Thought this might help, as I have spent quite some time before figuring this out.
Despite having set all my layers to triplanar in SP, I kept getting a very visible seam when adding normal map to the material.
The solution for me was inverting the green channel of the map. You can easily do that in ...
Search found 31 matches
- Fri Sep 28, 2018 5:13 pm
- Forum: Maxon Cinema 4D
- Topic: SUBSTANCE PAINTER | solution to normal map visible seams
- Replies: 0
- Views: 1397
- Tue Nov 21, 2017 8:32 pm
- Forum: Releases
- Topic: Version 3.07-R2 (previous stable) update on 01.11.2017
- Replies: 150
- Views: 128143
Re: Version 3.07-R2 (Stable) update on 01.11.2017
Sent you a PM with link to download the scene :)
Thanks but i could produce the problem. It's fine on me. How to do that?
it happens only on certain frames when rendering the entire sequence within picture viewer. In fact I noticed it only when I brought the sequence into After effects. Anyhow ...
Thanks but i could produce the problem. It's fine on me. How to do that?
it happens only on certain frames when rendering the entire sequence within picture viewer. In fact I noticed it only when I brought the sequence into After effects. Anyhow ...
- Sat Nov 18, 2017 11:05 am
- Forum: Releases
- Topic: Version 3.07-R2 (previous stable) update on 01.11.2017
- Replies: 150
- Views: 128143
Re: Version 3.07-R2 (Stable) update on 01.11.2017
That's possible! I'll try to troubleshoot this myself and check the mesh to see if that's the case. Thanks :)
Anyhow, it's not just the dress mesh behaving strangely. Also the floor geometry changes in lighting.
For now I rendered without motion blur and did that in post production.
Let me know ...
- Fri Nov 17, 2017 6:20 am
- Forum: Releases
- Topic: Version 3.07-R2 (previous stable) update on 01.11.2017
- Replies: 150
- Views: 128143
Re: Version 3.07-R2 (Stable) update on 01.11.2017
Hey Aoktar,
I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential ...
I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential ...
- Thu Nov 16, 2017 6:08 pm
- Forum: Releases
- Topic: Version 3.07-R2 (previous stable) update on 01.11.2017
- Replies: 150
- Views: 128143
Re: Version 3.07-R2 (Stable) update on 01.11.2017
Hey Aoktar,
I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential).
Also ...
I don't exactly know how to describe the problem I am having...
Anyhow, when full motion blur is enabled, the frames rendered and inconsistent in both the way the look (differences in lighting) and the amount of motion blur.
See frames comparison (these two frames are sequential).
Also ...
- Wed Mar 08, 2017 7:31 pm
- Forum: Bug Reports
- Topic: PMC kernel seems to not be using multiple GPUs
- Replies: 3
- Views: 1702
Re: PMC kernel seems to not be using multiple GPUs
Ciao Beppe.bepeg4d wrote:Hi Alessio,
what value of MaxSampling/sec. do you have with one and two cards?
ciao beppe
The Ms/sec is around 2.2 with one or two cards.
Thank you.
- Wed Mar 01, 2017 6:40 am
- Forum: Bug Reports
- Topic: PMC kernel seems to not be using multiple GPUs
- Replies: 3
- Views: 1702
PMC kernel seems to not be using multiple GPUs
Hello there,
I am rendering a few scenes using PMC and it looks like it doesn't take advantage of both cards. More like it bounces back and forth between one and the other. Or at least that's what the gpu monitor and gpu logs show.
I wonder if it's just a misrepresentation or it's actually what's ...
I am rendering a few scenes using PMC and it looks like it doesn't take advantage of both cards. More like it bounces back and forth between one and the other. Or at least that's what the gpu monitor and gpu logs show.
I wonder if it's just a misrepresentation or it's actually what's ...
- Fri Jun 10, 2016 8:40 am
- Forum: Releases
- Topic: Version 3.00 - R1.1 (25.05.2016)
- Replies: 250
- Views: 154581
Re: Version 3.00 - x-particles | incremental render time issue
hey ahmet! that is it. without motion blur the render time / frame is constant. thanks.
...but why is that anyways?
Propably stored data is becoming huge after some frames and may increases the data search time. I have discovered a problem on current version. It was storing unnecessarily more ...
- Fri Jun 10, 2016 5:34 am
- Forum: Releases
- Topic: Version 3.00 - R1.1 (25.05.2016)
- Replies: 250
- Views: 154581
Re: Version 3.00 - x-particles | incremental render time issue
hey ahmet! that is it. without motion blur the render time / frame is constant. thanks.
...but why is that anyways?
Propably stored data is becoming huge after some frames and may increases the data search time. I have discovered a problem on current version. It was storing unnecessarily more ...
- Thu Jun 09, 2016 1:01 pm
- Forum: Releases
- Topic: Version 3.00 - R1.1 (25.05.2016)
- Replies: 250
- Views: 154581
Re: Version 3.00 - x-particles | incremental render time issue
Hello,
something strange is occurring while rendering an x-particles simulation.
it's a simulation driven by the XpSound modifier and in which the number of particles is pretty much constant for the entire duration.
Before rendering I cached the entire xp system. Despite this, I see an ...
something strange is occurring while rendering an x-particles simulation.
it's a simulation driven by the XpSound modifier and in which the number of particles is pretty much constant for the entire duration.
Before rendering I cached the entire xp system. Despite this, I see an ...