Search found 57 matches

by dbalzer
Fri Sep 29, 2017 1:46 pm
Forum: Releases
Topic: Test Version 3.07-Test6a
Replies: 69
Views: 46640

Re: Test Version 3.07-Test6a

YES! I have been waiting for better XP integration desperately!
Thanks Ahmet!
by dbalzer
Mon Jan 09, 2017 3:19 pm
Forum: Maxon Cinema 4D
Topic: Vertex Map Quality
Replies: 3
Views: 2182

Vertex Map Quality

Hi Aoktar,

I just did a quick test with the new vertex map node and are wondering how to get better quality results.

My understanding is that Octane transforms the vertex map into a black and white image which can then be plugged into other nodes to drive alphas, displacement and so on. The ...
by dbalzer
Thu Jul 28, 2016 10:29 am
Forum: Maxon Cinema 4D
Topic: Device List
Replies: 1
Views: 708

Device List

Hi guys,

I've got a PC with an internal 980Ti and an GPU expander with another couple of 980Ti's. Is there always a certain order of how they are listed in the settings dialogue? I'm trying to figure out which one my internal GPU is and by judging on my display performance the order changes ...
by dbalzer
Mon Apr 11, 2016 12:51 pm
Forum: User requests
Topic: ******* Wishlist and feedback topic ********
Replies: 341
Views: 186897

Re: ******* Wishlist and feedback topic ********

ratata wrote:Hey aoktar,

just checking if there is news on vertex map support, this would be a great benefit now with houdini engine support in c4d, but we can transfer shader info only by vertex maps =)

Thanks.
+1
by dbalzer
Fri Apr 08, 2016 12:20 pm
Forum: User requests
Topic: ******* Wishlist and feedback topic ********
Replies: 341
Views: 186897

Re: ******* Wishlist and feedback topic ********

aoktar wrote:dbalzer,
i'll add this to V3. But at the end of tabs to avoid to see first when selected. Also best is to work with latest versions. If you change res file with this it will work on you. it's under res/description
Yes, great stuff!!! Thank you Ahmed!
by dbalzer
Thu Apr 07, 2016 12:58 pm
Forum: User requests
Topic: ******* Wishlist and feedback topic ********
Replies: 341
Views: 186897

Re: ******* Wishlist and feedback topic ********

Hi Achmed,

A little but very helpful thing would be to be able to re-name Octane tags. When I for example animate properties of several light tags I'd have identical names within timeline and it becomes difficult to keep being organized. Possible fix?

Thanks
Dan
Hi,
I'd prefer "Ahmet". I have ...
by dbalzer
Thu Apr 07, 2016 11:13 am
Forum: User requests
Topic: ******* Wishlist and feedback topic ********
Replies: 341
Views: 186897

Re: ******* Wishlist and feedback topic ********

Hi Achmed,

A little but very helpful thing would be to be able to re-name Octane tags. When I for example animate properties of several light tags I'd have identical names within timeline and it becomes difficult to keep being organized. Possible fix?

Thanks
Dan
by dbalzer
Thu Feb 18, 2016 3:05 pm
Forum: Maxon Cinema 4D
Topic: Scatterobject using Vertexmap with falloff for Objectsize?
Replies: 10
Views: 2647

Re: Scatterobject using Vertexmap with falloff for Objectsize?

djart wrote:Just figured out how it works... thx for no help...
If you want to get help in the future you might want to either read responses thoroughly or/and try to respond in a more polite fashion...
by dbalzer
Thu Feb 18, 2016 1:09 pm
Forum: Maxon Cinema 4D
Topic: Scatterobject using Vertexmap with falloff for Objectsize?
Replies: 10
Views: 2647

Re: Scatterobject using Vertexmap with falloff for Objectsize?

What is a common workflow to get a Gradient/ Texture or else to work to get the desired falloffeffect for objectsize?
Information like turn on Link to Distribution dont helps very much.

Any detailed help is appreciated.


I recommend buying the Nitrovertex Plug In (just 25 Euros) from Nitro4D. It ...
by dbalzer
Thu Feb 18, 2016 12:38 pm
Forum: Maxon Cinema 4D
Topic: Scatterobject using Vertexmap with falloff for Objectsize?
Replies: 10
Views: 2647

Re: Scatterobject using Vertexmap with falloff for Objectsize?

Just tick "Link to Distribution" in scale attributes of Scatter Object and set Distribution to Surface.

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