Anyone have any ideas to speed this up? or what going on?
Hello Octane support, Any opinions about this?
Another thing I have noticed, when rendering in the viewport, It updates the shaders in about 5 seconds, and uses all 8 cores of the CPU, when I hit render, It only uses 1 core.
Search found 7 matches
- Thu May 21, 2015 8:17 am
- Forum: OctaneVR Questions & Discussion
- Topic: Blender and VR animation
- Replies: 12
- Views: 7617
- Tue May 19, 2015 10:26 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Blender and VR animation
- Replies: 12
- Views: 7617
Re: Blender and VR animation
Here is one of the scenes. Its rather large as I have included the textures. 70.6MB
https://dl.dropboxusercontent.com/u/886 ... st%202.rar
https://dl.dropboxusercontent.com/u/886 ... st%202.rar
- Tue May 19, 2015 9:15 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Blender and VR animation
- Replies: 12
- Views: 7617
Re: Blender and VR animation
i had the gobal override set to as is for all of the test, then I tried using the actual overrides. None of the settings ever made a difference.
When I change the viewport in blender to rendered, there are no problems, the image comes up alsmot immediately, I can even play the animation and it runs ...
When I change the viewport in blender to rendered, there are no problems, the image comes up alsmot immediately, I can even play the animation and it runs ...
- Tue May 19, 2015 5:07 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Blender and VR animation
- Replies: 12
- Views: 7617
Re: Blender and VR animation
I have tried that, and the settings make no difference., My scene is a single object, with the octane environment set and nothing else. a single object with 22,881 verts. moving in free space.
I have tried every single override option as well as setting the mesh itself as moveable proxy.
The ...
I have tried every single override option as well as setting the mesh itself as moveable proxy.
The ...
- Tue May 19, 2015 3:13 pm
- Forum: OctaneVR Questions & Discussion
- Topic: Blender and VR animation
- Replies: 12
- Views: 7617
Blender and VR animation
Hello there,
I am using the octane VR demo along with the blender plugin. Latest versions of both and I am trying to render an animation.
now the rendering seems to be going ok but the actual transfer of frames to octane is taking longer than the actual render.
So for example, I hit render ...
I am using the octane VR demo along with the blender plugin. Latest versions of both and I am trying to render an animation.
now the rendering seems to be going ok but the actual transfer of frames to octane is taking longer than the actual render.
So for example, I hit render ...
- Wed Apr 01, 2015 9:22 pm
- Forum: General Discussion
- Topic: Will Student License will launch with Octane2.0 upgrade?
- Replies: 7
- Views: 9572
Re: Will Student License will launch with Octane2.0 upgrade?
Any news on this?
Would be really nice to have a discounted student version for 2.0, since a lot of ppl are NEEDING 2.0 due to lack of hardware support in V1.2.
Would be really nice to have a discounted student version for 2.0, since a lot of ppl are NEEDING 2.0 due to lack of hardware support in V1.2.
- Wed Apr 01, 2015 4:17 pm
- Forum: General Discussion
- Topic: Extreme samples needed to remove noise, diffuse shader
- Replies: 0
- Views: 3329
Extreme samples needed to remove noise, diffuse shader
Hi all,
Im having some trouble with a very basic scene. Its just a room, with 8 large lights in the ceiling( 80cm by 80cm), and one window.
All of the items I had in the room rendered clean at around 300-500 samples.
The problem is the walls. I have tried a glossy node, specular, diffuse and no ...
Im having some trouble with a very basic scene. Its just a room, with 8 large lights in the ceiling( 80cm by 80cm), and one window.
All of the items I had in the room rendered clean at around 300-500 samples.
The problem is the walls. I have tried a glossy node, specular, diffuse and no ...