Search found 31 matches

by alessiodevecchi
Fri Sep 28, 2018 5:13 pm
Forum: Maxon Cinema 4D
Topic: SUBSTANCE PAINTER | solution to normal map visible seams
Replies: 0
Views: 1397

SUBSTANCE PAINTER | solution to normal map visible seams

Thought this might help, as I have spent quite some time before figuring this out.
Despite having set all my layers to triplanar in SP, I kept getting a very visible seam when adding normal map to the material.
The solution for me was inverting the green channel of the map. You can easily do that in ...
by alessiodevecchi
Tue Nov 21, 2017 8:32 pm
Forum: Releases
Topic: Version 3.07-R2 (previous stable) update on 01.11.2017
Replies: 150
Views: 128143

Re: Version 3.07-R2 (Stable) update on 01.11.2017

Sent you a PM with link to download the scene :)
Thanks but i could produce the problem. It's fine on me. How to do that?

it happens only on certain frames when rendering the entire sequence within picture viewer. In fact I noticed it only when I brought the sequence into After effects. Anyhow ...
by alessiodevecchi
Sat Nov 18, 2017 11:05 am
Forum: Releases
Topic: Version 3.07-R2 (previous stable) update on 01.11.2017
Replies: 150
Views: 128143

Re: Version 3.07-R2 (Stable) update on 01.11.2017


That's possible! I'll try to troubleshoot this myself and check the mesh to see if that's the case. Thanks :)
Anyhow, it's not just the dress mesh behaving strangely. Also the floor geometry changes in lighting.

For now I rendered without motion blur and did that in post production.
Let me know ...
by alessiodevecchi
Fri Nov 17, 2017 6:20 am
Forum: Releases
Topic: Version 3.07-R2 (previous stable) update on 01.11.2017
Replies: 150
Views: 128143

Re: Version 3.07-R2 (Stable) update on 01.11.2017

Hey Aoktar,

I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential ...
by alessiodevecchi
Thu Nov 16, 2017 6:08 pm
Forum: Releases
Topic: Version 3.07-R2 (previous stable) update on 01.11.2017
Replies: 150
Views: 128143

Re: Version 3.07-R2 (Stable) update on 01.11.2017

Hey Aoktar,

I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential).

Also ...
by alessiodevecchi
Wed Mar 08, 2017 7:31 pm
Forum: Bug Reports
Topic: PMC kernel seems to not be using multiple GPUs
Replies: 3
Views: 1702

Re: PMC kernel seems to not be using multiple GPUs

bepeg4d wrote:Hi Alessio,
what value of MaxSampling/sec. do you have with one and two cards?
ciao beppe
Ciao Beppe.
The Ms/sec is around 2.2 with one or two cards.
Thank you.
by alessiodevecchi
Wed Mar 01, 2017 6:40 am
Forum: Bug Reports
Topic: PMC kernel seems to not be using multiple GPUs
Replies: 3
Views: 1702

PMC kernel seems to not be using multiple GPUs

Hello there,

I am rendering a few scenes using PMC and it looks like it doesn't take advantage of both cards. More like it bounces back and forth between one and the other. Or at least that's what the gpu monitor and gpu logs show.
I wonder if it's just a misrepresentation or it's actually what's ...
by alessiodevecchi
Fri Jun 10, 2016 8:40 am
Forum: Releases
Topic: Version 3.00 - R1.1 (25.05.2016)
Replies: 250
Views: 154581

Re: Version 3.00 - x-particles | incremental render time issue


hey ahmet! that is it. without motion blur the render time / frame is constant. thanks.
...but why is that anyways?

Propably stored data is becoming huge after some frames and may increases the data search time. I have discovered a problem on current version. It was storing unnecessarily more ...
by alessiodevecchi
Fri Jun 10, 2016 5:34 am
Forum: Releases
Topic: Version 3.00 - R1.1 (25.05.2016)
Replies: 250
Views: 154581

Re: Version 3.00 - x-particles | incremental render time issue


hey ahmet! that is it. without motion blur the render time / frame is constant. thanks.
...but why is that anyways?

Propably stored data is becoming huge after some frames and may increases the data search time. I have discovered a problem on current version. It was storing unnecessarily more ...
by alessiodevecchi
Thu Jun 09, 2016 1:01 pm
Forum: Releases
Topic: Version 3.00 - R1.1 (25.05.2016)
Replies: 250
Views: 154581

Re: Version 3.00 - x-particles | incremental render time issue

Hello,

something strange is occurring while rendering an x-particles simulation.
it's a simulation driven by the XpSound modifier and in which the number of particles is pretty much constant for the entire duration.
Before rendering I cached the entire xp system. Despite this, I see an ...

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