I noticed there is a PR2 plugin release in the downloads section. Yahoo!! Any details posted on the changes?
Thanks!
Search found 22 matches
- Mon Sep 28, 2020 2:18 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1696
- Views: 24747562
- Thu Sep 24, 2020 5:45 pm
- Forum: Maxon Cinema 4D
- Topic: In Light Tag, activate "use primitives" ?
- Replies: 3
- Views: 1091
- Wed Sep 23, 2020 5:08 pm
- Forum: Maxon Cinema 4D
- Topic: In Light Tag, activate "use primitives" ?
- Replies: 3
- Views: 1091
In Light Tag, activate "use primitives" ?
I have seen this tip a few times...
In Light Tag, activate "use primitives" parameter and use AI lights in kernel
What is "use primitives"? I cant find it in the documentation. By the way, Cinema's docs are at 2019.1. Is there a more up to date version somewhere?
thanks
In Light Tag, activate "use primitives" parameter and use AI lights in kernel
What is "use primitives"? I cant find it in the documentation. By the way, Cinema's docs are at 2019.1. Is there a more up to date version somewhere?
thanks
- Fri Sep 18, 2020 6:55 pm
- Forum: Releases
- Topic: Cinema4D version 2020.1.5-R4 (Obsolete stable) 17.10.2020
- Replies: 183
- Views: 94789
Re: Cinema4D version 2020.1.5 (Latest stable) 05.09.2020
So far so good with R2. Thanksmtb_mike wrote:Getting some strange artifacting in the LV with this release. Viewport rendering works ok. Forgot to try an actual render. Downgraded to 2020.1.4 and back to normal. Mac High Serria, S22, 1080ti, akitio node.
- Sun Sep 06, 2020 4:12 pm
- Forum: Releases
- Topic: Cinema4D version 2020.1.5-R4 (Obsolete stable) 17.10.2020
- Replies: 183
- Views: 94789
Re: Cinema4D version 2020.1.5 (Latest stable) 05.09.2020
[/quote]Maybe about osx version and resolution. Try with different desktop resolution for test[/quote]
osx version is 10.13.6. It does work fine at full pixel resolution of 5120x2880. All other resolutions have the strange screen redraw.
Wish I could work at 5k. Talk about screen real estate ...
osx version is 10.13.6. It does work fine at full pixel resolution of 5120x2880. All other resolutions have the strange screen redraw.
Wish I could work at 5k. Talk about screen real estate ...
- Sat Sep 05, 2020 10:59 pm
- Forum: Releases
- Topic: Cinema4D version 2020.1.5-R4 (Obsolete stable) 17.10.2020
- Replies: 183
- Views: 94789
Re: Cinema4D version 2020.1.5 (Latest stable) 05.09.2020
Getting some strange artifacting in the LV with this release. Viewport rendering works ok. Forgot to try an actual render. Downgraded to 2020.1.4 and back to normal. Mac High Serria, S22, 1080ti, akitio node.
- Tue Sep 01, 2020 2:56 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1696
- Views: 24747562
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
I've never really used standalone before. Probably should get to know it a bit just in case. Thanks!bepeg4d wrote:Hi,
it is necessary to install Standalone only in Windows...
ciao Beppe
- Mon Aug 31, 2020 10:37 pm
- Forum: News & Announcements
- Topic: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
- Replies: 1696
- Views: 24747562
Re: NEW: Octane X - is finally here! [MEGA FAQ THREAD]
It's always been my understanding that standalone needed to be installed for the plugin to work (c4d). Seems not to be the case with Octane X?
- Fri Mar 29, 2019 6:15 pm
- Forum: Maxon Cinema 4D
- Topic: Stick Texture for Octane noises using XYZ to UVW projection?
- Replies: 8
- Views: 5865
Re: Stick Texture for Octane noises using XYZ to UVW projection?
Finally got it! I was having troubles at first because I had my texture tag (pre bake) set to flat. It was easier to get a top to bottom blending I was after. I was hoping I could bake the flat projection onto my UV map. That didn't work of course. Anyway, with a bit of re-arranging of my UV islands ...
- Tue Mar 26, 2019 11:48 pm
- Forum: Maxon Cinema 4D
- Topic: Stick Texture for Octane noises using XYZ to UVW projection?
- Replies: 8
- Views: 5865
Re: Stick Texture for Octane noises using XYZ to UVW projection?
I need to give that another try. My UVs have seams where I dont want them and I can't seem to find away around that. Is it possible to bake a 3D noise texture onto a less then perfect UV map in a seamless way? That would be awesome but I wasn't successful the first time I tried. Haven't done much ...