detailed help is appreciated.
I recommend buying the Nitrovertex Plug In (just 25 Euros) from Nitro4D. It ...
- Thu Feb 18, 2016 12:38 pm
- Forum: Maxon Cinema 4D
- Topic: Scatterobject using Vertexmap with falloff for Objectsize?
- Replies: 10
- Views: 2647
Re: Scatterobject using Vertexmap with falloff for Objectsize?
Just tick "Link to Distribution" in scale attributes of Scatter Object and set Distribution to Surface.